Expand description
Rust SDK for developing open.mp gamemodes
Modules§
- actors
- checkpoint
- classes
- core
- dialogs
- events
- gangzones
- menus
- models
- objects
- pickups
- players
- runtime
- textdraws
- textlabels
- types
- vehicles
Macros§
- register
- Registers the gamemode object and it’s events
- terminate_
event
Attribute Macros§
- main
- Creates an entry point function for the component to call when it loads Entry point function is necessary, all the function address is calculated and initialised here