pub struct AnimationData {
pub delta: f32,
pub looping: bool,
pub lockX: bool,
pub lockY: bool,
pub freeze: bool,
pub time: i32,
/* private fields */
}Fields§
§delta: f32§looping: bool§lockX: bool§lockY: bool§freeze: bool§time: i32Implementations§
Trait Implementations§
Source§impl Clone for AnimationData
impl Clone for AnimationData
Source§fn clone(&self) -> AnimationData
fn clone(&self) -> AnimationData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationData
impl Debug for AnimationData
Source§impl Default for AnimationData
impl Default for AnimationData
Source§fn default() -> AnimationData
fn default() -> AnimationData
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimationData
impl RefUnwindSafe for AnimationData
impl Send for AnimationData
impl Sync for AnimationData
impl Unpin for AnimationData
impl UnwindSafe for AnimationData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more