pub struct PaintCtx<'a> {
pub frame: &'a mut Frame,
pub clip: u16,
pub ctx: &'a UiContext,
pub hits: &'a mut Vec<Hit>,
pub focus: Option<Slot>,
pub hover: Option<(Slot, HitTag)>,
pub pointer: Option<(u16, u16)>,
pub keyboard: bool,
pub now: Duration,
/* private fields */
}Expand description
State shared by component painters for one frame.
Fields§
§frame: &'a mut FrameDestination frame.
clip: u16First document row outside the paint region.
ctx: &'a UiContextImmutable presentation context.
hits: &'a mut Vec<Hit>Mouse hit regions produced during paint.
focus: Option<Slot>Focused component slot.
hover: Option<(Slot, HitTag)>Hovered component slot and hit tag.
pointer: Option<(u16, u16)>Last pointer cell in this frame’s coordinates, for chrome that tracks the mouse between hit changes.
keyboard: boolWhether the keyboard was the most recent input modality. The chrome cursor is singular: focus renders hover/lift chrome only while the keyboard owns it, and pointer motion takes it back.
now: DurationPresentation clock: time since the UI’s epoch for this paint pass.
Implementations§
Source§impl<'a> PaintCtx<'a>
impl<'a> PaintCtx<'a>
Sourcepub fn wake(&mut self, slot: Slot, at: Duration)
pub fn wake(&mut self, slot: Slot, at: Duration)
Schedules a repaint of slot at time at; the earliest request per
slot wins. Requests are consumed by crate::Ui::tick and rebuilt on
every paint, so a component that stops asking stops animating.
Examples found in repository?
664 fn paint(&mut self, pc: &mut PaintCtx<'_>, rect: Rect) {
665 let mut left = self.left_group(pc.now);
666 let (_, left_width) = left.measure(pc.ctx);
667 let (_, right_width) = self.right.measure(pc.ctx);
668 if left_width.saturating_add(2).saturating_add(right_width) <= rect.width {
669 left.paint(pc, Rect::new(rect.x, rect.y, left_width, 1));
670 let dock = rect
671 .x
672 .saturating_add(rect.width)
673 .saturating_sub(right_width);
674 self
675 .right
676 .paint(pc, Rect::new(dock, rect.y, right_width, 1));
677 } else {
678 let mut combined = self.combined(pc.now);
679 combined.paint(pc, rect);
680 }
681 let work = self.work.borrow();
682 let fade_frame = work
683 .fade
684 .settles_at()
685 .min(pc.now.saturating_add(FADE_FRAME));
686 let deadline = match (work.working, work.fade.is_settled(pc.now)) {
687 (true, true) => Some(pc.ctx.charset.spinner().next_change(pc.now)),
688 (true, false) => Some(pc.ctx.charset.spinner().next_change(pc.now).min(fade_frame)),
689 (false, false) => Some(fade_frame),
690 (false, true) => None,
691 };
692 if let Some(at) = deadline {
693 pc.wake(self.slot, at);
694 }
695 }Auto Trait Implementations§
impl<'a> !RefUnwindSafe for PaintCtx<'a>
impl<'a> !UnwindSafe for PaintCtx<'a>
impl<'a> Freeze for PaintCtx<'a>
impl<'a> Send for PaintCtx<'a>
impl<'a> Sync for PaintCtx<'a>
impl<'a> Unpin for PaintCtx<'a>
impl<'a> UnsafeUnpin for PaintCtx<'a>
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
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