pub struct Camera {
pub target: Vec3,
pub yaw: f32,
pub pitch: f32,
pub distance: f32,
pub lift: f32,
pub focal: f32,
}Expand description
An orbit camera: a position on a sphere around target, looking at it.
The default is a gentle three-quarter view sized for small scenes near
the origin — closure scenes get it for free through Trace::advance.
Fields§
§target: Vec3Point the camera looks at.
yaw: f32Rotation around the vertical axis, in radians.
pitch: f32Elevation above the horizon, in radians.
distance: f32Distance from target.
lift: f32Extra vertical offset of the camera position; the camera keeps
aiming at target, so lifting tilts the view.
focal: f32Ray focal length: higher values narrow the field of view.
Trait Implementations§
impl Copy for Camera
impl StructuralPartialEq for Camera
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnsafeUnpin for Camera
impl UnwindSafe for Camera
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