pub struct VehicleSpawnData {
pub respawnDelay: i32,
pub modelID: i32,
pub position: Vector3,
pub rotation: f32,
pub colour1: i32,
pub colour2: i32,
pub siren: bool,
pub interior: i32,
}Fields§
§respawnDelay: i32§modelID: i32§position: Vector3§rotation: f32§colour1: i32§colour2: i32§siren: bool§interior: i32Trait Implementations§
Source§impl Clone for VehicleSpawnData
impl Clone for VehicleSpawnData
Source§fn clone(&self) -> VehicleSpawnData
fn clone(&self) -> VehicleSpawnData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VehicleSpawnData
impl Debug for VehicleSpawnData
Source§impl Default for VehicleSpawnData
impl Default for VehicleSpawnData
Source§fn default() -> VehicleSpawnData
fn default() -> VehicleSpawnData
Returns the “default value” for a type. Read more
Source§impl PartialEq for VehicleSpawnData
impl PartialEq for VehicleSpawnData
impl Copy for VehicleSpawnData
impl StructuralPartialEq for VehicleSpawnData
Auto Trait Implementations§
impl Freeze for VehicleSpawnData
impl RefUnwindSafe for VehicleSpawnData
impl Send for VehicleSpawnData
impl Sync for VehicleSpawnData
impl Unpin for VehicleSpawnData
impl UnwindSafe for VehicleSpawnData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more