#[repr(C)]pub struct PlayerKeyData {
pub keys: u32,
pub upDown: i16,
pub leftRight: i16,
}Fields§
§keys: u32§upDown: i16§leftRight: i16Trait Implementations§
Source§impl Clone for PlayerKeyData
impl Clone for PlayerKeyData
Source§fn clone(&self) -> PlayerKeyData
fn clone(&self) -> PlayerKeyData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerKeyData
impl Debug for PlayerKeyData
Source§impl PartialEq for PlayerKeyData
impl PartialEq for PlayerKeyData
impl Copy for PlayerKeyData
impl StructuralPartialEq for PlayerKeyData
Auto Trait Implementations§
impl Freeze for PlayerKeyData
impl RefUnwindSafe for PlayerKeyData
impl Send for PlayerKeyData
impl Sync for PlayerKeyData
impl Unpin for PlayerKeyData
impl UnwindSafe for PlayerKeyData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more