#[repr(C)]pub struct PlayerBulletData {
pub origin: Vector3,
pub hitPos: Vector3,
pub offset: Vector3,
pub weapon: PlayerWeapon,
pub hitType: PlayerBulletHitType,
pub hitID: u16,
}Fields§
§origin: Vector3§hitPos: Vector3§offset: Vector3§weapon: PlayerWeapon§hitType: PlayerBulletHitType§hitID: u16Trait Implementations§
Source§impl Clone for PlayerBulletData
impl Clone for PlayerBulletData
Source§fn clone(&self) -> PlayerBulletData
fn clone(&self) -> PlayerBulletData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerBulletData
impl Debug for PlayerBulletData
Source§impl Default for PlayerBulletData
impl Default for PlayerBulletData
Source§fn default() -> PlayerBulletData
fn default() -> PlayerBulletData
Returns the “default value” for a type. Read more
Source§impl PartialEq for PlayerBulletData
impl PartialEq for PlayerBulletData
impl Copy for PlayerBulletData
impl StructuralPartialEq for PlayerBulletData
Auto Trait Implementations§
impl Freeze for PlayerBulletData
impl RefUnwindSafe for PlayerBulletData
impl Send for PlayerBulletData
impl Sync for PlayerBulletData
impl Unpin for PlayerBulletData
impl UnwindSafe for PlayerBulletData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more