#[repr(C)]pub enum PlayerWeaponState {
Unknown = -1,
NoBullets = 0,
LastBullet = 1,
MoreBullets = 2,
Reloading = 3,
}Variants§
Trait Implementations§
Source§impl Clone for PlayerWeaponState
impl Clone for PlayerWeaponState
Source§fn clone(&self) -> PlayerWeaponState
fn clone(&self) -> PlayerWeaponState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerWeaponState
impl Debug for PlayerWeaponState
Source§impl PartialEq for PlayerWeaponState
impl PartialEq for PlayerWeaponState
impl Copy for PlayerWeaponState
impl StructuralPartialEq for PlayerWeaponState
Auto Trait Implementations§
impl Freeze for PlayerWeaponState
impl RefUnwindSafe for PlayerWeaponState
impl Send for PlayerWeaponState
impl Sync for PlayerWeaponState
impl Unpin for PlayerWeaponState
impl UnwindSafe for PlayerWeaponState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more