#[repr(C)]pub enum PlayerAnimationSyncType {
NoSync = 0,
Sync = 1,
SyncOthers = 2,
}Expand description
Animation sync type
Variants§
NoSync = 0
No sync
Sync = 1
SyncOthers = 2
works same as Sync, but will ONLY apply the animation to streamed-in players, but NOT the actual player being animated (useful for npc animations and persistent animations when players are being streamed)
Trait Implementations§
Source§impl Clone for PlayerAnimationSyncType
impl Clone for PlayerAnimationSyncType
Source§fn clone(&self) -> PlayerAnimationSyncType
fn clone(&self) -> PlayerAnimationSyncType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerAnimationSyncType
impl Debug for PlayerAnimationSyncType
Source§impl PartialEq for PlayerAnimationSyncType
impl PartialEq for PlayerAnimationSyncType
impl Copy for PlayerAnimationSyncType
impl StructuralPartialEq for PlayerAnimationSyncType
Auto Trait Implementations§
impl Freeze for PlayerAnimationSyncType
impl RefUnwindSafe for PlayerAnimationSyncType
impl Send for PlayerAnimationSyncType
impl Sync for PlayerAnimationSyncType
impl Unpin for PlayerAnimationSyncType
impl UnwindSafe for PlayerAnimationSyncType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more