TextLabel

Struct TextLabel 

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pub struct TextLabel { /* private fields */ }

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impl TextLabel

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pub fn get_handle(&self) -> *const c_void

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pub fn new(handle: *const c_void) -> Self

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pub fn create( text: &str, colour: Colour, position: Vector3, drawDistance: f32, virtualWorld: i32, los: bool, ) -> Option<TextLabel>

Creates a 3D Text Label at a specific location in the world.

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pub fn delete(&self) -> bool

Delete a 3D text label (created with Create3DTextLabel).

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pub fn attach_to_player(&self, player: &Player, offset: Vector3) -> bool

Attach a 3D text label to a player.

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pub fn attach_to_vehicle(&self, vehicle: &Vehicle, offset: Vector3) -> bool

Attaches a 3D Text Label to a specific vehicle.

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pub fn update_text(&self, colour: Colour, text: &str) -> bool

Updates a 3D Text Label text and color.

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pub fn is_streamed_in(&self, player: &Player) -> bool

Checks if a 3D text label is streamed in for a player.

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pub fn get_text(&self) -> String

Gets the 3D text label text.

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pub fn get_color(&self) -> Colour

Gets the 3D text label color.

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pub fn get_pos(&self) -> Vector3

Gets the 3D text label position.

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pub fn set_draw_distance(&self, distance: f32) -> bool

Sets the 3D text label draw distance.

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pub fn get_draw_distance(&self) -> f32

Gets the 3D text label draw distance.

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pub fn get_los(&self) -> bool

Gets the 3D text label line-of-sight.

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pub fn set_los(&self, status: bool) -> bool

Sets the 3D text label line-of-sight.

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pub fn get_virtual_world(&self) -> i32

Gets the 3D text label virtual world id.

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pub fn set_virtual_world(&self, world: i32) -> bool

Sets the 3D text label virtual world id.

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pub fn get_attached_data(&self) -> TextLabelAttachmentData

Gets the 3D text label attached data.

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pub fn get_id(&self) -> i32

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pub fn from_id(id: i32) -> Option<TextLabel>

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impl<T> Any for T
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impl<T> From<T> for T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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