#[repr(C)]pub enum PlayerState {
None = 0,
OnFoot = 1,
Driver = 2,
Passenger = 3,
ExitVehicle = 4,
EnterVehicleDriver = 5,
EnterVehiclePassenger = 6,
Wasted = 7,
Spawned = 8,
Spectating = 9,
}Expand description
State of the player
Variants§
None = 0
OnFoot = 1
Driver = 2
Passenger = 3
ExitVehicle = 4
EnterVehicleDriver = 5
EnterVehiclePassenger = 6
Wasted = 7
Spawned = 8
Spectating = 9
Trait Implementations§
Source§impl Clone for PlayerState
impl Clone for PlayerState
Source§fn clone(&self) -> PlayerState
fn clone(&self) -> PlayerState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerState
impl Debug for PlayerState
Source§impl From<i32> for PlayerState
impl From<i32> for PlayerState
Source§impl PartialEq for PlayerState
impl PartialEq for PlayerState
impl Copy for PlayerState
impl StructuralPartialEq for PlayerState
Auto Trait Implementations§
impl Freeze for PlayerState
impl RefUnwindSafe for PlayerState
impl Send for PlayerState
impl Sync for PlayerState
impl Unpin for PlayerState
impl UnwindSafe for PlayerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more