#[repr(C)]pub enum PlayerBulletHitType {
None = 0,
Player = 1,
Vehicle = 2,
Object = 3,
PlayerObject = 4,
}Variants§
Trait Implementations§
Source§impl Clone for PlayerBulletHitType
impl Clone for PlayerBulletHitType
Source§fn clone(&self) -> PlayerBulletHitType
fn clone(&self) -> PlayerBulletHitType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerBulletHitType
impl Debug for PlayerBulletHitType
Source§impl Default for PlayerBulletHitType
impl Default for PlayerBulletHitType
Source§fn default() -> PlayerBulletHitType
fn default() -> PlayerBulletHitType
Returns the “default value” for a type. Read more
Source§impl PartialEq for PlayerBulletHitType
impl PartialEq for PlayerBulletHitType
impl Copy for PlayerBulletHitType
impl StructuralPartialEq for PlayerBulletHitType
Auto Trait Implementations§
impl Freeze for PlayerBulletHitType
impl RefUnwindSafe for PlayerBulletHitType
impl Send for PlayerBulletHitType
impl Sync for PlayerBulletHitType
impl Unpin for PlayerBulletHitType
impl UnwindSafe for PlayerBulletHitType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more