#[repr(C)]pub struct ActorSpawnData {
pub position: Vector3,
pub facingAngle: f32,
pub skin: i32,
}Expand description
Actor’s spawn information
Fields§
§position: Vector3§facingAngle: f32§skin: i32Trait Implementations§
Source§impl Clone for ActorSpawnData
impl Clone for ActorSpawnData
Source§fn clone(&self) -> ActorSpawnData
fn clone(&self) -> ActorSpawnData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ActorSpawnData
impl Debug for ActorSpawnData
Source§impl Default for ActorSpawnData
impl Default for ActorSpawnData
Source§fn default() -> ActorSpawnData
fn default() -> ActorSpawnData
Returns the “default value” for a type. Read more
impl Copy for ActorSpawnData
Auto Trait Implementations§
impl Freeze for ActorSpawnData
impl RefUnwindSafe for ActorSpawnData
impl Send for ActorSpawnData
impl Sync for ActorSpawnData
impl Unpin for ActorSpawnData
impl UnwindSafe for ActorSpawnData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more