Struct omp_gdk::checkpoints::PlayerCheckPointData
source · pub struct PlayerCheckPointData {
pub center_pos: Vector3,
pub radius: f32,
}Expand description
Player checkpoint information
Fields§
§center_pos: Vector3position of checkpoint
radius: f32radius of the checkpoint
Implementations§
Trait Implementations§
source§impl Clone for PlayerCheckPointData
impl Clone for PlayerCheckPointData
source§fn clone(&self) -> PlayerCheckPointData
fn clone(&self) -> PlayerCheckPointData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PlayerCheckPointData
impl Debug for PlayerCheckPointData
source§impl PartialEq for PlayerCheckPointData
impl PartialEq for PlayerCheckPointData
source§fn eq(&self, other: &PlayerCheckPointData) -> bool
fn eq(&self, other: &PlayerCheckPointData) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for PlayerCheckPointData
impl StructuralPartialEq for PlayerCheckPointData
Auto Trait Implementations§
impl Freeze for PlayerCheckPointData
impl RefUnwindSafe for PlayerCheckPointData
impl Send for PlayerCheckPointData
impl Sync for PlayerCheckPointData
impl Unpin for PlayerCheckPointData
impl UnwindSafe for PlayerCheckPointData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more