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PrStatusCache

Struct PrStatusCache 

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pub struct PrStatusCache { /* private fields */ }
Expand description

The poller-written, snapshot-read badge cache.

A plain std::Mutex map: writes come from the poll loop, reads from the tree snapshot build. The lock is never held across an .await — every method takes it, finishes, and drops it.

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impl PrStatusCache

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pub fn new() -> Self

An empty cache. Until the first poll lands, every lookup misses and the tree simply renders no badge.

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pub fn get(&self, owner: &str, name: &str, branch: &str) -> Option<PrBadge>

The badge for one (repo, branch), if resolved.

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pub fn replace(&self, next: HashMap<PrTarget, PrBadge>) -> bool

Replaces the cache wholesale, returning whether anything actually changed.

The bool is load-bearing: the caller bumps the registry’s change-notify only when it is true. Bumping unconditionally would defeat the server’s diff-and-drop and re-push an identical snapshot to every window on every poll — the cost this whole design exists to avoid.

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pub fn any_pending(&self) -> bool

Whether any cached badge is still pending — the poller’s cadence signal.

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impl Debug for PrStatusCache

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PrStatusCache

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fn default() -> PrStatusCache

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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type Output = T

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type Error = <U as TryFrom<T>>::Error

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