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Scheduler

Struct Scheduler 

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pub struct Scheduler { /* private fields */ }
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State machine over a parsed pipe. Construct once per run; thread ready() / mark() calls through the dispatcher loop.

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impl Scheduler

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pub fn new(pipe: &Pipe) -> Self

Build a scheduler from a parsed pipe. Every node starts Pending.

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pub fn state(&self, id: &str) -> Option<NodeState>

Current state of id, or None if unknown.

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pub fn all_ids(&self) -> &[String]

All node ids in the DAG (insertion order from the pipe).

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pub fn ready(&mut self) -> Vec<String>

Ids currently dispatchable: Pending nodes whose predecessors satisfy their trigger_rule. Idempotent — promotes to Running and returns the freshly-promoted set. Sorted for determinism.

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pub fn mark( &mut self, id: &str, outcome: NodeOutcome, ) -> Result<Vec<String>, SchedulerError>

Record the outcome of a Running node and return the ids that just became unblocked (whether ready-to-dispatch or permanently blocked is a follow-up ready() / state() inspection).

Returns Err if id is unknown or not currently Running.

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pub fn is_terminal(&self) -> bool

True when no more progress is possible: every node is Completed, Failed, or Blocked.

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impl<T> Any for T
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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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