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AgentHandler

Trait AgentHandler 

Source
pub trait AgentHandler<Cx = RequestContext>:
    Send
    + Sync
    + 'static {
    // Required methods
    fn list_agents<'life0, 'async_trait>(
        &'life0 self,
        request: ListAgentsRequest,
        context: Cx,
    ) -> Pin<Box<dyn Future<Output = Result<ListAgentsResponse>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn create_agent<'life0, 'async_trait>(
        &'life0 self,
        request: CreateAgentRequest,
        context: Cx,
    ) -> Pin<Box<dyn Future<Output = Result<Agent>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn get_agent<'life0, 'async_trait>(
        &'life0 self,
        request: GetAgentRequest,
        context: Cx,
    ) -> Pin<Box<dyn Future<Output = Result<Agent>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn update_agent<'life0, 'async_trait>(
        &'life0 self,
        request: UpdateAgentRequest,
        context: Cx,
    ) -> Pin<Box<dyn Future<Output = Result<Agent>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn delete_agent<'life0, 'async_trait>(
        &'life0 self,
        request: DeleteAgentRequest,
        context: Cx,
    ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
}

Required Methods§

Source

fn list_agents<'life0, 'async_trait>( &'life0 self, request: ListAgentsRequest, context: Cx, ) -> Pin<Box<dyn Future<Output = Result<ListAgentsResponse>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Lists agents.

Source

fn create_agent<'life0, 'async_trait>( &'life0 self, request: CreateAgentRequest, context: Cx, ) -> Pin<Box<dyn Future<Output = Result<Agent>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn get_agent<'life0, 'async_trait>( &'life0 self, request: GetAgentRequest, context: Cx, ) -> Pin<Box<dyn Future<Output = Result<Agent>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn update_agent<'life0, 'async_trait>( &'life0 self, request: UpdateAgentRequest, context: Cx, ) -> Pin<Box<dyn Future<Output = Result<Agent>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn delete_agent<'life0, 'async_trait>( &'life0 self, request: DeleteAgentRequest, context: Cx, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§