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Table

Struct Table 

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pub struct Table {
Show 14 fields pub common: Common, pub header: Option<Row>, pub rows: Vec<Row>, pub footer: Option<Row>, pub widths: Vec<Constraint>, pub column_spacing: Option<u16>, pub row_highlight_style: Option<Style>, pub highlight_symbol: Option<String>, pub highlight_spacing: Option<HighlightSpacing>, pub state: Option<ListState>, pub sticky: Option<Sticky>, pub scrollbar: Option<bool>, pub on_select: Option<ActionId>, pub on_activate: Option<ActionId>,
}
Expand description

ratatui Table (§4.5.1). Column widths are solved horizontally like a Layout.

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§common: Common

Common node props (key, style, block, fallback).

§header: Option<Row>

Header row.

§rows: Vec<Row>

Body rows (≤ 5 000, §4.8).

§footer: Option<Row>

Footer row.

§widths: Vec<Constraint>

One width constraint per column.

§column_spacing: Option<u16>

Gap between columns (default 1).

§row_highlight_style: Option<Style>

Selected-row style.

§highlight_symbol: Option<String>

Prefix drawn before the selected row.

§highlight_spacing: Option<HighlightSpacing>

Space reserved for the highlight symbol.

§state: Option<ListState>

Selection / offset state (wins when it changes, §4.6).

§sticky: Option<Sticky>

GUI extra: sticky first column.

§scrollbar: Option<bool>

GUI extra: native scrollbar.

§on_select: Option<ActionId>

Action on selection change (row key).

§on_activate: Option<ActionId>

Action on Enter (row key).

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impl Table

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pub fn new( rows: impl IntoIterator<Item = impl Into<Row>>, widths: impl IntoIterator<Item = Constraint>, ) -> Self

A table from rows and column widths.

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pub fn header(self, header: impl Into<Row>) -> Self

Sets the header row.

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pub fn footer(self, footer: impl Into<Row>) -> Self

Sets the footer row.

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pub fn widths(self, widths: impl IntoIterator<Item = Constraint>) -> Self

Sets the column width constraints.

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pub fn column_spacing(self, spacing: u16) -> Self

Sets the column gap.

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pub fn row_highlight_style(self, style: Style) -> Self

Sets the selected-row style.

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pub fn highlight_symbol(self, symbol: impl Into<String>) -> Self

Sets the prefix drawn before the selected row.

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pub fn highlight_spacing(self, spacing: HighlightSpacing) -> Self

Sets the highlight-symbol spacing policy.

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pub fn state(self, state: ListState) -> Self

Sets the selection / offset state.

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pub fn sticky(self, sticky: Sticky) -> Self

GUI extra: sticky first column.

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pub fn scrollbar(self, scrollbar: bool) -> Self

GUI extra: native scrollbar.

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pub fn on_select(self, action: impl Into<ActionId>) -> Self

Sets the selection action.

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pub fn on_activate(self, action: impl Into<ActionId>) -> Self

Sets the activate action.

Trait Implementations§

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impl Clone for Table

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Table

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Table

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Table

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Table> for Node

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fn from(t: Table) -> Self

Converts to this type from the input type.
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impl IntoNode for Table

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fn into_node(self) -> Node

Converts into a node.
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impl PartialEq for Table

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Table

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Table

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impl WithCommon for Table

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fn common_mut(&mut self) -> &mut Common

Mutable access to the node’s common props.
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fn key(self, key: impl Into<Key>) -> Self

Sets the node key.
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fn style(self, style: Style) -> Self

Sets the base style.
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fn block(self, block: impl Into<BlockProps>) -> Self

Sets the surrounding block.
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fn fallback(self, node: impl Into<Node>) -> Self

Sets the fallback node.

Auto Trait Implementations§

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impl Freeze for Table

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impl RefUnwindSafe for Table

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impl Send for Table

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impl Sync for Table

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impl Unpin for Table

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impl UnsafeUnpin for Table

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impl UnwindSafe for Table

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.