pub struct TextPicker(/* private fields */);Implementations§
Source§impl TextPicker
impl TextPicker
pub fn new() -> ArkUIResult<Self>
Source§impl TextPicker
impl TextPicker
pub fn set_text_picker_disappear_text_style_object( &self, style: &TextPickerTextStyleObject, ) -> ArkUIResult<()>
pub fn get_text_picker_disappear_text_style_object( &self, ) -> ArkUIResult<Option<TextPickerTextStyleObject>>
pub fn set_text_picker_text_style_object( &self, style: &TextPickerTextStyleObject, ) -> ArkUIResult<()>
pub fn get_text_picker_text_style_object( &self, ) -> ArkUIResult<Option<TextPickerTextStyleObject>>
pub fn set_text_picker_selected_text_style_object( &self, style: &TextPickerTextStyleObject, ) -> ArkUIResult<()>
pub fn get_text_picker_selected_text_style_object( &self, ) -> ArkUIResult<Option<TextPickerTextStyleObject>>
Source§impl TextPicker
impl TextPicker
pub fn set_text_picker_option_range<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_option_range( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_option_selected<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_option_selected( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_option_value<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_option_value( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_disappear_text_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_disappear_text_style( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_text_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_text_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_selected_text_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_selected_text_style( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_selected_index<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_selected_index( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_can_loop<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_can_loop(&self) -> ArkUIResult<ArkUINodeAttributeItem>
pub fn set_text_picker_default_picker_item_height<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
pub fn get_text_picker_default_picker_item_height( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
Source§impl TextPicker
impl TextPicker
pub fn on_text_picker_change<T: Fn(Vec<i32>) + 'static>(&mut self, cb: T)
Trait Implementations§
Source§impl ArkUIAttributeBasic for TextPicker
impl ArkUIAttributeBasic for TextPicker
Source§impl ArkUICommonAttribute for TextPicker
impl ArkUICommonAttribute for TextPicker
fn set_attribute( &self, attribute: ArkUINodeAttributeType, value: ArkUINodeAttributeItem, ) -> ArkUIResult<()>
fn get_attribute( &self, attribute: ArkUINodeAttributeType, ) -> ArkUIResult<ArkUINodeAttributeItem>
fn reset_attribute(&self, attribute: ArkUINodeAttributeType) -> ArkUIResult<()>
fn set_number_attribute( &self, attribute: ArkUINodeAttributeType, values: Vec<ArkUINodeAttributeNumber>, ) -> ArkUIResult<()>
fn set_i32_attribute( &self, attribute: ArkUINodeAttributeType, value: i32, ) -> ArkUIResult<()>
fn set_u32_attribute( &self, attribute: ArkUINodeAttributeType, value: u32, ) -> ArkUIResult<()>
fn set_f32_attribute( &self, attribute: ArkUINodeAttributeType, value: f32, ) -> ArkUIResult<()>
fn set_bool_attribute( &self, attribute: ArkUINodeAttributeType, value: bool, ) -> ArkUIResult<()>
fn set_string_attribute<T: Into<String>>( &self, attribute: ArkUINodeAttributeType, value: T, ) -> ArkUIResult<()>
fn set_object_attribute( &self, attribute: ArkUINodeAttributeType, value: *mut c_void, ) -> ArkUIResult<()>
Source§fn percent_width(&self, width: f32) -> ArkUIResult<()>
fn percent_width(&self, width: f32) -> ArkUIResult<()>
Set percent width
Source§fn percent_height(&self, height: f32) -> ArkUIResult<()>
fn percent_height(&self, height: f32) -> ArkUIResult<()>
Set percent height
Source§fn background_color(&self, color: u32) -> ArkUIResult<()>
fn background_color(&self, color: u32) -> ArkUIResult<()>
Set background-color
fn opacity(&self, opacity: f32) -> ArkUIResult<()>
fn enabled(&self, enabled: bool) -> ArkUIResult<()>
fn id<T: Into<String>>(&self, id: T) -> ArkUIResult<()>
fn z_index(&self, z_index: i32) -> ArkUIResult<()>
fn set_background_image<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_padding<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_padding(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_margin<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_margin(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_translate<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_translate(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_scale<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_scale(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_rotate<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_rotate(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_brightness<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_brightness(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_saturation<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_saturation(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_blur<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_blur(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_linear_gradient<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_linear_gradient(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_alignment<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_alignment(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_width<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_width(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_radius<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_radius(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_color<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_color(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_visibility<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_visibility(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_clip<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_clip(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_clip_shape<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_clip_shape(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_transform<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_transform(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_hit_test_behavior<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_hit_test_behavior(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_position<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_position(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_shadow<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_shadow(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_custom_shadow<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_custom_shadow(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_image_size<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image_size(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_image_size_with_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image_size_with_style( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_blur_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_blur_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_transform_center<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_transform_center(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_opacity_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_opacity_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_rotate_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_rotate_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_scale_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_scale_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_translate_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_translate_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_move_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_move_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focusable<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focusable(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_default_focus<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_default_focus(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_response_region<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_response_region(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_overlay<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_overlay(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn reset_overlay(&self) -> ArkUIResult<()>
fn set_sweep_gradient<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_sweep_gradient(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_radial_gradient<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_radial_gradient(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_mask<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_mask(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_blend_mode<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_blend_mode(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_direction<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_direction(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_constraint_size<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_constraint_size(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_gray_scale<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_gray_scale(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_invert<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_invert(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_sepia<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_sepia(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_contrast<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_contrast(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_foreground_color<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_foreground_color(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_offset<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_offset(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_mark_anchor<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_mark_anchor(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_image_position<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image_position(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_align_rules<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_align_rules(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_align_self<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_align_self(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_group<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_group(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_text<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_text(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_mode<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_mode(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_description<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_description(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focus_status<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focus_status(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_aspect_ratio<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_aspect_ratio(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_layout_weight<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_layout_weight(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_display_priority<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_display_priority(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_outline_width<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_outline_width(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_padding_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_padding_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_margin_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_margin_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_geometry_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_geometry_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_relative_layout_chain_mode<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_relative_layout_chain_mode(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_render_fit<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_render_fit(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_outline_color<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_outline_color(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_size<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_size(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_render_group<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_render_group(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_color_blend<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_color_blend(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_foreground_blur_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_foreground_blur_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_layout_rect<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_layout_rect(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focus_on_touch<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focus_on_touch(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_width_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_width_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_radius_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_radius_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_id<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_id(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_actions<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_actions(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_role<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_role(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_state<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_state(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_value<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_value(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_expand_safe_area<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_expand_safe_area(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_visible_area_change_ratio<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_visible_area_change_ratio(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_unique_id<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_unique_id(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focus_box<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focus_box(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_click_distance<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_click_distance(&self) -> ArkUIResult<ArkUINodeAttributeItem>
Source§fn remove_child(
&mut self,
index: usize,
) -> ArkUIResult<Option<Rc<RefCell<ArkUINode>>>>
fn remove_child( &mut self, index: usize, ) -> ArkUIResult<Option<Rc<RefCell<ArkUINode>>>>
Remove child node
fn add_child<T: Into<ArkUINode>>(&mut self, child: T) -> ArkUIResult<()>
Source§fn add_existing_child<T: Into<ArkUINode>>(
&mut self,
child: T,
) -> ArkUIResult<()>
fn add_existing_child<T: Into<ArkUINode>>( &mut self, child: T, ) -> ArkUIResult<()>
Add an externally-owned child node without installing native event receiver state. Read more
fn insert_child<T: Into<ArkUINode>>( &mut self, child: T, index: usize, ) -> ArkUIResult<()>
Source§fn insert_existing_child<T: Into<ArkUINode>>(
&mut self,
child: T,
index: usize,
) -> ArkUIResult<()>
fn insert_existing_child<T: Into<ArkUINode>>( &mut self, child: T, index: usize, ) -> ArkUIResult<()>
Insert an externally-owned child node without installing native event receiver state.
Source§impl ArkUIEvent for TextPicker
impl ArkUIEvent for TextPicker
fn on_event<T: Fn(&Event) + 'static>( &mut self, event_type: NodeEventType, cb: T, )
fn on_event_no_param<T: Fn() + 'static>( &mut self, event_type: NodeEventType, cb: T, )
fn on_custom_event<T: Fn(&NodeCustomEvent) + 'static>( &mut self, event_type: NodeCustomEventType, cb: T, )
fn on_custom_measure<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_custom_layout<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_custom_draw<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_custom_foreground_draw<T: Fn(&NodeCustomEvent) + 'static>( &mut self, cb: T, )
fn on_custom_overlay_draw<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_click<T: Fn() + 'static>(&mut self, cb: T)
fn on_click_with_event<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_appear<T: Fn() + 'static>(&mut self, cb: T)
fn on_disappear<T: Fn() + 'static>(&mut self, cb: T)
fn on_focus<T: Fn() + 'static>(&mut self, cb: T)
fn on_blur<T: Fn() + 'static>(&mut self, cb: T)
fn on_attach<T: Fn() + 'static>(&mut self, cb: T)
fn on_detach<T: Fn() + 'static>(&mut self, cb: T)
fn on_hover<T: Fn(bool) + 'static>(&mut self, cb: T)
fn on_touch_event<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_area_change<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_visible_area_change<T: Fn(bool, f32) + 'static>(&mut self, cb: T)
fn on_touch_intercept<T: Fn(&Event) -> Option<bool> + 'static>(&mut self, cb: T)
fn on_mouse<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_accessibility_actions<T: Fn(u32) + 'static>(&mut self, cb: T)
fn on_pre_drag<T: Fn(Option<PreDragStatus>) + 'static>(&mut self, cb: T)
fn on_drag_start<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_enter<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_move<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_leave<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drop<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_end<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_will_scroll<T: Fn(f32, i32, i32) -> Option<f32> + 'static>( &mut self, cb: T, )
Source§impl ArkUIGesture for TextPicker
impl ArkUIGesture for TextPicker
fn add_gesture( &self, gesture: Gesture, mode: Option<GesturePriority>, mask: Option<GestureMask>, ) -> ArkUIResult<()>
fn add_gesture_ref( &self, gesture: &Gesture, mode: Option<GesturePriority>, mask: Option<GestureMask>, ) -> ArkUIResult<()>
fn remove_gesture(&self, gesture: &Gesture) -> ArkUIResult<()>
fn set_gesture_interrupter<T: Fn(GestureInterruptInfoRef) -> GestureInterruptResult + 'static>( &self, interrupter: T, ) -> ArkUIResult<()>
fn clear_gesture_interrupter(&self) -> ArkUIResult<()>
fn set_inner_gesture_parallel_to<T: Fn(ParallelInnerGestureEventRef) -> Option<GestureRecognizerRef> + 'static>( &self, parallel_inner_gesture: T, ) -> ArkUIResult<()>
fn clear_inner_gesture_parallel_to(&self) -> ArkUIResult<()>
Source§impl From<TextPicker> for ArkUINode
impl From<TextPicker> for ArkUINode
Source§fn from(node: TextPicker) -> Self
fn from(node: TextPicker) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for TextPicker
impl !RefUnwindSafe for TextPicker
impl !Send for TextPicker
impl !Sync for TextPicker
impl Unpin for TextPicker
impl UnsafeUnpin for TextPicker
impl !UnwindSafe for TextPicker
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more