pub struct Button(/* private fields */);Implementations§
Trait Implementations§
Source§impl ArkUIAttributeBasic for Button
impl ArkUIAttributeBasic for Button
Source§impl ArkUICommonAttribute for Button
impl ArkUICommonAttribute for Button
fn set_attribute( &self, attribute: ArkUINodeAttributeType, value: ArkUINodeAttributeItem, ) -> ArkUIResult<()>
fn get_attribute( &self, attribute: ArkUINodeAttributeType, ) -> ArkUIResult<ArkUINodeAttributeItem>
fn reset_attribute(&self, attribute: ArkUINodeAttributeType) -> ArkUIResult<()>
fn set_number_attribute( &self, attribute: ArkUINodeAttributeType, values: Vec<ArkUINodeAttributeNumber>, ) -> ArkUIResult<()>
fn set_i32_attribute( &self, attribute: ArkUINodeAttributeType, value: i32, ) -> ArkUIResult<()>
fn set_u32_attribute( &self, attribute: ArkUINodeAttributeType, value: u32, ) -> ArkUIResult<()>
fn set_f32_attribute( &self, attribute: ArkUINodeAttributeType, value: f32, ) -> ArkUIResult<()>
fn set_bool_attribute( &self, attribute: ArkUINodeAttributeType, value: bool, ) -> ArkUIResult<()>
fn set_string_attribute<T: Into<String>>( &self, attribute: ArkUINodeAttributeType, value: T, ) -> ArkUIResult<()>
fn set_object_attribute( &self, attribute: ArkUINodeAttributeType, value: *mut c_void, ) -> ArkUIResult<()>
Source§fn percent_width(&self, width: f32) -> ArkUIResult<()>
fn percent_width(&self, width: f32) -> ArkUIResult<()>
Set percent width
Source§fn percent_height(&self, height: f32) -> ArkUIResult<()>
fn percent_height(&self, height: f32) -> ArkUIResult<()>
Set percent height
Source§fn background_color(&self, color: u32) -> ArkUIResult<()>
fn background_color(&self, color: u32) -> ArkUIResult<()>
Set background-color
fn opacity(&self, opacity: f32) -> ArkUIResult<()>
fn enabled(&self, enabled: bool) -> ArkUIResult<()>
fn id<T: Into<String>>(&self, id: T) -> ArkUIResult<()>
fn z_index(&self, z_index: i32) -> ArkUIResult<()>
fn set_background_image<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_padding<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_padding(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_margin<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_margin(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_translate<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_translate(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_scale<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_scale(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_rotate<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_rotate(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_brightness<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_brightness(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_saturation<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_saturation(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_blur<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_blur(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_linear_gradient<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_linear_gradient(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_alignment<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_alignment(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_width<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_width(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_radius<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_radius(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_color<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_color(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_visibility<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_visibility(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_clip<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_clip(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_clip_shape<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_clip_shape(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_transform<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_transform(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_hit_test_behavior<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_hit_test_behavior(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_position<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_position(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_shadow<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_shadow(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_custom_shadow<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_custom_shadow(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_image_size<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image_size(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_image_size_with_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image_size_with_style( &self, ) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_blur_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_blur_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_transform_center<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_transform_center(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_opacity_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_opacity_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_rotate_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_rotate_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_scale_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_scale_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_translate_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_translate_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_move_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_move_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focusable<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focusable(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_default_focus<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_default_focus(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_response_region<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_response_region(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_overlay<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_overlay(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn reset_overlay(&self) -> ArkUIResult<()>
fn set_sweep_gradient<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_sweep_gradient(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_radial_gradient<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_radial_gradient(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_mask<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_mask(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_blend_mode<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_blend_mode(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_direction<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_direction(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_constraint_size<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_constraint_size(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_gray_scale<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_gray_scale(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_invert<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_invert(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_sepia<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_sepia(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_contrast<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_contrast(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_foreground_color<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_foreground_color(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_offset<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_offset(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_mark_anchor<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_mark_anchor(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_background_image_position<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_background_image_position(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_align_rules<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_align_rules(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_align_self<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_align_self(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_group<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_group(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_text<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_text(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_mode<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_mode(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_description<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_description(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focus_status<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focus_status(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_aspect_ratio<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_aspect_ratio(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_layout_weight<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_layout_weight(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_display_priority<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_display_priority(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_outline_width<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_outline_width(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_padding_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_padding_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_margin_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_margin_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_geometry_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_geometry_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_relative_layout_chain_mode<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_relative_layout_chain_mode(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_render_fit<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_render_fit(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_outline_color<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_outline_color(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_size<T: Into<ArkUINodeAttributeItem>>(&self, value: T) -> ArkUIResult<()>
fn get_size(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_render_group<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_render_group(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_color_blend<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_color_blend(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_foreground_blur_style<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_foreground_blur_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_layout_rect<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_layout_rect(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focus_on_touch<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focus_on_touch(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_width_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_width_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_border_radius_percent<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_border_radius_percent(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_id<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_id(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_actions<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_actions(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_role<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_role(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_state<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_state(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_accessibility_value<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_accessibility_value(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_expand_safe_area<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_expand_safe_area(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_visible_area_change_ratio<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_visible_area_change_ratio(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_transition<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_transition(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_unique_id<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_unique_id(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_focus_box<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_focus_box(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn set_click_distance<T: Into<ArkUINodeAttributeItem>>( &self, value: T, ) -> ArkUIResult<()>
fn get_click_distance(&self) -> ArkUIResult<ArkUINodeAttributeItem>
Source§fn remove_child(
&mut self,
index: usize,
) -> ArkUIResult<Option<Rc<RefCell<ArkUINode>>>>
fn remove_child( &mut self, index: usize, ) -> ArkUIResult<Option<Rc<RefCell<ArkUINode>>>>
Remove child node
fn add_child<T: Into<ArkUINode>>(&mut self, child: T) -> ArkUIResult<()>
Source§fn add_existing_child<T: Into<ArkUINode>>(
&mut self,
child: T,
) -> ArkUIResult<()>
fn add_existing_child<T: Into<ArkUINode>>( &mut self, child: T, ) -> ArkUIResult<()>
Add an externally-owned child node without installing native event receiver state. Read more
fn insert_child<T: Into<ArkUINode>>( &mut self, child: T, index: usize, ) -> ArkUIResult<()>
Source§fn insert_existing_child<T: Into<ArkUINode>>(
&mut self,
child: T,
index: usize,
) -> ArkUIResult<()>
fn insert_existing_child<T: Into<ArkUINode>>( &mut self, child: T, index: usize, ) -> ArkUIResult<()>
Insert an externally-owned child node without installing native event receiver state.
Source§impl ArkUICommonFontAttribute for Button
impl ArkUICommonFontAttribute for Button
fn font_size(&self, font_size: f32) -> ArkUIResult<()>
fn get_font_size(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn font_color(&self, font_color: u32) -> ArkUIResult<()>
fn get_font_color(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn font_style(&self, font_style: i32) -> ArkUIResult<()>
fn get_font_style(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn font_weight(&self, font_weight: i32) -> ArkUIResult<()>
fn get_font_weight(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn font_family<T: Into<String>>(&self, font_family: T) -> ArkUIResult<()>
fn get_font_family(&self) -> ArkUIResult<ArkUINodeAttributeItem>
fn font_feature<T: Into<String>>(&self, font_feature: T) -> ArkUIResult<()>
fn get_font_feature(&self) -> ArkUIResult<ArkUINodeAttributeItem>
Source§impl ArkUIEvent for Button
impl ArkUIEvent for Button
fn on_event<T: Fn(&Event) + 'static>( &mut self, event_type: NodeEventType, cb: T, )
fn on_event_no_param<T: Fn() + 'static>( &mut self, event_type: NodeEventType, cb: T, )
fn on_custom_event<T: Fn(&NodeCustomEvent) + 'static>( &mut self, event_type: NodeCustomEventType, cb: T, )
fn on_custom_measure<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_custom_layout<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_custom_draw<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_custom_foreground_draw<T: Fn(&NodeCustomEvent) + 'static>( &mut self, cb: T, )
fn on_custom_overlay_draw<T: Fn(&NodeCustomEvent) + 'static>(&mut self, cb: T)
fn on_click<T: Fn() + 'static>(&mut self, cb: T)
fn on_click_with_event<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_appear<T: Fn() + 'static>(&mut self, cb: T)
fn on_disappear<T: Fn() + 'static>(&mut self, cb: T)
fn on_focus<T: Fn() + 'static>(&mut self, cb: T)
fn on_blur<T: Fn() + 'static>(&mut self, cb: T)
fn on_attach<T: Fn() + 'static>(&mut self, cb: T)
fn on_detach<T: Fn() + 'static>(&mut self, cb: T)
fn on_hover<T: Fn(bool) + 'static>(&mut self, cb: T)
fn on_touch_event<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_area_change<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_visible_area_change<T: Fn(bool, f32) + 'static>(&mut self, cb: T)
fn on_touch_intercept<T: Fn(&Event) -> Option<bool> + 'static>(&mut self, cb: T)
fn on_mouse<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_accessibility_actions<T: Fn(u32) + 'static>(&mut self, cb: T)
fn on_pre_drag<T: Fn(Option<PreDragStatus>) + 'static>(&mut self, cb: T)
fn on_drag_start<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_enter<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_move<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_leave<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drop<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_drag_end<T: Fn(&Event) + 'static>(&mut self, cb: T)
fn on_will_scroll<T: Fn(f32, i32, i32) -> Option<f32> + 'static>( &mut self, cb: T, )
Source§impl ArkUIGesture for Button
impl ArkUIGesture for Button
fn add_gesture( &self, gesture: Gesture, mode: Option<GesturePriority>, mask: Option<GestureMask>, ) -> ArkUIResult<()>
fn add_gesture_ref( &self, gesture: &Gesture, mode: Option<GesturePriority>, mask: Option<GestureMask>, ) -> ArkUIResult<()>
fn remove_gesture(&self, gesture: &Gesture) -> ArkUIResult<()>
fn set_gesture_interrupter<T: Fn(GestureInterruptInfoRef) -> GestureInterruptResult + 'static>( &self, interrupter: T, ) -> ArkUIResult<()>
fn clear_gesture_interrupter(&self) -> ArkUIResult<()>
fn set_inner_gesture_parallel_to<T: Fn(ParallelInnerGestureEventRef) -> Option<GestureRecognizerRef> + 'static>( &self, parallel_inner_gesture: T, ) -> ArkUIResult<()>
fn clear_inner_gesture_parallel_to(&self) -> ArkUIResult<()>
Auto Trait Implementations§
impl Freeze for Button
impl !RefUnwindSafe for Button
impl !Send for Button
impl !Sync for Button
impl Unpin for Button
impl UnsafeUnpin for Button
impl !UnwindSafe for Button
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more