fn run(&mut self, factory: &mut Factory<B>, encoder: Encoder<B>)
fn destroy(self, factory: &mut Factory<B>)
impl<B: Backend> Node<B> for AnyNode<B>
[src]fn run(&mut self, factory: &mut Factory<B>, encoder: Encoder<B>)
[src]fn destroy(self, factory: &mut Factory<B>)
[src]impl<B: Backend> Node<B> for DrawTriangle<B>
[src]