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AllowAllAccessControl

Struct AllowAllAccessControl 

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pub struct AllowAllAccessControl;
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No restriction at all — every renderer visible, every key can target anything, every connection accepted. The default for a consumer that doesn’t need access control (or hasn’t wired anything up yet).

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impl AccessControl for AllowAllAccessControl

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fn authorize_connect<'life0, 'life1, 'async_trait>( &'life0 self, _query: &'life1 str, ) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Authorizes a renderer’s WebSocket connection before it’s upgraded. query is the connect URL’s raw query string, unparsed and unvalidated by Core — an implementation decides what it means (a zone name + token for ZoneAccessControl, ignored entirely here).
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fn on_renderer_connected<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _name: &'life1 str, _query: &'life2 str, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Called once a renderer’s hello names it, after authorize_connect already approved the connection — a chance to record durable identity for tracking or failover purposes. Best-effort: Core doesn’t drop the connection if this does nothing.
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fn filter_visible<'life0, 'life1, 'async_trait>( &'life0 self, _api_key: &'life1 str, renderers: Vec<RendererInfo>, ) -> Pin<Box<dyn Future<Output = Vec<RendererInfo>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Filters renderers down to what api_key may see — GET /renderers.
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fn can_target<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _api_key: &'life1 str, _renderer_name: &'life2 str, ) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Whether api_key may target the renderer named renderer_name — checked before every renderer-scoped call (get/target/load/play/ stop/update/customAction/clear). Keyed on the stable name, not the per-session id.
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fn authorize_name<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _name: &'life1 str, _query: &'life2 str, ) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Authorizes the renderer name from hello, before the session is registered. Called after authorize_connect and after name validation, but before attempting to register the session. Returning false closes the connection and never registers it. Read more
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fn filter_graphics<'life0, 'life1, 'async_trait>( &'life0 self, _api_key: &'life1 str, graphics: Vec<Graphic>, ) -> Pin<Box<dyn Future<Output = Vec<Graphic>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Filters graphics down to what api_key may see — GET /graphics. Default implementation returns all graphics (no filtering), maintaining backward compatibility and the original “unscoped by design” behavior.
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fn can_load_graphic<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, _api_key: &'life1 str, _renderer_name: &'life2 str, _graphic_id: &'life3 str, ) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Whether api_key may load graphic_id onto renderer_name — checked before load() sends a LoadMessage. Default implementation allows all loads (maintaining backward compatibility), but implementations can enforce zone/renderer-specific graphic restrictions.
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fn can_delete_graphic<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _api_key: &'life1 str, _graphic_id: &'life2 str, ) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Whether api_key may delete graphic_id — DELETE /graphics/{id}. Defaults to allowing it, like every other call without access control: a deployment that runs Core on its own already lets anyone on its network clear what’s on air. A delete without force only unlists the graphic, so it’s recoverable until the retention period ends.

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