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RendererMessage

Enum RendererMessage 

Source
pub enum RendererMessage {
    Hello {
        name: String,
        render_target: Value,
        capabilities: Value,
        instances: Option<Vec<InstanceSnapshot>>,
    },
    Ping,
    LoadResult {
        request_id: Uuid,
        instance_id: InstanceId,
        graphic_id: String,
        data: Option<Value>,
        status_code: u16,
        status_message: Option<String>,
    },
    PlayActionResult {
        request_id: Uuid,
        instance_id: InstanceId,
        status_code: u16,
        status_message: Option<String>,
        current_step: f64,
    },
    StopActionResult {
        request_id: Uuid,
        instance_id: InstanceId,
        status_code: u16,
        status_message: Option<String>,
    },
    UpdateActionResult {
        request_id: Uuid,
        instance_id: InstanceId,
        data: Option<Value>,
        status_code: u16,
        status_message: Option<String>,
    },
    CustomActionResult {
        request_id: Uuid,
        instance_id: InstanceId,
        status_code: u16,
        status_message: Option<String>,
    },
    RendererCustomActionResult {
        request_id: Uuid,
        status_code: u16,
        status_message: Option<String>,
        result: Option<Value>,
    },
    ClearResult {
        request_id: Uuid,
        instance_id: InstanceId,
        status_code: u16,
        status_message: Option<String>,
    },
}
Expand description

Messages received from a renderer over its WebSocket.

Variants§

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Hello

Fields

§name: String
§render_target: Value
§capabilities: Value
§instances: Option<Vec<InstanceSnapshot>>

Optional instance state snapshots for reconnect state resync — if present, Core will populate the session’s instances from this list rather than starting empty (Wish 3: renderer reconnect state resync).

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Ping

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LoadResult

Fields

§request_id: Uuid
§instance_id: InstanceId
§graphic_id: String
§status_code: u16
§status_message: Option<String>
§

PlayActionResult

Fields

§request_id: Uuid
§instance_id: InstanceId
§status_code: u16
§status_message: Option<String>
§current_step: f64
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StopActionResult

Fields

§request_id: Uuid
§instance_id: InstanceId
§status_code: u16
§status_message: Option<String>
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UpdateActionResult

Fields

§request_id: Uuid
§instance_id: InstanceId
§status_code: u16
§status_message: Option<String>
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CustomActionResult

Fields

§request_id: Uuid
§instance_id: InstanceId
§status_code: u16
§status_message: Option<String>
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RendererCustomActionResult

Fields

§request_id: Uuid
§status_code: u16
§status_message: Option<String>
§result: Option<Value>
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ClearResult

Fields

§request_id: Uuid
§instance_id: InstanceId
§status_code: u16
§status_message: Option<String>

Implementations§

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impl RendererMessage

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pub fn request_id(&self) -> Option<Uuid>

The correlation id this message is a reply to, if any (Hello/Ping carry none since nothing on the server side is awaiting them).

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pub fn is_success(&self) -> bool

Whether this result message indicates success (status_code < 400). Returns false for Hello/Ping which carry no status code.

Trait Implementations§

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impl Clone for RendererMessage

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RendererMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RendererMessage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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