Struct offscreen_gl_context::GLFormats
[−]
[src]
pub struct GLFormats { pub color_renderbuffer: GLenum, pub texture_internal: GLenum, pub texture: GLenum, pub texture_type: GLenum, pub depth: GLenum, pub stencil: GLenum, }
This structure is here to allow cross-platform formatting
Fields
color_renderbuffer: GLenum
texture_internal: GLenum
texture: GLenum
texture_type: GLenum
depth: GLenum
stencil: GLenum