Struct offscreen_gl_context::GLContextAttributes
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pub struct GLContextAttributes { pub alpha: bool, pub depth: bool, pub stencil: bool, pub antialias: bool, pub premultiplied_alpha: bool, pub preserve_drawing_buffer: bool, }
This structure represents the attributes the context must support It's almost (if not) identical to WebGLGLContextAttributes
Fields
alpha: bool
depth: bool
stencil: bool
antialias: bool
premultiplied_alpha: bool
preserve_drawing_buffer: bool
Methods
impl GLContextAttributes
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fn any() -> GLContextAttributes
Trait Implementations
impl Clone for GLContextAttributes
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fn clone(&self) -> GLContextAttributes
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Debug for GLContextAttributes
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impl Copy for GLContextAttributes
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impl Default for GLContextAttributes
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fn default() -> GLContextAttributes
Returns the "default value" for a type. Read more