pub struct Stack {
pub vars: HashMap<usize, Value>,
pub env_vars: Vec<HashMap<String, HashMap<String, Value>>>,
pub env_hidden: HashMap<String, HashSet<String>>,
pub active_overlays: Vec<String>,
}
Expand description
A runtime value stack used during evaluation
A note on implementation:
We previously set up the stack in a traditional way, where stack frames had parents which would represent other frames that you might return to when exiting a function.
While experimenting with blocks, we found that we needed to have closure captures of variables seen outside of the blocks, so that they blocks could be run in a way that was both thread-safe and followed the restrictions for closures applied to iterators. The end result left us with closure-captured single stack frames that blocks could see.
Blocks make up the only scope and stack definition abstraction in Nushell. As a result, we were creating closure captures at any point we wanted to have a Block value we could safely evaluate in any context. This meant that the parents were going largely unused, with captured variables taking their place. The end result is this, where we no longer have separate frames, but instead use the Stack as a way of representing the local and closure-captured state.
Fields§
§vars: HashMap<usize, Value>
Variables
env_vars: Vec<HashMap<String, HashMap<String, Value>>>
Environment variables arranged as a stack to be able to recover values from parent scopes
Tells which environment variables from engine state are hidden, per overlay.
active_overlays: Vec<String>
List of active overlays
Implementations§
Source§impl Stack
impl Stack
pub fn new() -> Stack
pub fn with_env( &mut self, env_vars: &[HashMap<String, HashMap<String, Value>>], env_hidden: &HashMap<String, HashSet<String>>, )
pub fn get_var(&self, var_id: usize, span: Span) -> Result<Value, ShellError>
pub fn get_var_with_origin( &self, var_id: usize, span: Span, ) -> Result<Value, ShellError>
pub fn add_var(&mut self, var_id: usize, value: Value)
pub fn add_env_var(&mut self, var: String, value: Value)
pub fn last_overlay_name(&self) -> Result<String, ShellError>
pub fn captures_to_stack(&self, captures: &HashMap<usize, Value>) -> Stack
pub fn gather_captures(&self, captures: &[usize]) -> Stack
Sourcepub fn get_env_vars(&self, engine_state: &EngineState) -> HashMap<String, Value>
pub fn get_env_vars(&self, engine_state: &EngineState) -> HashMap<String, Value>
Flatten the env var scope frames into one frame
Sourcepub fn get_stack_env_vars(&self) -> HashMap<String, Value>
pub fn get_stack_env_vars(&self) -> HashMap<String, Value>
Get flattened environment variables only from the stack
Sourcepub fn get_stack_overlay_env_vars(
&self,
overlay_name: &str,
) -> HashMap<String, Value>
pub fn get_stack_overlay_env_vars( &self, overlay_name: &str, ) -> HashMap<String, Value>
Get flattened environment variables only from the stack and one overlay
Sourcepub fn get_env_var_names(&self, engine_state: &EngineState) -> HashSet<String>
pub fn get_env_var_names(&self, engine_state: &EngineState) -> HashSet<String>
Same as get_env_vars, but returns only the names as a HashSet
pub fn get_env_var( &self, engine_state: &EngineState, name: &str, ) -> Option<Value>
pub fn has_env_var(&self, engine_state: &EngineState, name: &str) -> bool
pub fn remove_env_var( &mut self, engine_state: &EngineState, name: &str, ) -> Option<Value>
pub fn has_env_overlay(&self, name: &str, engine_state: &EngineState) -> bool
pub fn is_overlay_active(&self, name: &String) -> bool
pub fn add_overlay(&mut self, name: String)
pub fn remove_overlay(&mut self, name: &String)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Stack
impl !RefUnwindSafe for Stack
impl Send for Stack
impl Sync for Stack
impl Unpin for Stack
impl !UnwindSafe for Stack
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