#[repr(u16)]
pub enum ScreenRotation {
    Normal,
    ClockWise,
    UpsideDown,
    CounterClockWise,
}
Expand description

Possible orientations of the display. Note that this should only affect the visual representation of the screen; draw operations still act as if the screen rotation is 0. Only used by some Octo games.

Variants

Normal

Normal landscape screen display, used by 99.9999% of CHIP-8 games

ClockWise

Portrait screen display, ie. a normal screen rotated 90 degrees clockwise

UpsideDown

Upside down landscape screen display

CounterClockWise

Portrait screen display, ie. a normal screen rotated 90 degrees counter-clockwise

Trait Implementations

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Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.