pub struct MaterialUniform {
pub program: WebGLProgram,
pub model: Option<WebGLUniformLocation>,
pub view: Option<WebGLUniformLocation>,
pub viewproject: Option<WebGLUniformLocation>,
pub eye_position: Option<WebGLUniformLocation>,
pub exposure: Option<WebGLUniformLocation>,
pub lights: Vec<LightUniform>,
}
Fields
program: WebGLProgram
model: Option<WebGLUniformLocation>
view: Option<WebGLUniformLocation>
viewproject: Option<WebGLUniformLocation>
eye_position: Option<WebGLUniformLocation>
exposure: Option<WebGLUniformLocation>
lights: Vec<LightUniform>
Auto Trait Implementations
impl RefUnwindSafe for MaterialUniform
impl Send for MaterialUniform
impl Sync for MaterialUniform
impl Unpin for MaterialUniform
impl UnwindSafe for MaterialUniform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
Sets
value
as a parameter of self
.