pub struct LightUniform {
pub color: Option<WebGLUniformLocation>,
pub position: Option<WebGLUniformLocation>,
pub direction: Option<WebGLUniformLocation>,
}
Fields
color: Option<WebGLUniformLocation>
position: Option<WebGLUniformLocation>
direction: Option<WebGLUniformLocation>
Auto Trait Implementations
impl RefUnwindSafe for LightUniform
impl Send for LightUniform
impl Sync for LightUniform
impl Unpin for LightUniform
impl UnwindSafe for LightUniform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere
T: Parameter<Self>,
Sets
value
as a parameter of self
.