Actor

Struct Actor 

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#[non_exhaustive]
pub struct Actor { pub app_name: Option<String>, pub app_uid: Option<String>, pub authorizations: Option<Vec<Authorization>>, pub idp: Option<Box<Idp>>, pub invoked_by: Option<String>, pub process: Option<Box<Process>>, pub session: Option<Box<Session>>, pub user: Option<Box<User>>, }
Expand description

Actor

The Actor object contains details about the user, role, application, service, or process that initiated or performed a specific activity. Note that Actor is not the threat actor of a campaign but may be part of a campaign.

[] Category: | Name: actor

Constraints:

  • at_least_one: [process,user,invoked_by,session,app_name,app_uid]

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§app_name: Option<String>

Application Name

The client application or service that initiated the activity. This can be in conjunction with the user if present. Note that app_name is distinct from the process if present.

optional

§app_uid: Option<String>

Application ID

The unique identifier of the client application or service that initiated the activity. This can be in conjunction with the user if present. Note that app_name is distinct from the process.pid or process.uid if present.

optional

§authorizations: Option<Vec<Authorization>>

Authorization Information

Provides details about an authorization, such as authorization outcome, and any associated policies related to the activity/event.

optional

§idp: Option<Box<Idp>>

Identity Provider

This object describes details about the Identity Provider used.

optional

§invoked_by: Option<String>

Invoked by

The name of the service that invoked the activity as described in the event.

optional

§process: Option<Box<Process>>

Process

The process that initiated the activity.

recommended

§session: Option<Box<Session>>

Session

The user session from which the activity was initiated.

optional

§user: Option<Box<User>>

User

The user that initiated the activity or the user context from which the activity was initiated.

recommended

Trait Implementations§

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impl Clone for Actor

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fn clone(&self) -> Actor

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Actor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Actor

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fn default() -> Actor

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Actor
where Actor: Default,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Actor

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fn eq(&self, other: &Actor) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Actor

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Actor

Auto Trait Implementations§

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impl Freeze for Actor

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impl RefUnwindSafe for Actor

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impl Send for Actor

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impl Sync for Actor

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impl Unpin for Actor

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impl UnwindSafe for Actor

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,