Expand description
§Rust bindings for Oboe library
Safe Rust interface for Oboe High-Performance Audio library for Android. Also it provides interface for some platform APIs significant to Audio IO.
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
§Crate features
- java-interface Add interface for some Android platform APIs.
- generate-bindings Generate bindings at compile-time. By default the pregenerated bindings will be used.
- compile-library Compile oboe C++ library at compile-time using cmake. By default the precompiled library will be used.
- shared-link Use shared linking. By default the static Oboe libarary will be used.
The crate already has pregenerated bindings and precompiled static libraries for the following Android targets:
- armv7
- aarch64
- i686
- x86_64
§Build issues
The clang-sys crate uses llvm-config for searching libclang library and preparing C/C++ compiler configuration. In order to get proper setup you should add llvm-config to your executables search path.
In case of using tools with libclang under the hood like bindgen you must be sure in proper your setup. Otherwise you get an errors related to missing headers or definitions.
To build applications you need recent version of cargo-apk, which supports latest Android SDK (28+) and NDK (20+). Don’t forget to set ANDROID_SDK_ROOT environment variable with paths to installed SDK.
For building host crates which requires C-compiler you may also set HOST_CC environment variable with path to your C-compiler.
§Usage example
Playing sine wave in asynchronous (callback-driven) mode:
use oboe::{
AudioOutputCallback,
AudioOutputStream,
AudioStreamBuilder,
DataCallbackResult,
PerformanceMode,
SharingMode,
Mono,
};
// Structure for sound generator
pub struct SineWave {
frequency: f32,
gain: f32,
phase: f32,
delta: Option<f32>,
}
// Default constructor for sound generator
impl Default for SineWave {
fn default() -> Self {
Self {
frequency: 440.0,
gain: 0.5,
phase: 0.0,
delta: None,
}
}
}
// Audio output callback trait implementation
impl AudioOutputCallback for SineWave {
// Define type for frames which we would like to process
type FrameType = (f32, Mono);
// Implement sound data output callback
fn on_audio_ready(&mut self, stream: &mut dyn AudioOutputStream, frames: &mut [f32]) -> DataCallbackResult {
// Configure out wave generator
if self.delta.is_none() {
let sample_rate = stream.get_sample_rate() as f32;
self.delta = (self.frequency * 2.0 * PI / sample_rate).into();
println!("Prepare sine wave generator: samplerate={}, time delta={}", sample_rate, self.delta.unwrap());
}
let delta = self.delta.unwrap();
// Generate audio frames to fill the output buffer
for frame in frames {
*frame = self.gain * self.phase.sin();
self.phase += delta;
while self.phase > 2.0 * PI {
self.phase -= 2.0 * PI;
}
}
// Notify the oboe that stream is continued
DataCallbackResult::Continue
}
}
// ...
// Create playback stream
let mut sine = AudioStreamBuilder::default()
// select desired performance mode
.set_performance_mode(PerformanceMode::LowLatency)
// select desired sharing mode
.set_sharing_mode(SharingMode::Shared)
// select sound sample format
.set_format::<f32>()
// select channels configuration
.set_channel_count::<Mono>()
// set our generator as callback
.set_callback(SineWave::default())
// open the output stream
.open_stream()
.unwrap();
// Start playback
sine.start().unwrap();
// ...
Structs§
- Audio
Device Info java-interface
- The Android audio device info
- Audio
Stream Async - The audio stream for asynchronous (callback-driven) mode
- Audio
Stream Builder - Factory for an audio stream.
- Audio
Stream Builder Async - Factory for an audio stream.
- Audio
Stream Ref - Reference to the audio stream for passing to callbacks
- Audio
Stream Sync - The audio stream for synchronous (blocking) mode
- Default
Stream Values - The default (optimal) audio streaming values.
- Frame
Timestamp - The time at which the frame at
position
was presented - Input
- The input direction marker
- Mono
- The single mono channel configuration marker
- Output
- The output direction marker
- Stereo
- The dual stereo channels configuration marker
- Unspecified
- Unspecified marker type for use everywhere
- Version
- The version info
Enums§
- AltFrame
- Audio
Api - The underlying audio API used by the audio stream.
- Audio
Device Direction java-interface
- The direction of audio device
- Audio
Device Type java-interface
- The type of audio device
- Audio
Feature java-interface
- The Android audio features
- Audio
Format - The format of audio samples.
- Channel
Count - The channel count of the audio stream. Use of this enum is convenient to avoid “magic” numbers when specifying the channel count.
- Content
Type - The ContentType attribute describes what you are playing. It expresses the general category of the content. This information is optional. But in case it is known (for instance {@link Movie} for a movie streaming service or {@link Speech} for an audio book application) this information might be used by the audio framework to enforce audio focus.
- Data
Callback Result - The result of an audio callback.
- Direction
- The direction of the stream.
- Error
- The error of an operation.
- Input
Preset - Defines the audio source. An audio source defines both a default physical source of audio signal, and a recording configuration.
- Performance
Mode - The performance mode of the audio stream.
- Sample
Rate Conversion Quality - Specifies the quality of the sample rate conversion performed by Oboe. Higher quality will require more CPU load. Higher quality conversion will probably be implemented using a sinc based resampler.
- Session
Id - This attribute can be used to allocate a session ID to the audio stream.
- Sharing
Mode - The sharing mode of the audio stream.
- Stream
State - The state of the audio stream.
- Usage
- The Usage attribute expresses why you are playing a sound, what is this sound used for. This information is used by certain platforms or routing policies to make more refined volume or routing decisions.
Constants§
- DEFAULT_
TIMEOUT_ NANOS - The default number of nanoseconds to wait for when performing state change operations on the
stream, such as
start
andstop
. - MILLIS_
PER_ SECOND - The number of milliseconds in a second. 1,000.
- NANOS_
PER_ MICROSECOND - The number of nanoseconds in a microsecond. 1,000.
- NANOS_
PER_ MILLISECOND - The number of nanoseconds in a millisecond. 1,000,000.
- NANOS_
PER_ SECOND - The number of nanoseconds in a second. 1,000,000,000.
Traits§
- Audio
Input Callback - This trait defines a callback interface for:
- Audio
Input Stream - The stream which is used for audio input
- Audio
Input Stream Safe - The stream which is used for async audio input
- Audio
Input Stream Sync - The stream which can be used for audio input in synchronous mode
- Audio
Output Callback - This trait defines a callback interface for:
- Audio
Output Stream - The stream which has pause/flush capabilities
- Audio
Output Stream Safe - The stream which is used for async audio output
- Audio
Output Stream Sync - The stream which can be used for audio output in synchronous mode
- Audio
Stream - Base trait for Oboe audio stream.
- Audio
Stream Base - Base trait containing parameters for audio streams and builders.
- Audio
Stream Safe - Safe base trait for Oboe audio stream.
- IsChannel
Count - The trait for channel count marker types
- IsDirection
- The trait for direction marker types
- IsFormat
- The traint for format marker types
- IsFrame
Type - The trait for frame type marker types