#[repr(C)]pub struct VNVector { /* private fields */ }
VNGeometry
only.Expand description
VNVector is a two-dimensional vector represented its X and Y axis projections. Once created, VNVector objects are immutable.
See also Apple’s documentation
Implementations§
Source§impl VNVector
impl VNVector
Sourcepub unsafe fn zeroVector() -> Retained<VNVector>
pub unsafe fn zeroVector() -> Retained<VNVector>
Returns a VNVector object with zero length. The theta for zeroVector is not defined (NaN).
Sourcepub unsafe fn unitVectorForVector(vector: &VNVector) -> Retained<VNVector>
pub unsafe fn unitVectorForVector(vector: &VNVector) -> Retained<VNVector>
Returns a vector that is normalized by preserving direction, such as |v|, or vector length = 1.0.
Sourcepub unsafe fn vectorByMultiplyingVector_byScalar(
vector: &VNVector,
scalar: c_double,
) -> Retained<VNVector>
pub unsafe fn vectorByMultiplyingVector_byScalar( vector: &VNVector, scalar: c_double, ) -> Retained<VNVector>
Returns a vector that whose X and Y projections multiplied by a scalar value.
Sourcepub unsafe fn vectorByAddingVector_toVector(
v1: &VNVector,
v2: &VNVector,
) -> Retained<VNVector>
pub unsafe fn vectorByAddingVector_toVector( v1: &VNVector, v2: &VNVector, ) -> Retained<VNVector>
Adds two vectors v1 and v2 and returns a resulting vector v, such as v = v1 + v2.
Sourcepub unsafe fn vectorBySubtractingVector_fromVector(
v1: &VNVector,
v2: &VNVector,
) -> Retained<VNVector>
pub unsafe fn vectorBySubtractingVector_fromVector( v1: &VNVector, v2: &VNVector, ) -> Retained<VNVector>
Substructs vector v1 from v2 and returns a resulting vector v, such as v = v2 - v1.
Sourcepub unsafe fn dotProductOfVector_vector(
v1: &VNVector,
v2: &VNVector,
) -> c_double
pub unsafe fn dotProductOfVector_vector( v1: &VNVector, v2: &VNVector, ) -> c_double
Caclulates a dot product (aka ‘scalar product’ or ‘inner product’) of two vectors v1 and v2 and returns dot product value.
Sourcepub unsafe fn initWithXComponent_yComponent(
this: Allocated<Self>,
x: c_double,
y: c_double,
) -> Retained<Self>
pub unsafe fn initWithXComponent_yComponent( this: Allocated<Self>, x: c_double, y: c_double, ) -> Retained<Self>
Initializes a vector in Cartesian Coordinate space, using its X and Y axis projections.
Sourcepub unsafe fn initWithR_theta(
this: Allocated<Self>,
r: c_double,
theta: c_double,
) -> Retained<Self>
pub unsafe fn initWithR_theta( this: Allocated<Self>, r: c_double, theta: c_double, ) -> Retained<Self>
Initializes a vector in polar coordinate space, using R and Theta (radians), where R is the length of the vector and Theta is the ange that the vector forms with the positive direction of X axis.
Sourcepub unsafe fn initWithVectorHead_tail(
this: Allocated<Self>,
head: &VNPoint,
tail: &VNPoint,
) -> Retained<Self>
pub unsafe fn initWithVectorHead_tail( this: Allocated<Self>, head: &VNPoint, tail: &VNPoint, ) -> Retained<Self>
Initializes a vector in Cartesian Coordinate space, using two VNPoints - the head and the tail of the vector.
Sourcepub unsafe fn x(&self) -> c_double
pub unsafe fn x(&self) -> c_double
Signed projection on X-axis, or X component of the vector. Sign determines direction the vector is facing in X direction.
Sourcepub unsafe fn y(&self) -> c_double
pub unsafe fn y(&self) -> c_double
Signed projection on Y-axis, or Y component of the vector. Sign determines direction the vector is facing in Y direction.
Sourcepub unsafe fn theta(&self) -> c_double
pub unsafe fn theta(&self) -> c_double
Angle between the vector direction and positive direction of X axis.
Sourcepub unsafe fn squaredLength(&self) -> c_double
pub unsafe fn squaredLength(&self) -> c_double
Returns a length ^ 2 of a vector.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl ClassType for VNVector
impl ClassType for VNVector
Source§const NAME: &'static str = "VNVector"
const NAME: &'static str = "VNVector"
Source§type ThreadKind = <<VNVector as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<VNVector as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for VNVector
impl CopyingHelper for VNVector
Source§impl NSCopying for VNVector
impl NSCopying for VNVector
Source§impl NSObjectProtocol for VNVector
impl NSObjectProtocol for VNVector
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref