pub struct VZVirtioTraditionalMemoryBalloonDevice { /* private fields */ }VZMemoryBalloonDevice and VZVirtioTraditionalMemoryBalloonDevice only.Expand description
Virtio Traditional Memory Balloon Device
This is a primitive device for managing guest memory. This device enables memory transfer between the host and the guest as specified by the Virtio specification, which allows the guest to adapt changes in allowance of underlying physical memory.
To request a memory balloon device operation for the memory transfer, write the targeted memory size for the virtual machine to the targetVirtualMachineMemorySize property. When the value written to targetVirtualMachineMemorySize is less than the current value, memory will be taken away from the guest and given to the host by the amount determined by the difference between those two values. Similarly, when the value written to targetVirtualMachineMemorySize is greater than the current value, memory will be given back to the guest by the amount determined by the difference between those two values.
Note that any changes to targetVirtualMachineMemorySize is a request to trigger a memory balloon operation. The actual changes in memory only happen after the guest operating system handles the request, if at all.
The targetVirtualMachineMemorySize property is initialized to VZVirtualMachineConfiguration.memorySize. The acceptable values for the targetVirtualMachineMemorySize property range from VZVirtualMachineConfiguration.minimumAllowedMemorySize to VZVirtualMachineConfiguration.memorySize, and must be a multiple of 1 megabyte (1024 * 1024 bytes). If those constraints aren’t satisfied, targetVirtualMachineMemorySize will be rounded down to the nearest multiple of 1 megabyte, clamped to VZVirtualMachineConfiguration.minimumAllowedMemorySize and VZVirtualMachineConfiguration.memorySize respectively.
For optimal performance, it is strongly recommended to perform a memory compaction operation in the guest (e.g. echo 1 > /proc/sys/vm/compact_memory) before invoking the device. This helps to minimize memory fragmentation in order for the memory allocation/deallocation process to be more effective.
This device is created through instantiating a VZVirtioTraditionalMemoryBalloonDeviceConfiguration in a VZVirtualMachineConfiguration and is available in the VZVirtualMachine.memoryBalloonDevices property.
See: VZVirtioTraditionalMemoryBalloonDeviceConfiguration
See also Apple’s documentation
Implementations§
Source§impl VZVirtioTraditionalMemoryBalloonDevice
impl VZVirtioTraditionalMemoryBalloonDevice
pub unsafe fn new() -> Retained<Self>
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
Sourcepub unsafe fn targetVirtualMachineMemorySize(&self) -> u64
pub unsafe fn targetVirtualMachineMemorySize(&self) -> u64
Target memory size for the virtual machine in bytes.
The targetVirtualMachineMemorySize must be a multiple of 1 megabyte (1024 * 1024 bytes) between VZVirtualMachineConfiguration.minimumAllowedMemorySize and VZVirtualMachineConfiguration.memorySize. If those constraints aren’t satisfied, targetVirtualMachineMemorySize will be rounded down to the nearest multiple of 1 megabyte, clamped to VZVirtualMachineConfiguration.minimumAllowedMemorySize and VZVirtualMachineConfiguration.memorySize respectively.
The targetVirtualMachineMemorySize represents the amount of physical memory to be made available to the guest.
See: VZVirtualMachineConfiguration.minimumAllowedMemorySize
See: VZVirtualMachineConfiguration.memorySize
Sourcepub unsafe fn setTargetVirtualMachineMemorySize(
&self,
target_virtual_machine_memory_size: u64,
)
pub unsafe fn setTargetVirtualMachineMemorySize( &self, target_virtual_machine_memory_size: u64, )
Setter for targetVirtualMachineMemorySize.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<VZMemoryBalloonDevice> for VZVirtioTraditionalMemoryBalloonDevice
impl AsRef<VZMemoryBalloonDevice> for VZVirtioTraditionalMemoryBalloonDevice
Source§fn as_ref(&self) -> &VZMemoryBalloonDevice
fn as_ref(&self) -> &VZMemoryBalloonDevice
Source§impl AsRef<VZVirtioTraditionalMemoryBalloonDevice> for VZVirtioTraditionalMemoryBalloonDevice
impl AsRef<VZVirtioTraditionalMemoryBalloonDevice> for VZVirtioTraditionalMemoryBalloonDevice
Source§impl Borrow<VZMemoryBalloonDevice> for VZVirtioTraditionalMemoryBalloonDevice
impl Borrow<VZMemoryBalloonDevice> for VZVirtioTraditionalMemoryBalloonDevice
Source§fn borrow(&self) -> &VZMemoryBalloonDevice
fn borrow(&self) -> &VZMemoryBalloonDevice
Source§impl ClassType for VZVirtioTraditionalMemoryBalloonDevice
impl ClassType for VZVirtioTraditionalMemoryBalloonDevice
Source§const NAME: &'static str = "VZVirtioTraditionalMemoryBalloonDevice"
const NAME: &'static str = "VZVirtioTraditionalMemoryBalloonDevice"
Source§type Super = VZMemoryBalloonDevice
type Super = VZMemoryBalloonDevice
Source§type ThreadKind = <<VZVirtioTraditionalMemoryBalloonDevice as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<VZVirtioTraditionalMemoryBalloonDevice as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for VZVirtioTraditionalMemoryBalloonDevice
impl NSObjectProtocol for VZVirtioTraditionalMemoryBalloonDevice
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref