pub struct UIViewPropertyAnimator { /* private fields */ }UIViewPropertyAnimator only.Expand description
Implementations§
Source§impl UIViewPropertyAnimator
impl UIViewPropertyAnimator
pub fn timingParameters( &self, ) -> Option<Retained<ProtocolObject<dyn UITimingCurveProvider>>>
UITimingCurveProvider only.pub fn duration(&self) -> NSTimeInterval
Sourcepub fn delay(&self) -> NSTimeInterval
pub fn delay(&self) -> NSTimeInterval
Defaults to 0. This property is set when calling -[UIView startAnimationAfterDelay:].
Sourcepub fn isUserInteractionEnabled(&self) -> bool
pub fn isUserInteractionEnabled(&self) -> bool
Defaults to YES. Raises if set on an active animator.
Sourcepub fn setUserInteractionEnabled(&self, user_interaction_enabled: bool)
pub fn setUserInteractionEnabled(&self, user_interaction_enabled: bool)
Setter for isUserInteractionEnabled.
Sourcepub fn isManualHitTestingEnabled(&self) -> bool
pub fn isManualHitTestingEnabled(&self) -> bool
Defaults to NO. Set if you need to manage the the hit-testing of animating view hierarchies
Sourcepub fn setManualHitTestingEnabled(&self, manual_hit_testing_enabled: bool)
pub fn setManualHitTestingEnabled(&self, manual_hit_testing_enabled: bool)
Setter for isManualHitTestingEnabled.
Sourcepub fn isInterruptible(&self) -> bool
pub fn isInterruptible(&self) -> bool
Defaults to YES. Raises if set on an active animator.
Sourcepub fn setInterruptible(&self, interruptible: bool)
pub fn setInterruptible(&self, interruptible: bool)
Setter for isInterruptible.
Sourcepub fn scrubsLinearly(&self) -> bool
pub fn scrubsLinearly(&self) -> bool
Defaults to YES. Provides the ability for an animator to pause and scrub either linearly or using the animator’s current timing.
Sourcepub fn setScrubsLinearly(&self, scrubs_linearly: bool)
pub fn setScrubsLinearly(&self, scrubs_linearly: bool)
Setter for scrubsLinearly.
Sourcepub fn pausesOnCompletion(&self) -> bool
pub fn pausesOnCompletion(&self) -> bool
Defaults to NO. Provides the ability for an animator to pause on completion instead of transitioning to the .inactive state.
Sourcepub fn setPausesOnCompletion(&self, pauses_on_completion: bool)
pub fn setPausesOnCompletion(&self, pauses_on_completion: bool)
Setter for pausesOnCompletion.
Sourcepub fn flushUpdates(&self) -> bool
pub fn flushUpdates(&self) -> bool
Flush all pending updates (including traits, properties, and layout) whenever the animation context changes. This includes flushing updates:
- Before entering an animation scope, for invalidations that happened previously without animation.
- Before entering a nested animation scope, for invalidations that happened in the outer animation scope.
- Before exiting any animation scope, for invalidations that happened in that animation scope.
- Before disabling animations, for invalidations that happened in the animation scope with animations enabled.
- Before re-enabling animations, for invalidations that happened in the scope with animations disabled. This behavior implicitly applies to any nested animation scopes, even if they don’t explicitly specify this.
Sourcepub fn setFlushUpdates(&self, flush_updates: bool)
pub fn setFlushUpdates(&self, flush_updates: bool)
Setter for flushUpdates.
pub fn initWithDuration_timingParameters( this: Allocated<Self>, duration: NSTimeInterval, parameters: &ProtocolObject<dyn UITimingCurveProvider>, ) -> Retained<Self>
UITimingCurveProvider only.Sourcepub fn initWithDuration_curve_animations(
this: Allocated<Self>,
duration: NSTimeInterval,
curve: UIViewAnimationCurve,
animations: Option<&DynBlock<dyn Fn()>>,
) -> Retained<Self>
Available on crate features UIView and block2 only.
pub fn initWithDuration_curve_animations( this: Allocated<Self>, duration: NSTimeInterval, curve: UIViewAnimationCurve, animations: Option<&DynBlock<dyn Fn()>>, ) -> Retained<Self>
UIView and block2 only.All convenience initializers return an animator which is not running.
pub fn initWithDuration_controlPoint1_controlPoint2_animations( this: Allocated<Self>, duration: NSTimeInterval, point1: CGPoint, point2: CGPoint, animations: Option<&DynBlock<dyn Fn()>>, ) -> Retained<Self>
block2 and objc2-core-foundation only.pub fn initWithDuration_dampingRatio_animations( this: Allocated<Self>, duration: NSTimeInterval, ratio: CGFloat, animations: Option<&DynBlock<dyn Fn()>>, ) -> Retained<Self>
block2 and objc2-core-foundation only.Sourcepub fn runningPropertyAnimatorWithDuration_delay_options_animations_completion(
duration: NSTimeInterval,
delay: NSTimeInterval,
options: UIViewAnimationOptions,
animations: &DynBlock<dyn Fn()>,
completion: Option<&DynBlock<dyn Fn(UIViewAnimatingPosition)>>,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate features UIView and UIViewAnimating and block2 only.
pub fn runningPropertyAnimatorWithDuration_delay_options_animations_completion( duration: NSTimeInterval, delay: NSTimeInterval, options: UIViewAnimationOptions, animations: &DynBlock<dyn Fn()>, completion: Option<&DynBlock<dyn Fn(UIViewAnimatingPosition)>>, mtm: MainThreadMarker, ) -> Retained<Self>
UIView and UIViewAnimating and block2 only.This method provides compatibility with the old style [UIView animationWithDuration:…] method. It is also useful for controlling how animations options are inherited.
Creates a UIViewPropertyAnimator, sets the duration, options, etc. And starts the animation with the associated animation and completion blocks. The animator returned is interruptible only if it is not called from within the execution block of another animation (animator or legacy). Note that if it is called within the execution block of another animation it will inherit the duration and other characteristics of that animation UNLESS the appropriate override options have been specified. Also note that if is called within the execution block of another propertyAnimator that is interruptible, the implicit animations defined by this call will be tracked by the outer propertyAnimator.
Sourcepub fn addAnimations_delayFactor(
&self,
animation: &DynBlock<dyn Fn()>,
delay_factor: CGFloat,
)
Available on crate features block2 and objc2-core-foundation only.
pub fn addAnimations_delayFactor( &self, animation: &DynBlock<dyn Fn()>, delay_factor: CGFloat, )
block2 and objc2-core-foundation only.Animatable view properties that are set by the animation block will be animated to their new values. The animations will commence at delayFactor * animator.duration seconds into the animation. The duration of the animation will be (1 - delayFactor) * animator.duration seconds.
Sourcepub fn addAnimations(&self, animation: &DynBlock<dyn Fn()>)
Available on crate feature block2 only.
pub fn addAnimations(&self, animation: &DynBlock<dyn Fn()>)
block2 only.Animatable view properties that are set by the animation block will be
animated to their new values. Starting an animator that does not contain any animation blocks
will start the animator in a transient paused state. While in this state, submitting an animation
block will automatically start animating any animatable view properties set therein. When the
animator is stopped, either naturally completing or explicitly, any animation blocks and completion
handlers are invalidated. Immediately calling startAnimation again on the animator, since there
are no animation blocks, will start the animator in a transient paused state.
pub fn addCompletion( &self, completion: &DynBlock<dyn Fn(UIViewAnimatingPosition)>, )
UIViewAnimating and block2 only.Sourcepub fn continueAnimationWithTimingParameters_durationFactor(
&self,
parameters: Option<&ProtocolObject<dyn UITimingCurveProvider>>,
duration_factor: CGFloat,
)
Available on crate features UITimingCurveProvider and objc2-core-foundation only.
pub fn continueAnimationWithTimingParameters_durationFactor( &self, parameters: Option<&ProtocolObject<dyn UITimingCurveProvider>>, duration_factor: CGFloat, )
UITimingCurveProvider and objc2-core-foundation only.Provides a means to continue an animation in either the forward or reversed directions with new timing parameters and duration. The durationFactor is in terms of a unit duration defined by the originally specified duration of the animator. It is used to specify the remaining time for the animation. When called, it behaves as if the animation was started from its current position with a new duration and timing parameters.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for UIViewPropertyAnimator
impl AsRef<AnyObject> for UIViewPropertyAnimator
Source§impl AsRef<NSObject> for UIViewPropertyAnimator
impl AsRef<NSObject> for UIViewPropertyAnimator
Source§impl Borrow<AnyObject> for UIViewPropertyAnimator
impl Borrow<AnyObject> for UIViewPropertyAnimator
Source§impl Borrow<NSObject> for UIViewPropertyAnimator
impl Borrow<NSObject> for UIViewPropertyAnimator
Source§impl ClassType for UIViewPropertyAnimator
impl ClassType for UIViewPropertyAnimator
Source§const NAME: &'static str = "UIViewPropertyAnimator"
const NAME: &'static str = "UIViewPropertyAnimator"
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl CopyingHelper for UIViewPropertyAnimator
impl CopyingHelper for UIViewPropertyAnimator
Source§type Result = UIViewPropertyAnimator
type Result = UIViewPropertyAnimator
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for UIViewPropertyAnimator
impl Debug for UIViewPropertyAnimator
Source§impl Deref for UIViewPropertyAnimator
impl Deref for UIViewPropertyAnimator
Source§impl Hash for UIViewPropertyAnimator
impl Hash for UIViewPropertyAnimator
Source§impl Message for UIViewPropertyAnimator
impl Message for UIViewPropertyAnimator
Source§impl NSCopying for UIViewPropertyAnimator
impl NSCopying for UIViewPropertyAnimator
Source§impl NSObjectProtocol for UIViewPropertyAnimator
impl NSObjectProtocol for UIViewPropertyAnimator
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UIViewPropertyAnimator
impl PartialEq for UIViewPropertyAnimator
Source§impl RefEncode for UIViewPropertyAnimator
impl RefEncode for UIViewPropertyAnimator
Source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
Source§impl UIViewAnimating for UIViewPropertyAnimator
impl UIViewAnimating for UIViewPropertyAnimator
Source§fn state(&self) -> UIViewAnimatingState
fn state(&self) -> UIViewAnimatingState
UIViewAnimating only.Source§fn isReversed(&self) -> bool
fn isReversed(&self) -> bool
UIViewAnimating only.Source§fn setReversed(&self, reversed: bool)
fn setReversed(&self, reversed: bool)
UIViewAnimating only.isReversed.Source§fn fractionComplete(&self) -> CGFloat
fn fractionComplete(&self) -> CGFloat
UIViewAnimating and objc2-core-foundation only.Source§fn setFractionComplete(&self, fraction_complete: CGFloat)
fn setFractionComplete(&self, fraction_complete: CGFloat)
UIViewAnimating and objc2-core-foundation only.fractionComplete.Source§fn startAnimation(&self)
fn startAnimation(&self)
UIViewAnimating only.Source§fn startAnimationAfterDelay(&self, delay: NSTimeInterval)
fn startAnimationAfterDelay(&self, delay: NSTimeInterval)
UIViewAnimating only.Source§fn pauseAnimation(&self)
fn pauseAnimation(&self)
UIViewAnimating only.Source§fn stopAnimation(&self, without_finishing: bool)
fn stopAnimation(&self, without_finishing: bool)
UIViewAnimating only.Source§fn finishAnimationAtPosition(&self, final_position: UIViewAnimatingPosition)
fn finishAnimationAtPosition(&self, final_position: UIViewAnimatingPosition)
UIViewAnimating only.Source§impl UIViewImplicitlyAnimating for UIViewPropertyAnimator
impl UIViewImplicitlyAnimating for UIViewPropertyAnimator
Source§fn addAnimations_delayFactor(
&self,
animation: &DynBlock<dyn Fn()>,
delay_factor: CGFloat,
)
fn addAnimations_delayFactor( &self, animation: &DynBlock<dyn Fn()>, delay_factor: CGFloat, )
block2 and objc2-core-foundation and UIViewAnimating only.Source§fn addAnimations(&self, animation: &DynBlock<dyn Fn()>)
fn addAnimations(&self, animation: &DynBlock<dyn Fn()>)
UIViewAnimating and block2 only.Source§fn addCompletion(&self, completion: &DynBlock<dyn Fn(UIViewAnimatingPosition)>)
fn addCompletion(&self, completion: &DynBlock<dyn Fn(UIViewAnimatingPosition)>)
UIViewAnimating and block2 only.Source§fn continueAnimationWithTimingParameters_durationFactor(
&self,
parameters: Option<&ProtocolObject<dyn UITimingCurveProvider>>,
duration_factor: CGFloat,
)
fn continueAnimationWithTimingParameters_durationFactor( &self, parameters: Option<&ProtocolObject<dyn UITimingCurveProvider>>, duration_factor: CGFloat, )
UITimingCurveProvider and objc2-core-foundation and UIViewAnimating only.impl DowncastTarget for UIViewPropertyAnimator
impl Eq for UIViewPropertyAnimator
Auto Trait Implementations§
impl !Freeze for UIViewPropertyAnimator
impl !RefUnwindSafe for UIViewPropertyAnimator
impl !Send for UIViewPropertyAnimator
impl !Sync for UIViewPropertyAnimator
impl !Unpin for UIViewPropertyAnimator
impl !UnwindSafe for UIViewPropertyAnimator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more