#[repr(C)]pub struct UIUpdateInfo { /* private fields */ }
UIUpdateInfo
only.Expand description
Contains detailed information about the current state of the UI update. This information may change as UI update
progresses through its phases. Note, that single UI update might service views on different displays simultaneously,
in which case such views may have different UIUpdateInfo
(e.g. estimatedPresentationTime
may differ).
See also Apple’s documentation
Implementations§
Source§impl UIUpdateInfo
impl UIUpdateInfo
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn currentUpdateInfoForWindowScene( window_scene: &UIWindowScene, ) -> Option<Retained<Self>>
UIResponder
and UIScene
and UIWindowScene
only.pub unsafe fn currentUpdateInfoForView(view: &UIView) -> Option<Retained<Self>>
UIResponder
and UIView
only.Sourcepub unsafe fn modelTime(&self) -> NSTimeInterval
pub unsafe fn modelTime(&self) -> NSTimeInterval
Reference time that is suitable for driving time based model changes, like animations or physics. Use it as “now”
time for the UI update. It’s designed to maintain constant latency between model changes and their on screen
presentation. Uses same units as CACurrentMediaTime()
. Numerically, this time is close to the start of the UI
update, but its exact relation to UI update start time may change depending on frame rate and other UI update
parameters.
Sourcepub unsafe fn completionDeadlineTime(&self) -> NSTimeInterval
pub unsafe fn completionDeadlineTime(&self) -> NSTimeInterval
Time by which application has to be done submitting changes to the render server. Missing this completion deadline will result in a presentation delay. Single miss will look like a frame drop, missing repeatedly will look like judder.
Sourcepub unsafe fn estimatedPresentationTime(&self) -> NSTimeInterval
pub unsafe fn estimatedPresentationTime(&self) -> NSTimeInterval
Estimated time when UI update changes will become visible on screen. Actual time when pixels change color may differ.
Sourcepub unsafe fn isImmediatePresentationExpected(&self) -> bool
pub unsafe fn isImmediatePresentationExpected(&self) -> bool
YES
for UI updates that are expected to present immediately upon completion. Use it to minimize amount of work
performed during the UI update. Any processing that is not critical for the frame being presented should be deferred
to after UI update is complete. Note, that immediate presentation still might not happen if strict conditions
imposed by the system, like committing CATransaction
before the completionDeadlineTime
, are not satisfied.
Similarly, immediate presentation can be denied at various points of the pipeline, if system detects that current
CPU or GPU load, power state or frame complexity make reliable immediate presentation impossible or unlikely.
Immediate presentation is an extremely challenging mode for the entire system and causes excessive power drain and
has high chances of missing intended presentation time, which results in visual judder. Application that use it
has high chances of missing intended presentation time, which results in visual judder. Applications that use it
should be explicitly designed and tuned to operate in this mode - amount of work in each phase should be precisely
controlled. It is primarily reserved for pencil drawing and writing applications where extra low latency makes a
noticeable improvement to user experience. Returned value can change during the UI update.
Sourcepub unsafe fn isLowLatencyEventDispatchConfirmed(&self) -> bool
pub unsafe fn isLowLatencyEventDispatchConfirmed(&self) -> bool
YES
when it’s guaranteed that low-latency event dispatch will happen during the UI update. When YES
is returned,
you can rely on low-latency UI update phases to run for this UI update. Use it to avoid doing the same work more
than once. For example, when rendering a pencil drawing stroke in after event dispatch and
lowLatencyEventDispatchConfirmed
is YES
, while performingLowLatencyPhases
is NO
, then it would be better
to wait for after low-latency event dispatch to render the stroke. Can change from NO
to YES
during the UI
update, but will never change from YES
to NO
. When YES
is returned, low-latency phases always will be
performed. Note, that checking value of this property might cause system to commit to low-latency event dispatch
unnecessarily as a side effect - call it only when there’s an intention to act on returned value.
Sourcepub unsafe fn isPerformingLowLatencyPhases(&self) -> bool
pub unsafe fn isPerformingLowLatencyPhases(&self) -> bool
YES
when executing low-latency part of the UI update (specifically between LowLatencyEventDispatch
and
LowLatencyCATransactionCommit
UI update phases). Work in this part of the UI update should be as minimal as
possible, especially when immediate presentation is to be attempted. Anything that is not critical to the current
UI update must be deferred after LowLatencyCATransactionCommit
. Try to avoid using dispatch_after()
types of
deferral as arbitrary delayed work will potentially interfere with following UI updates.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction
only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction
only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.Available on crate feature UIIndirectScribbleInteraction
only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.UIIndirectScribbleInteraction
only.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction
only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction
only.Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for UIUpdateInfo
impl AsRef<AnyObject> for UIUpdateInfo
Source§impl AsRef<NSObject> for UIUpdateInfo
impl AsRef<NSObject> for UIUpdateInfo
Source§impl AsRef<UIUpdateInfo> for UIUpdateInfo
impl AsRef<UIUpdateInfo> for UIUpdateInfo
Source§impl Borrow<AnyObject> for UIUpdateInfo
impl Borrow<AnyObject> for UIUpdateInfo
Source§impl Borrow<NSObject> for UIUpdateInfo
impl Borrow<NSObject> for UIUpdateInfo
Source§impl ClassType for UIUpdateInfo
impl ClassType for UIUpdateInfo
Source§const NAME: &'static str = "UIUpdateInfo"
const NAME: &'static str = "UIUpdateInfo"
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UIUpdateInfo
impl Debug for UIUpdateInfo
Source§impl Deref for UIUpdateInfo
impl Deref for UIUpdateInfo
Source§impl Hash for UIUpdateInfo
impl Hash for UIUpdateInfo
Source§impl Message for UIUpdateInfo
impl Message for UIUpdateInfo
Source§impl NSObjectProtocol for UIUpdateInfo
impl NSObjectProtocol for UIUpdateInfo
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref
Source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UIUpdateInfo
impl PartialEq for UIUpdateInfo
Source§impl RefEncode for UIUpdateInfo
impl RefEncode for UIUpdateInfo
Source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UIUpdateInfo
impl Eq for UIUpdateInfo
Auto Trait Implementations§
impl !Freeze for UIUpdateInfo
impl !RefUnwindSafe for UIUpdateInfo
impl !Send for UIUpdateInfo
impl !Sync for UIUpdateInfo
impl !Unpin for UIUpdateInfo
impl !UnwindSafe for UIUpdateInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker
from the main-thread-only object. Read more