#[repr(C)]pub struct UIUpdateActionPhase { /* private fields */ }
UIUpdateActionPhase
only.Expand description
Each UI update consists of several phases which run in order, one after another. There are two phase groups - normal
and low-latency. Normal phase group consists of phases from EventDispatch
to CATransactionCommit
. Low-latency
phase group consists of phases from LowLatencyEventDispatch
to LowLatencyCATransactionCommit
. When phase group
runs, all phases inside the group run. Phases run one after another in the specified order without exiting back into
the run loop. Spinning a nested run loop inside any of the phases is not supported. For each UI update, normal phase
group always runs. Low-latency phase group is optional and is off by default. It will run only when application
explicitly requests low-latency event delivery. Be aware that handling low-level events is extremely demanding and
only well profiled and optimized applications can benefit from it. Applications that were not designed to handle
low-latency events will most likely drop frames. Also not all event types are eligible for low-latency event
delivery. Currently only pencil events are low-latency eligible. This practically means that only pencil drawing
and writing applications should request it.
It’s acceptable to block main thread in any of the phases to wait for things that are absolutely required to
proceed. When done properly, this will donate main thread priority to the thread being waited for, making it more
likely to get those things in time and meet the completion deadline. Of course, extreme caution should be exercised
when doing so - maximum wait time should have a hard limit on it that still allows to complete the remaining part
of the UI update before completion deadline. Use of -[CAMetalLayer nextDrawable]
is of a particular note - it’s
not advised to use it on the main thread of the UI application as it might block main thread for one or more frames.
Instead, consider calling -[CAMetalLayer nextDrawable]
on the background thread and block main thread manually
in one of the phases. Use small timeout that allows for UI update to proceed without a new drawable and still finish
before the completion deadline.
See also Apple’s documentation
Implementations§
Source§impl UIUpdateActionPhase
impl UIUpdateActionPhase
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
Sourcepub unsafe fn afterUpdateScheduled(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn afterUpdateScheduled( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
Phase that runs after UI update was scheduled and its timing information is know. This is a good place for things that only rely on UI update timing and don’t need user input events. Running at this stage allows to utilize time that otherwise would be wasted waiting for user input events to arrive. Purely time driven client side animations or non-interactive simulations should go here.
Sourcepub unsafe fn beforeEventDispatch(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn beforeEventDispatch( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
Before UIEvent
and UIGestureRecognizer
handlers run. Use this phase to prepare resources and data structures
required to process user input events.
Sourcepub unsafe fn afterEventDispatch(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn afterEventDispatch( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
After UIEvent
and UIGestureRecognizer
handlers run. Past this point, there will be no new user input events sent
to the application. If low-latency event delivery was requested, more events might be dispatched in
LowLatencyEventDispatch
phase. Use this phase to react on application state after processing all user input events
for the UI update, like starting a parallel rendering thread. Also, if your application uses extrapolation to smooth
out low-rate event stream, use this phase to detect that certain events were not received to extrapolate them.
Sourcepub unsafe fn beforeCADisplayLinkDispatch(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn beforeCADisplayLinkDispatch( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
Before CADisplayLink
callbacks run.
Sourcepub unsafe fn afterCADisplayLinkDispatch(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn afterCADisplayLinkDispatch( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
After CADisplayLink
callbacks run.
Sourcepub unsafe fn beforeCATransactionCommit(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn beforeCATransactionCommit( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
Before CATransaction
is flushed.
Sourcepub unsafe fn afterCATransactionCommit(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn afterCATransactionCommit( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
After CATransaction
is flushed. Any changes to CoreAnimation layer tree made here (or later) will not appear on
screen with the current UI update (they will go on screen with the next UI update). There are few exceptions to
this rule however:
- It’s still possible to
+[CATransaction commit]
or+[CATransaction flush]
manually which will send latest CoreAnimation layer changes to render server immediately. Doing so is not recommended as in addition to intended changes other potentially unrelated changes might be sent to the render server prematurely. - If low-latency event dispatch will be performed, then all CoreAnimation layer tree changes that done before
or during
LowLatencyCATransactionCommit
phase will appear on screen with this UI update.
Sourcepub unsafe fn beforeLowLatencyEventDispatch(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn beforeLowLatencyEventDispatch( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
Before UIEvent
and UIGestureRecognizer
handlers run for low-latency eligible events. This stage is
off by default (skipped) and must be requested explicitly.
Sourcepub unsafe fn afterLowLatencyEventDispatch(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn afterLowLatencyEventDispatch( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
After UIEvent
and UIGestureRecognizer
handlers run for low-latency eligible events. This stage is
off by default (skipped) and must be requested explicitly.
Sourcepub unsafe fn beforeLowLatencyCATransactionCommit(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn beforeLowLatencyCATransactionCommit( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
Before CATransaction
is flushed. Only runs when low-latency event dispatch was requested.
Sourcepub unsafe fn afterLowLatencyCATransactionCommit(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn afterLowLatencyCATransactionCommit( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
After CATransaction
is flushed. Only runs when low-latency event dispatch was requested. Any changes to
CoreAnimation layer tree made here (or later) will not appear on screen with the current UI update.
Sourcepub unsafe fn afterUpdateComplete(
mtm: MainThreadMarker,
) -> Retained<UIUpdateActionPhase>
pub unsafe fn afterUpdateComplete( mtm: MainThreadMarker, ) -> Retained<UIUpdateActionPhase>
The very end of the UI update. If there’s still time until completionDeadlineTime
, it’s generally safe to do any
idle opportunistic work here, like the one that was deferred from more time critical parts of the UI update. It’s
also a good place to record last presented state, for things like on-screen velocity computations.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction
only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction
only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.Available on crate feature UIIndirectScribbleInteraction
only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.UIIndirectScribbleInteraction
only.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction
only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction
only.Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for UIUpdateActionPhase
impl AsRef<AnyObject> for UIUpdateActionPhase
Source§impl AsRef<NSObject> for UIUpdateActionPhase
impl AsRef<NSObject> for UIUpdateActionPhase
Source§impl Borrow<AnyObject> for UIUpdateActionPhase
impl Borrow<AnyObject> for UIUpdateActionPhase
Source§impl Borrow<NSObject> for UIUpdateActionPhase
impl Borrow<NSObject> for UIUpdateActionPhase
Source§impl ClassType for UIUpdateActionPhase
impl ClassType for UIUpdateActionPhase
Source§const NAME: &'static str = "UIUpdateActionPhase"
const NAME: &'static str = "UIUpdateActionPhase"
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UIUpdateActionPhase
impl Debug for UIUpdateActionPhase
Source§impl Deref for UIUpdateActionPhase
impl Deref for UIUpdateActionPhase
Source§impl Hash for UIUpdateActionPhase
impl Hash for UIUpdateActionPhase
Source§impl Message for UIUpdateActionPhase
impl Message for UIUpdateActionPhase
Source§impl NSObjectProtocol for UIUpdateActionPhase
impl NSObjectProtocol for UIUpdateActionPhase
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref
Source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UIUpdateActionPhase
impl PartialEq for UIUpdateActionPhase
Source§impl RefEncode for UIUpdateActionPhase
impl RefEncode for UIUpdateActionPhase
Source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UIUpdateActionPhase
impl Eq for UIUpdateActionPhase
Auto Trait Implementations§
impl !Freeze for UIUpdateActionPhase
impl !RefUnwindSafe for UIUpdateActionPhase
impl !Send for UIUpdateActionPhase
impl !Sync for UIUpdateActionPhase
impl !Unpin for UIUpdateActionPhase
impl !UnwindSafe for UIUpdateActionPhase
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker
from the main-thread-only object. Read more