pub struct UIWindowSceneActivationAction { /* private fields */ }UIAction and UIMenuElement and UIWindowSceneActivationAction only.Expand description
An action that facilitates activating a
UIWindowScenewhen performed.
See also Apple’s documentation
Implementations§
Source§impl UIWindowSceneActivationAction
impl UIWindowSceneActivationAction
Sourcepub fn title(&self) -> Retained<NSString>
pub fn title(&self) -> Retained<NSString>
The actions title. Set to nil to use the default title.
Sourcepub unsafe fn actionWithIdentifier_alternateAction_configurationProvider(
identifier: Option<&UIActionIdentifier>,
alternate_action: Option<&UIAction>,
configuration_provider: UIWindowSceneActivationActionConfigurationProvider,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate features UIWindowSceneActivationConfiguration and block2 only.
pub unsafe fn actionWithIdentifier_alternateAction_configurationProvider( identifier: Option<&UIActionIdentifier>, alternate_action: Option<&UIAction>, configuration_provider: UIWindowSceneActivationActionConfigurationProvider, mtm: MainThreadMarker, ) -> Retained<Self>
UIWindowSceneActivationConfiguration and block2 only.Returns a new
UIWindowSceneActivationAction
Parameter identifier: The action’s identifier. Pass nil to use an auto-generated identifier.
Parameter alternateAction: If running on a platform that doesn’t support multiple windows, the alternate action is used. Otherwise, the alternates handler is called if the scene activation request fails.
Parameter configurationProvider: Called when the action has been triggered. It should return a
UIWindowSceneActivationConfigurationwhose user activity will be used to request scene activation.
§Safety
configuration_provider must be a valid pointer.
Sourcepub unsafe fn actionWithHandler(
handler: UIActionHandler,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate feature block2 only.
pub unsafe fn actionWithHandler( handler: UIActionHandler, mtm: MainThreadMarker, ) -> Retained<Self>
block2 only.§Safety
handler must be a valid pointer.
Sourcepub unsafe fn actionWithTitle_image_identifier_handler(
title: &NSString,
image: Option<&UIImage>,
identifier: Option<&UIActionIdentifier>,
handler: UIActionHandler,
mtm: MainThreadMarker,
) -> Retained<Self>
Available on crate features UIImage and block2 only.
pub unsafe fn actionWithTitle_image_identifier_handler( title: &NSString, image: Option<&UIImage>, identifier: Option<&UIActionIdentifier>, handler: UIActionHandler, mtm: MainThreadMarker, ) -> Retained<Self>
UIImage and block2 only.§Safety
handler must be a valid pointer.
Source§impl UIWindowSceneActivationAction
Methods declared on superclass UIAction.
impl UIWindowSceneActivationAction
Methods declared on superclass UIAction.
Source§impl UIWindowSceneActivationAction
Methods declared on superclass UIMenuElement.
impl UIWindowSceneActivationAction
Methods declared on superclass UIMenuElement.
Methods from Deref<Target = UIAction>§
Sourcepub fn image(&self) -> Option<Retained<UIImage>>
Available on crate feature UIImage only.
pub fn image(&self) -> Option<Retained<UIImage>>
UIImage only.Image that can appear next to this action.
Sourcepub fn discoverabilityTitle(&self) -> Option<Retained<NSString>>
pub fn discoverabilityTitle(&self) -> Option<Retained<NSString>>
Elaborated title used in keyboard shortcut overlay.
Sourcepub fn setDiscoverabilityTitle(&self, discoverability_title: Option<&NSString>)
pub fn setDiscoverabilityTitle(&self, discoverability_title: Option<&NSString>)
Setter for discoverabilityTitle.
This is copied when set.
Sourcepub fn identifier(&self) -> Retained<UIActionIdentifier>
pub fn identifier(&self) -> Retained<UIActionIdentifier>
This action’s identifier.
Sourcepub fn attributes(&self) -> UIMenuElementAttributes
pub fn attributes(&self) -> UIMenuElementAttributes
This action’s style.
Sourcepub fn setAttributes(&self, attributes: UIMenuElementAttributes)
pub fn setAttributes(&self, attributes: UIMenuElementAttributes)
Setter for attributes.
Sourcepub fn state(&self) -> UIMenuElementState
pub fn state(&self) -> UIMenuElementState
State that can appear next to this action.
Sourcepub fn setState(&self, state: UIMenuElementState)
pub fn setState(&self, state: UIMenuElementState)
Setter for state.
Methods from Deref<Target = UIMenuElement>§
Sourcepub fn setSubtitle(&self, subtitle: Option<&NSString>)
pub fn setSubtitle(&self, subtitle: Option<&NSString>)
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<UIMenuElement> for UIWindowSceneActivationAction
impl AsRef<UIMenuElement> for UIWindowSceneActivationAction
Source§fn as_ref(&self) -> &UIMenuElement
fn as_ref(&self) -> &UIMenuElement
Source§impl Borrow<UIMenuElement> for UIWindowSceneActivationAction
impl Borrow<UIMenuElement> for UIWindowSceneActivationAction
Source§fn borrow(&self) -> &UIMenuElement
fn borrow(&self) -> &UIMenuElement
Source§impl ClassType for UIWindowSceneActivationAction
impl ClassType for UIWindowSceneActivationAction
Source§const NAME: &'static str = "UIWindowSceneActivationAction"
const NAME: &'static str = "UIWindowSceneActivationAction"
Source§type ThreadKind = <<UIWindowSceneActivationAction as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<UIWindowSceneActivationAction as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for UIWindowSceneActivationAction
impl CopyingHelper for UIWindowSceneActivationAction
Source§type Result = UIWindowSceneActivationAction
type Result = UIWindowSceneActivationAction
Self if the type has no
immutable counterpart. Read moreSource§impl Hash for UIWindowSceneActivationAction
impl Hash for UIWindowSceneActivationAction
Source§impl NSCopying for UIWindowSceneActivationAction
impl NSCopying for UIWindowSceneActivationAction
Source§impl NSObjectProtocol for UIWindowSceneActivationAction
impl NSObjectProtocol for UIWindowSceneActivationAction
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl RefEncode for UIWindowSceneActivationAction
impl RefEncode for UIWindowSceneActivationAction
Source§const ENCODING_REF: Encoding = <UIAction as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <UIAction as ::objc2::RefEncode>::ENCODING_REF
Source§impl UIMenuLeaf for UIWindowSceneActivationAction
impl UIMenuLeaf for UIWindowSceneActivationAction
Source§fn title(&self) -> Retained<NSString>
fn title(&self) -> Retained<NSString>
UIMenuLeaf only.Source§fn image(&self) -> Option<Retained<UIImage>>
fn image(&self) -> Option<Retained<UIImage>>
UIMenuLeaf and UIImage only.Source§fn setImage(&self, image: Option<&UIImage>)
fn setImage(&self, image: Option<&UIImage>)
UIMenuLeaf and UIImage only.Source§fn selectedImage(&self) -> Option<Retained<UIImage>>
fn selectedImage(&self) -> Option<Retained<UIImage>>
UIMenuLeaf and UIImage only.state is UIMenuElementStateOnSource§fn setSelectedImage(&self, selected_image: Option<&UIImage>)
fn setSelectedImage(&self, selected_image: Option<&UIImage>)
UIMenuLeaf and UIImage only.selectedImage. Read moreSource§fn discoverabilityTitle(&self) -> Option<Retained<NSString>>
fn discoverabilityTitle(&self) -> Option<Retained<NSString>>
UIMenuLeaf only.Source§fn setDiscoverabilityTitle(&self, discoverability_title: Option<&NSString>)
fn setDiscoverabilityTitle(&self, discoverability_title: Option<&NSString>)
UIMenuLeaf only.discoverabilityTitle. Read moreSource§fn attributes(&self) -> UIMenuElementAttributes
fn attributes(&self) -> UIMenuElementAttributes
UIMenuLeaf and UIMenuElement only.Source§fn setAttributes(&self, attributes: UIMenuElementAttributes)
fn setAttributes(&self, attributes: UIMenuElementAttributes)
UIMenuLeaf and UIMenuElement only.attributes.Source§fn state(&self) -> UIMenuElementState
fn state(&self) -> UIMenuElementState
UIMenuLeaf and UIMenuElement only.Source§fn setState(&self, state: UIMenuElementState)
fn setState(&self, state: UIMenuElementState)
UIMenuLeaf and UIMenuElement only.state.Source§fn repeatBehavior(&self) -> UIMenuElementRepeatBehavior
fn repeatBehavior(&self) -> UIMenuElementRepeatBehavior
UIMenuLeaf and UIMenuElement only.Source§fn setRepeatBehavior(&self, repeat_behavior: UIMenuElementRepeatBehavior)
fn setRepeatBehavior(&self, repeat_behavior: UIMenuElementRepeatBehavior)
UIMenuLeaf and UIMenuElement only.repeatBehavior.Source§fn sender(&self) -> Option<Retained<AnyObject>>
fn sender(&self) -> Option<Retained<AnyObject>>
UIMenuLeaf only.Source§fn presentationSourceItem(
&self,
) -> Option<Retained<ProtocolObject<dyn UIPopoverPresentationControllerSourceItem>>>
fn presentationSourceItem( &self, ) -> Option<Retained<ProtocolObject<dyn UIPopoverPresentationControllerSourceItem>>>
UIMenuLeaf and UIPopoverPresentationControllerSourceItem only.UIButtonmay return the button so that a popover may be presented from it when the element is tapped.
If available, this property is only populated during the execution of the element’s action (i.e. its handler or selector).impl DowncastTarget for UIWindowSceneActivationAction
impl Eq for UIWindowSceneActivationAction
Auto Trait Implementations§
impl !Freeze for UIWindowSceneActivationAction
impl !RefUnwindSafe for UIWindowSceneActivationAction
impl !Send for UIWindowSceneActivationAction
impl !Sync for UIWindowSceneActivationAction
impl !Unpin for UIWindowSceneActivationAction
impl !UnwindSafe for UIWindowSceneActivationAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more