pub struct UISceneConfiguration { /* private fields */ }UISceneConfiguration only.Expand description
Implementations§
Source§impl UISceneConfiguration
impl UISceneConfiguration
pub fn configurationWithName_sessionRole( name: Option<&NSString>, session_role: &UISceneSessionRole, mtm: MainThreadMarker, ) -> Retained<Self>
UISceneDefinitions only.pub fn initWithName_sessionRole( this: Allocated<Self>, name: Option<&NSString>, session_role: &UISceneSessionRole, ) -> Retained<Self>
UISceneDefinitions only.pub fn name(&self) -> Option<Retained<NSString>>
pub fn role(&self) -> Retained<UISceneSessionRole>
UISceneDefinitions only.pub fn sceneClass(&self) -> Option<&'static AnyClass>
Sourcepub unsafe fn setSceneClass(&self, scene_class: Option<&AnyClass>)
pub unsafe fn setSceneClass(&self, scene_class: Option<&AnyClass>)
pub fn delegateClass(&self) -> Option<&'static AnyClass>
Sourcepub unsafe fn setDelegateClass(&self, delegate_class: Option<&AnyClass>)
pub unsafe fn setDelegateClass(&self, delegate_class: Option<&AnyClass>)
pub fn storyboard(&self) -> Option<Retained<UIStoryboard>>
UIStoryboard only.Sourcepub fn setStoryboard(&self, storyboard: Option<&UIStoryboard>)
Available on crate feature UIStoryboard only.
pub fn setStoryboard(&self, storyboard: Option<&UIStoryboard>)
UIStoryboard only.Setter for storyboard.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for UISceneConfiguration
impl AsRef<AnyObject> for UISceneConfiguration
Source§impl AsRef<NSObject> for UISceneConfiguration
impl AsRef<NSObject> for UISceneConfiguration
Source§impl Borrow<AnyObject> for UISceneConfiguration
impl Borrow<AnyObject> for UISceneConfiguration
Source§impl Borrow<NSObject> for UISceneConfiguration
impl Borrow<NSObject> for UISceneConfiguration
Source§impl ClassType for UISceneConfiguration
impl ClassType for UISceneConfiguration
Source§const NAME: &'static str = "UISceneConfiguration"
const NAME: &'static str = "UISceneConfiguration"
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl CopyingHelper for UISceneConfiguration
impl CopyingHelper for UISceneConfiguration
Source§type Result = UISceneConfiguration
type Result = UISceneConfiguration
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for UISceneConfiguration
impl Debug for UISceneConfiguration
Source§impl Deref for UISceneConfiguration
impl Deref for UISceneConfiguration
Source§impl Hash for UISceneConfiguration
impl Hash for UISceneConfiguration
Source§impl Message for UISceneConfiguration
impl Message for UISceneConfiguration
Source§impl NSCoding for UISceneConfiguration
impl NSCoding for UISceneConfiguration
Source§impl NSCopying for UISceneConfiguration
impl NSCopying for UISceneConfiguration
Source§impl NSObjectProtocol for UISceneConfiguration
impl NSObjectProtocol for UISceneConfiguration
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UISceneConfiguration
impl PartialEq for UISceneConfiguration
Source§impl RefEncode for UISceneConfiguration
impl RefEncode for UISceneConfiguration
Source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UISceneConfiguration
impl Eq for UISceneConfiguration
Auto Trait Implementations§
impl !Freeze for UISceneConfiguration
impl !RefUnwindSafe for UISceneConfiguration
impl !Send for UISceneConfiguration
impl !Sync for UISceneConfiguration
impl !Unpin for UISceneConfiguration
impl !UnwindSafe for UISceneConfiguration
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more