pub struct UIFocusAnimationCoordinator { /* private fields */ }UIFocusAnimationCoordinator only.Expand description
UIFocusAnimationCoordinator is used to coordinate disparate animations that are related to a focus update.
See also Apple’s documentation
Implementations§
Source§impl UIFocusAnimationCoordinator
impl UIFocusAnimationCoordinator
Sourcepub fn addCoordinatedAnimations_completion(
&self,
animations: Option<&DynBlock<dyn Fn()>>,
completion: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub fn addCoordinatedAnimations_completion( &self, animations: Option<&DynBlock<dyn Fn()>>, completion: Option<&DynBlock<dyn Fn()>>, )
block2 only.Specifies focus-related animations that should be coordinated with the animations of the focusing or un-focusing view.
Any animations specified will be run in the same animation context as the main animation. The completion block is invoked after the main animation completes. (Note that this may not be after all the coordinated animations specified by the call complete if the duration is not inherited.)
It is perfectly legitimate to only specify a completion block.
Sourcepub fn addCoordinatedFocusingAnimations_completion(
&self,
animations: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn UIFocusAnimationContext>>)>>,
completion: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub fn addCoordinatedFocusingAnimations_completion( &self, animations: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn UIFocusAnimationContext>>)>>, completion: Option<&DynBlock<dyn Fn()>>, )
block2 only.Specifies focus-related animations that should be coordinated with the animations of the focusing item.
Any animations specified will be run in the same animation context as the main animation. The completion block is invoked after the UIKit-defined animations complete.
It is perfectly legitimate to only specify a completion block.
A context object is provided in the animation block with details of the UIKit-defined animations being run for the focusing item.
Sourcepub fn addCoordinatedUnfocusingAnimations_completion(
&self,
animations: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn UIFocusAnimationContext>>)>>,
completion: Option<&DynBlock<dyn Fn()>>,
)
Available on crate feature block2 only.
pub fn addCoordinatedUnfocusingAnimations_completion( &self, animations: Option<&DynBlock<dyn Fn(NonNull<ProtocolObject<dyn UIFocusAnimationContext>>)>>, completion: Option<&DynBlock<dyn Fn()>>, )
block2 only.Specifies focus-related animations that should be coordinated with the animations of the un-focusing item.
Any animations specified will be run in the same animation context as the main animation. The completion block is invoked after the UIKit-defined animations complete.
It is perfectly legitimate to only specify a completion block.
A context object is provided in the animation block with details of the UIKit-defined animations being run for the un-focusing item.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for UIFocusAnimationCoordinator
impl AsRef<AnyObject> for UIFocusAnimationCoordinator
Source§impl AsRef<NSObject> for UIFocusAnimationCoordinator
impl AsRef<NSObject> for UIFocusAnimationCoordinator
Source§impl Borrow<NSObject> for UIFocusAnimationCoordinator
impl Borrow<NSObject> for UIFocusAnimationCoordinator
Source§impl ClassType for UIFocusAnimationCoordinator
impl ClassType for UIFocusAnimationCoordinator
Source§const NAME: &'static str = "UIFocusAnimationCoordinator"
const NAME: &'static str = "UIFocusAnimationCoordinator"
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UIFocusAnimationCoordinator
impl Debug for UIFocusAnimationCoordinator
Source§impl Deref for UIFocusAnimationCoordinator
impl Deref for UIFocusAnimationCoordinator
Source§impl Hash for UIFocusAnimationCoordinator
impl Hash for UIFocusAnimationCoordinator
Source§impl NSObjectProtocol for UIFocusAnimationCoordinator
impl NSObjectProtocol for UIFocusAnimationCoordinator
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl RefEncode for UIFocusAnimationCoordinator
impl RefEncode for UIFocusAnimationCoordinator
Source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UIFocusAnimationCoordinator
impl Eq for UIFocusAnimationCoordinator
Auto Trait Implementations§
impl !Freeze for UIFocusAnimationCoordinator
impl !RefUnwindSafe for UIFocusAnimationCoordinator
impl !Send for UIFocusAnimationCoordinator
impl !Sync for UIFocusAnimationCoordinator
impl !Unpin for UIFocusAnimationCoordinator
impl !UnwindSafe for UIFocusAnimationCoordinator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more