pub struct SKRenderer { /* private fields */ }SKRenderer only.Expand description
A renderer for displaying a SpriteKit scene in an existing Metal workflow.
See also Apple’s documentation
Implementations§
Source§impl SKRenderer
impl SKRenderer
Sourcepub unsafe fn rendererWithDevice(
device: &ProtocolObject<dyn MTLDevice>,
) -> Retained<SKRenderer>
Available on crate feature objc2-metal and non-watchOS only.
pub unsafe fn rendererWithDevice( device: &ProtocolObject<dyn MTLDevice>, ) -> Retained<SKRenderer>
objc2-metal and non-watchOS only.Creates a renderer with the specified Metal device.
Parameter device: A Metal device.
Returns: A new renderer object.
Sourcepub unsafe fn renderWithViewport_commandBuffer_renderPassDescriptor(
&self,
viewport: CGRect,
command_buffer: &ProtocolObject<dyn MTLCommandBuffer>,
render_pass_descriptor: &MTLRenderPassDescriptor,
)
Available on crate feature objc2-core-foundation and crate feature objc2-metal and non-watchOS only.
pub unsafe fn renderWithViewport_commandBuffer_renderPassDescriptor( &self, viewport: CGRect, command_buffer: &ProtocolObject<dyn MTLCommandBuffer>, render_pass_descriptor: &MTLRenderPassDescriptor, )
objc2-core-foundation and crate feature objc2-metal and non-watchOS only.Render the scene content in the specified Metal command buffer.
Parameter viewport: The pixel dimensions in which to render.
Parameter commandBuffer: The Metal command buffer in which SpriteKit should schedule rendering commands.
Parameter renderPassDescriptor: The Metal render pass descriptor describing the rendering target.
Sourcepub unsafe fn renderWithViewport_renderCommandEncoder_renderPassDescriptor_commandQueue(
&self,
viewport: CGRect,
render_command_encoder: &ProtocolObject<dyn MTLRenderCommandEncoder>,
render_pass_descriptor: &MTLRenderPassDescriptor,
command_queue: &ProtocolObject<dyn MTLCommandQueue>,
)
Available on crate feature objc2-core-foundation and crate feature objc2-metal and non-watchOS only.
pub unsafe fn renderWithViewport_renderCommandEncoder_renderPassDescriptor_commandQueue( &self, viewport: CGRect, render_command_encoder: &ProtocolObject<dyn MTLRenderCommandEncoder>, render_pass_descriptor: &MTLRenderPassDescriptor, command_queue: &ProtocolObject<dyn MTLCommandQueue>, )
objc2-core-foundation and crate feature objc2-metal and non-watchOS only.Render the scene content using a specific Metal command encoder.
Parameter viewport: The pixel dimensions in which to render.
Parameter renderCommandEncoder: The Metal render command encoder that SpriteKit will use to encode rendering commands. This method will not call endEncoding.
Parameter renderPassDescriptor: The Metal render pass descriptor describing the rendering target.
Parameter commandQueue: The Metal command queue.
Sourcepub unsafe fn updateAtTime(&self, current_time: NSTimeInterval)
pub unsafe fn updateAtTime(&self, current_time: NSTimeInterval)
Update the scene at the specified system time.
Parameter currentTime: The timestamp in seconds.
Sourcepub unsafe fn scene(&self, mtm: MainThreadMarker) -> Option<Retained<SKScene>>
Available on crate feature SKEffectNode and crate feature SKNode and crate feature SKScene and crate feature objc2-app-kit and macOS only.
pub unsafe fn scene(&self, mtm: MainThreadMarker) -> Option<Retained<SKScene>>
SKEffectNode and crate feature SKNode and crate feature SKScene and crate feature objc2-app-kit and macOS only.The currently presented scene, otherwise nil. If in a transition, the ‘incoming’ scene is returned.
Sourcepub unsafe fn setScene(&self, scene: Option<&SKScene>)
Available on crate feature SKEffectNode and crate feature SKNode and crate feature SKScene and crate feature objc2-app-kit and macOS only.
pub unsafe fn setScene(&self, scene: Option<&SKScene>)
SKEffectNode and crate feature SKNode and crate feature SKScene and crate feature objc2-app-kit and macOS only.Setter for scene.
Sourcepub unsafe fn ignoresSiblingOrder(&self) -> bool
pub unsafe fn ignoresSiblingOrder(&self) -> bool
Ignores sibling and traversal order to sort the rendered contents of a scene into the most efficient batching possible. This will require zPosition to be used in the scenes to properly guarantee elements are in front or behind each other.
This defaults to NO, meaning that sibling order overrides efficiency heuristics in the rendering of the scenes in the view.
Setting this to YES for a complex scene may substantially increase performance, but care must be taken as only zPosition determines render order before the efficiency heuristics are used.
Sourcepub unsafe fn setIgnoresSiblingOrder(&self, ignores_sibling_order: bool)
pub unsafe fn setIgnoresSiblingOrder(&self, ignores_sibling_order: bool)
Setter for ignoresSiblingOrder.
Sourcepub unsafe fn shouldCullNonVisibleNodes(&self) -> bool
pub unsafe fn shouldCullNonVisibleNodes(&self) -> bool
A boolean that indicated whether non-visible nodes should be automatically culled when rendering.
Sourcepub unsafe fn setShouldCullNonVisibleNodes(
&self,
should_cull_non_visible_nodes: bool,
)
pub unsafe fn setShouldCullNonVisibleNodes( &self, should_cull_non_visible_nodes: bool, )
Setter for shouldCullNonVisibleNodes.
Sourcepub unsafe fn showsDrawCount(&self) -> bool
pub unsafe fn showsDrawCount(&self) -> bool
Toggles display of performance stats when rendering. All default to false.
Sourcepub unsafe fn setShowsDrawCount(&self, shows_draw_count: bool)
pub unsafe fn setShowsDrawCount(&self, shows_draw_count: bool)
Setter for showsDrawCount.
pub unsafe fn showsNodeCount(&self) -> bool
Sourcepub unsafe fn setShowsNodeCount(&self, shows_node_count: bool)
pub unsafe fn setShowsNodeCount(&self, shows_node_count: bool)
Setter for showsNodeCount.
pub unsafe fn showsQuadCount(&self) -> bool
Sourcepub unsafe fn setShowsQuadCount(&self, shows_quad_count: bool)
pub unsafe fn setShowsQuadCount(&self, shows_quad_count: bool)
Setter for showsQuadCount.
pub unsafe fn showsPhysics(&self) -> bool
Sourcepub unsafe fn setShowsPhysics(&self, shows_physics: bool)
pub unsafe fn setShowsPhysics(&self, shows_physics: bool)
Setter for showsPhysics.
pub unsafe fn showsFields(&self) -> bool
Sourcepub unsafe fn setShowsFields(&self, shows_fields: bool)
pub unsafe fn setShowsFields(&self, shows_fields: bool)
Setter for showsFields.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SKRenderer
impl AsRef<AnyObject> for SKRenderer
Source§impl AsRef<NSObject> for SKRenderer
impl AsRef<NSObject> for SKRenderer
Source§impl AsRef<SKRenderer> for SKRenderer
impl AsRef<SKRenderer> for SKRenderer
Source§impl Borrow<AnyObject> for SKRenderer
impl Borrow<AnyObject> for SKRenderer
Source§impl Borrow<NSObject> for SKRenderer
impl Borrow<NSObject> for SKRenderer
Source§impl ClassType for SKRenderer
impl ClassType for SKRenderer
Source§const NAME: &'static str = "SKRenderer"
const NAME: &'static str = "SKRenderer"
Source§type ThreadKind = <<SKRenderer as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SKRenderer as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for SKRenderer
impl Debug for SKRenderer
Source§impl Deref for SKRenderer
impl Deref for SKRenderer
Source§impl Hash for SKRenderer
impl Hash for SKRenderer
Source§impl Message for SKRenderer
impl Message for SKRenderer
Source§impl NSObjectProtocol for SKRenderer
impl NSObjectProtocol for SKRenderer
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref