pub struct SKMutableTexture { /* private fields */ }SKMutableTexture and SKTexture only.Expand description
Implementations§
Source§impl SKMutableTexture
impl SKMutableTexture
Sourcepub unsafe fn initWithSize(
this: Allocated<Self>,
size: CGSize,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn initWithSize( this: Allocated<Self>, size: CGSize, ) -> Retained<Self>
objc2-core-foundation only.Create a mutable texture with a specfic size.
Parameter size: the dimension to use when creating the given texture.
pub unsafe fn mutableTextureWithSize(size: CGSize) -> Retained<Self>
objc2-core-foundation only.Sourcepub unsafe fn initWithSize_pixelFormat(
this: Allocated<Self>,
size: CGSize,
format: c_int,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn initWithSize_pixelFormat( this: Allocated<Self>, size: CGSize, format: c_int, ) -> Retained<Self>
objc2-core-foundation only.Create a mutable texture with a specfic size and type.
Parameter size: the dimension to use when creating the given texture.
Parameter format: the CoreVideo format type. supported types include ‘RGBA’, ‘RGhA’, and ‘RGfA’ for byte, half-float, and float components.
Source§impl SKMutableTexture
Methods declared on superclass SKTexture.
impl SKMutableTexture
Methods declared on superclass SKTexture.
Sourcepub unsafe fn textureWithImageNamed(name: &NSString) -> Retained<Self>
pub unsafe fn textureWithImageNamed(name: &NSString) -> Retained<Self>
Create a texture from an image file. Behaves similar to imageNamed: in UIImage or NSImage
Parameter name: the name or path of the image to load.
Sourcepub unsafe fn textureWithRect_inTexture(
rect: CGRect,
texture: &SKTexture,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn textureWithRect_inTexture( rect: CGRect, texture: &SKTexture, ) -> Retained<Self>
objc2-core-foundation only.Create a texture that is a subrect of an existing texture. See textureRect property for details.
Parameter rect: the source rectangle to use in creating a logical copy of the given texture.
Parameter texture: the existing texture to reference in the copy.
Sourcepub unsafe fn textureVectorNoiseWithSmoothness_size(
smoothness: CGFloat,
size: CGSize,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn textureVectorNoiseWithSmoothness_size( smoothness: CGFloat, size: CGSize, ) -> Retained<Self>
objc2-core-foundation only.Create a texture containing directional noise. The RGBA values in this texture can be used as a normal map or as direction possibly with length. XYZ are a three dimensional direction, and A is a magnitude.
Parameter size: the size of the resulting texture.
Parameter smoothness: how similar neighboring pixels are. A value of zero is like static, one is smooth.
Sourcepub unsafe fn textureNoiseWithSmoothness_size_grayscale(
smoothness: CGFloat,
size: CGSize,
grayscale: bool,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn textureNoiseWithSmoothness_size_grayscale( smoothness: CGFloat, size: CGSize, grayscale: bool, ) -> Retained<Self>
objc2-core-foundation only.Create a texture containing colored noise. The noise texture is tileable with itself.
Parameter size: the size of the resulting texture.
Parameter smoothness: how similar neighboring pixels are. A value of zero is like static, one is smooth.
Parameter grayscale: if YES, RGB and A will all be the same. If no, RGB and A will all be different. A is not pre-multiplied, because the intent is that if you read a texel in a shader, all four values will be exactly the same value if grayscale, or four different, uncorrelated values if not grayscale.
Sourcepub unsafe fn textureWithCGImage(image: &CGImage) -> Retained<Self>
Available on crate feature objc2-core-graphics only.
pub unsafe fn textureWithCGImage(image: &CGImage) -> Retained<Self>
objc2-core-graphics only.Create a texture from a CGImageRef.
Parameter image: the CGImageRef to create the texture from
pub unsafe fn textureWithImage(image: &NSImage) -> Retained<Self>
objc2-app-kit and macOS only.Sourcepub unsafe fn textureWithData_size(
pixel_data: &NSData,
size: CGSize,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn textureWithData_size( pixel_data: &NSData, size: CGSize, ) -> Retained<Self>
objc2-core-foundation only.Create new texture with bitmap RGBA data in unsigned bytes. Data is copied once, additional changes to the data does not affect the texture. All pixel data is assumed to be premultiplied alpha.
Parameter pixelData: the pixelData to read in creating the texture.
Parameter size: the dimensions of the pixelData given.
pub unsafe fn textureWithData_size_flipped( pixel_data: &NSData, size: CGSize, flipped: bool, ) -> Retained<Self>
objc2-core-foundation only.Sourcepub unsafe fn textureWithData_size_rowLength_alignment(
pixel_data: &NSData,
size: CGSize,
row_length: c_uint,
alignment: c_uint,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn textureWithData_size_rowLength_alignment( pixel_data: &NSData, size: CGSize, row_length: c_uint, alignment: c_uint, ) -> Retained<Self>
objc2-core-foundation only.Create new texture with bitmap RGBA data in unsigned bytes using a custom row length and row alignment. Data is copied once, additional changes to the data does not affect the texture. All pixel data is assumed to be premultiplied alpha.
Parameter pixelData: the data to use
Parameter size: the size in texels
Parameter rowLength: the length of each row in pixels (allows byte row pitches greater than the width for aligned data)
Parameter alignment: the byte alignment of the data, provide 0 for tightly packed data.
Methods from Deref<Target = SKTexture>§
Sourcepub unsafe fn textureByApplyingCIFilter(
&self,
filter: &CIFilter,
) -> Retained<Self>
Available on crate feature objc2-core-image and non-watchOS only.
pub unsafe fn textureByApplyingCIFilter( &self, filter: &CIFilter, ) -> Retained<Self>
objc2-core-image and non-watchOS only.Create new texture by applying a CIFilter to an existing one. Any CIFilter that requires only a single “inputImage” and produces an “outputImage” is allowed.
Parameter filter: the CI filter to apply in the copy.
Sourcepub unsafe fn textureByGeneratingNormalMap(&self) -> Retained<Self>
pub unsafe fn textureByGeneratingNormalMap(&self) -> Retained<Self>
Create new texture by generating a normal map texture.
Sourcepub unsafe fn textureByGeneratingNormalMapWithSmoothness_contrast(
&self,
smoothness: CGFloat,
contrast: CGFloat,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn textureByGeneratingNormalMapWithSmoothness_contrast( &self, smoothness: CGFloat, contrast: CGFloat, ) -> Retained<Self>
objc2-core-foundation only.Create new texture by generating a normal map texture.
Parameter smoothness: the smooth level of the generated normal map.
Parameter contrast: the scale applied to the generated normal map.
Sourcepub unsafe fn textureRect(&self) -> CGRect
Available on crate feature objc2-core-foundation only.
pub unsafe fn textureRect(&self) -> CGRect
objc2-core-foundation only.Used to choose the area of the texture you want to display. The origin and size should both be in the range 0.0 - 1.0, values outside of this range produces unpredictable results. Defaults to the entire texture {(0,0) (1,1)}.
Sourcepub unsafe fn size(&self) -> CGSize
Available on crate feature objc2-core-foundation only.
pub unsafe fn size(&self) -> CGSize
objc2-core-foundation only.The size of the texture’s bitmap data in points.
Sourcepub unsafe fn filteringMode(&self) -> SKTextureFilteringMode
pub unsafe fn filteringMode(&self) -> SKTextureFilteringMode
The filtering mode the texture should use when not drawn at native size. Defaults to SKTextureFilteringLinear.
Sourcepub unsafe fn setFilteringMode(&self, filtering_mode: SKTextureFilteringMode)
pub unsafe fn setFilteringMode(&self, filtering_mode: SKTextureFilteringMode)
Setter for filteringMode.
Sourcepub unsafe fn usesMipmaps(&self) -> bool
pub unsafe fn usesMipmaps(&self) -> bool
Request that the texture have mipmaps generated if possible. Only supported for power of 2 texture sizes.
Sourcepub unsafe fn setUsesMipmaps(&self, uses_mipmaps: bool)
pub unsafe fn setUsesMipmaps(&self, uses_mipmaps: bool)
Setter for usesMipmaps.
Sourcepub unsafe fn CGImage(&self) -> Retained<CGImage>
Available on crate feature objc2-core-graphics only.
pub unsafe fn CGImage(&self) -> Retained<CGImage>
objc2-core-graphics only.Convert the current SKTexture into a CGImageRef object
Sourcepub unsafe fn preloadWithCompletionHandler(
&self,
completion_handler: &DynBlock<dyn Fn()>,
)
Available on crate feature block2 only.
pub unsafe fn preloadWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn()>, )
block2 only.Request that this texture be loaded into vram on the next render update, with a callback handler.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SKMutableTexture
impl AsRef<AnyObject> for SKMutableTexture
Source§impl AsRef<NSObject> for SKMutableTexture
impl AsRef<NSObject> for SKMutableTexture
Source§impl AsRef<SKMutableTexture> for SKMutableTexture
impl AsRef<SKMutableTexture> for SKMutableTexture
Source§impl AsRef<SKTexture> for SKMutableTexture
impl AsRef<SKTexture> for SKMutableTexture
Source§impl Borrow<AnyObject> for SKMutableTexture
impl Borrow<AnyObject> for SKMutableTexture
Source§impl Borrow<NSObject> for SKMutableTexture
impl Borrow<NSObject> for SKMutableTexture
Source§impl Borrow<SKTexture> for SKMutableTexture
impl Borrow<SKTexture> for SKMutableTexture
Source§impl ClassType for SKMutableTexture
impl ClassType for SKMutableTexture
Source§const NAME: &'static str = "SKMutableTexture"
const NAME: &'static str = "SKMutableTexture"
Source§type ThreadKind = <<SKMutableTexture as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SKMutableTexture as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SKMutableTexture
impl CopyingHelper for SKMutableTexture
Source§type Result = SKMutableTexture
type Result = SKMutableTexture
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for SKMutableTexture
impl Debug for SKMutableTexture
Source§impl Deref for SKMutableTexture
impl Deref for SKMutableTexture
Source§impl Hash for SKMutableTexture
impl Hash for SKMutableTexture
Source§impl Message for SKMutableTexture
impl Message for SKMutableTexture
Source§impl NSCoding for SKMutableTexture
impl NSCoding for SKMutableTexture
Source§impl NSCopying for SKMutableTexture
impl NSCopying for SKMutableTexture
Source§impl NSObjectProtocol for SKMutableTexture
impl NSObjectProtocol for SKMutableTexture
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref