pub struct SCNLayer { /* private fields */ }SCNLayer and crate feature objc2-quartz-core and non-watchOS only.Expand description
A SCNLayer is a layer that can display a SCNScene.
See also Apple’s documentation
Implementations§
Source§impl SCNLayer
impl SCNLayer
Methods from Deref<Target = CAOpenGLLayer>§
pub fn isAsynchronous(&self) -> bool
Sourcepub fn setAsynchronous(&self, asynchronous: bool)
👎Deprecated: OpenGL is deprecated. (Define GL_SILENCE_DEPRECATION to silence these warnings)
pub fn setAsynchronous(&self, asynchronous: bool)
Setter for isAsynchronous.
pub fn wantsExtendedDynamicRangeContent(&self) -> bool
Sourcepub fn setWantsExtendedDynamicRangeContent(
&self,
wants_extended_dynamic_range_content: bool,
)
pub fn setWantsExtendedDynamicRangeContent( &self, wants_extended_dynamic_range_content: bool, )
Setter for wantsExtendedDynamicRangeContent.
Methods from Deref<Target = CALayer>§
pub unsafe fn presentationLayer(&self) -> Option<Retained<CALayer>>
pub unsafe fn modelLayer(&self) -> Retained<CALayer>
pub fn shouldArchiveValueForKey(&self, key: &NSString) -> bool
pub fn position(&self) -> CGPoint
Sourcepub fn setPosition(&self, position: CGPoint)
pub fn setPosition(&self, position: CGPoint)
Setter for position.
pub fn zPosition(&self) -> f64
Sourcepub fn setZPosition(&self, z_position: f64)
pub fn setZPosition(&self, z_position: f64)
Setter for zPosition.
pub fn anchorPoint(&self) -> CGPoint
Sourcepub fn setAnchorPoint(&self, anchor_point: CGPoint)
pub fn setAnchorPoint(&self, anchor_point: CGPoint)
Setter for anchorPoint.
pub fn anchorPointZ(&self) -> f64
Sourcepub fn setAnchorPointZ(&self, anchor_point_z: f64)
pub fn setAnchorPointZ(&self, anchor_point_z: f64)
Setter for anchorPointZ.
pub fn transform(&self) -> CATransform3D
Sourcepub fn setTransform(&self, transform: CATransform3D)
pub fn setTransform(&self, transform: CATransform3D)
Setter for transform.
pub fn affineTransform(&self) -> CGAffineTransform
pub fn setAffineTransform(&self, m: CGAffineTransform)
pub fn frame(&self) -> CGRect
pub fn isHidden(&self) -> bool
pub fn isDoubleSided(&self) -> bool
Sourcepub fn setDoubleSided(&self, double_sided: bool)
pub fn setDoubleSided(&self, double_sided: bool)
Setter for isDoubleSided.
pub fn isGeometryFlipped(&self) -> bool
Sourcepub fn setGeometryFlipped(&self, geometry_flipped: bool)
pub fn setGeometryFlipped(&self, geometry_flipped: bool)
Setter for isGeometryFlipped.
pub fn contentsAreFlipped(&self) -> bool
pub fn superlayer(&self) -> Option<Retained<CALayer>>
pub fn removeFromSuperlayer(&self)
pub unsafe fn sublayers(&self) -> Option<Retained<NSArray<CALayer>>>
Sourcepub unsafe fn setSublayers(&self, sublayers: Option<&NSArray<CALayer>>)
pub unsafe fn setSublayers(&self, sublayers: Option<&NSArray<CALayer>>)
pub fn addSublayer(&self, layer: &CALayer)
pub fn insertSublayer_atIndex(&self, layer: &CALayer, idx: u32)
pub fn insertSublayer_below(&self, layer: &CALayer, sibling: Option<&CALayer>)
pub fn insertSublayer_above(&self, layer: &CALayer, sibling: Option<&CALayer>)
pub unsafe fn replaceSublayer_with( &self, old_layer: &CALayer, new_layer: &CALayer, )
pub fn sublayerTransform(&self) -> CATransform3D
Sourcepub fn setSublayerTransform(&self, sublayer_transform: CATransform3D)
pub fn setSublayerTransform(&self, sublayer_transform: CATransform3D)
Setter for sublayerTransform.
pub fn mask(&self) -> Option<Retained<CALayer>>
pub fn masksToBounds(&self) -> bool
Sourcepub fn setMasksToBounds(&self, masks_to_bounds: bool)
pub fn setMasksToBounds(&self, masks_to_bounds: bool)
Setter for masksToBounds.
Sourcepub fn convertPoint_fromLayer(&self, p: CGPoint, l: Option<&CALayer>) -> CGPoint
pub fn convertPoint_fromLayer(&self, p: CGPoint, l: Option<&CALayer>) -> CGPoint
Mapping between layer coordinate and time spaces. *
pub fn convertPoint_toLayer(&self, p: CGPoint, l: Option<&CALayer>) -> CGPoint
pub fn convertRect_fromLayer(&self, r: CGRect, l: Option<&CALayer>) -> CGRect
pub fn convertRect_toLayer(&self, r: CGRect, l: Option<&CALayer>) -> CGRect
pub fn convertTime_fromLayer(&self, t: f64, l: Option<&CALayer>) -> f64
pub fn convertTime_toLayer(&self, t: f64, l: Option<&CALayer>) -> f64
pub fn containsPoint(&self, p: CGPoint) -> bool
Sourcepub unsafe fn contents(&self) -> Option<Retained<AnyObject>>
pub unsafe fn contents(&self) -> Option<Retained<AnyObject>>
Layer content properties and methods. *
Sourcepub unsafe fn setContents(&self, contents: Option<&AnyObject>)
pub unsafe fn setContents(&self, contents: Option<&AnyObject>)
pub fn contentsRect(&self) -> CGRect
Sourcepub fn setContentsRect(&self, contents_rect: CGRect)
pub fn setContentsRect(&self, contents_rect: CGRect)
Setter for contentsRect.
pub fn contentsGravity(&self) -> Retained<NSString>
Sourcepub fn setContentsGravity(&self, contents_gravity: &NSString)
pub fn setContentsGravity(&self, contents_gravity: &NSString)
Setter for contentsGravity.
This is copied when set.
pub fn contentsScale(&self) -> f64
Sourcepub fn setContentsScale(&self, contents_scale: f64)
pub fn setContentsScale(&self, contents_scale: f64)
Setter for contentsScale.
pub fn contentsCenter(&self) -> CGRect
Sourcepub fn setContentsCenter(&self, contents_center: CGRect)
pub fn setContentsCenter(&self, contents_center: CGRect)
Setter for contentsCenter.
pub fn contentsFormat(&self) -> Retained<NSString>
Sourcepub fn setContentsFormat(&self, contents_format: &NSString)
pub fn setContentsFormat(&self, contents_format: &NSString)
Setter for contentsFormat.
This is copied when set.
pub fn wantsExtendedDynamicRangeContent(&self) -> bool
Sourcepub fn setWantsExtendedDynamicRangeContent(
&self,
wants_extended_dynamic_range_content: bool,
)
👎Deprecated: Use preferredDynamicRange instead
pub fn setWantsExtendedDynamicRangeContent( &self, wants_extended_dynamic_range_content: bool, )
Setter for wantsExtendedDynamicRangeContent.
pub fn toneMapMode(&self) -> Retained<NSString>
Sourcepub fn setToneMapMode(&self, tone_map_mode: &NSString)
pub fn setToneMapMode(&self, tone_map_mode: &NSString)
Setter for toneMapMode.
This is copied when set.
pub fn preferredDynamicRange(&self) -> Retained<NSString>
Sourcepub fn setPreferredDynamicRange(&self, preferred_dynamic_range: &NSString)
pub fn setPreferredDynamicRange(&self, preferred_dynamic_range: &NSString)
Setter for preferredDynamicRange.
This is copied when set.
pub fn contentsHeadroom(&self) -> f64
Sourcepub fn setContentsHeadroom(&self, contents_headroom: f64)
pub fn setContentsHeadroom(&self, contents_headroom: f64)
Setter for contentsHeadroom.
pub fn wantsDynamicContentScaling(&self) -> bool
Sourcepub fn setWantsDynamicContentScaling(&self, wants_dynamic_content_scaling: bool)
pub fn setWantsDynamicContentScaling(&self, wants_dynamic_content_scaling: bool)
Setter for wantsDynamicContentScaling.
pub fn minificationFilter(&self) -> Retained<NSString>
Sourcepub fn setMinificationFilter(&self, minification_filter: &NSString)
pub fn setMinificationFilter(&self, minification_filter: &NSString)
Setter for minificationFilter.
This is copied when set.
pub fn magnificationFilter(&self) -> Retained<NSString>
Sourcepub fn setMagnificationFilter(&self, magnification_filter: &NSString)
pub fn setMagnificationFilter(&self, magnification_filter: &NSString)
Setter for magnificationFilter.
This is copied when set.
pub fn minificationFilterBias(&self) -> f32
Sourcepub fn setMinificationFilterBias(&self, minification_filter_bias: f32)
pub fn setMinificationFilterBias(&self, minification_filter_bias: f32)
Setter for minificationFilterBias.
pub fn isOpaque(&self) -> bool
pub fn display(&self)
pub fn setNeedsDisplay(&self)
pub fn setNeedsDisplayInRect(&self, r: CGRect)
pub fn needsDisplay(&self) -> bool
pub fn displayIfNeeded(&self)
pub fn needsDisplayOnBoundsChange(&self) -> bool
Sourcepub fn setNeedsDisplayOnBoundsChange(
&self,
needs_display_on_bounds_change: bool,
)
pub fn setNeedsDisplayOnBoundsChange( &self, needs_display_on_bounds_change: bool, )
Setter for needsDisplayOnBoundsChange.
pub fn drawsAsynchronously(&self) -> bool
Sourcepub fn setDrawsAsynchronously(&self, draws_asynchronously: bool)
pub fn setDrawsAsynchronously(&self, draws_asynchronously: bool)
Setter for drawsAsynchronously.
pub fn edgeAntialiasingMask(&self) -> CAEdgeAntialiasingMask
Sourcepub fn setEdgeAntialiasingMask(
&self,
edge_antialiasing_mask: CAEdgeAntialiasingMask,
)
pub fn setEdgeAntialiasingMask( &self, edge_antialiasing_mask: CAEdgeAntialiasingMask, )
Setter for edgeAntialiasingMask.
pub fn allowsEdgeAntialiasing(&self) -> bool
Sourcepub fn setAllowsEdgeAntialiasing(&self, allows_edge_antialiasing: bool)
pub fn setAllowsEdgeAntialiasing(&self, allows_edge_antialiasing: bool)
Setter for allowsEdgeAntialiasing.
pub fn cornerRadius(&self) -> f64
Sourcepub fn setCornerRadius(&self, corner_radius: f64)
pub fn setCornerRadius(&self, corner_radius: f64)
Setter for cornerRadius.
pub fn maskedCorners(&self) -> CACornerMask
Sourcepub fn setMaskedCorners(&self, masked_corners: CACornerMask)
pub fn setMaskedCorners(&self, masked_corners: CACornerMask)
Setter for maskedCorners.
pub fn cornerCurve(&self) -> Retained<NSString>
Sourcepub fn setCornerCurve(&self, corner_curve: &NSString)
pub fn setCornerCurve(&self, corner_curve: &NSString)
Setter for cornerCurve.
This is copied when set.
pub fn borderWidth(&self) -> f64
Sourcepub fn setBorderWidth(&self, border_width: f64)
pub fn setBorderWidth(&self, border_width: f64)
Setter for borderWidth.
pub fn opacity(&self) -> f32
Sourcepub fn setOpacity(&self, opacity: f32)
pub fn setOpacity(&self, opacity: f32)
Setter for opacity.
pub fn allowsGroupOpacity(&self) -> bool
Sourcepub fn setAllowsGroupOpacity(&self, allows_group_opacity: bool)
pub fn setAllowsGroupOpacity(&self, allows_group_opacity: bool)
Setter for allowsGroupOpacity.
pub fn compositingFilter(&self) -> Option<Retained<AnyObject>>
Sourcepub unsafe fn setCompositingFilter(
&self,
compositing_filter: Option<&AnyObject>,
)
pub unsafe fn setCompositingFilter( &self, compositing_filter: Option<&AnyObject>, )
pub fn filters(&self) -> Option<Retained<NSArray>>
Sourcepub unsafe fn setFilters(&self, filters: Option<&NSArray>)
pub unsafe fn setFilters(&self, filters: Option<&NSArray>)
pub fn backgroundFilters(&self) -> Option<Retained<NSArray>>
Sourcepub unsafe fn setBackgroundFilters(&self, background_filters: Option<&NSArray>)
pub unsafe fn setBackgroundFilters(&self, background_filters: Option<&NSArray>)
Setter for backgroundFilters.
This is copied when set.
§Safety
background_filters generic should be of the correct type.
pub fn shouldRasterize(&self) -> bool
Sourcepub fn setShouldRasterize(&self, should_rasterize: bool)
pub fn setShouldRasterize(&self, should_rasterize: bool)
Setter for shouldRasterize.
pub fn rasterizationScale(&self) -> f64
Sourcepub fn setRasterizationScale(&self, rasterization_scale: f64)
pub fn setRasterizationScale(&self, rasterization_scale: f64)
Setter for rasterizationScale.
pub fn shadowOpacity(&self) -> f32
Sourcepub fn setShadowOpacity(&self, shadow_opacity: f32)
pub fn setShadowOpacity(&self, shadow_opacity: f32)
Setter for shadowOpacity.
pub fn shadowOffset(&self) -> CGSize
Sourcepub fn setShadowOffset(&self, shadow_offset: CGSize)
pub fn setShadowOffset(&self, shadow_offset: CGSize)
Setter for shadowOffset.
pub fn shadowRadius(&self) -> f64
Sourcepub fn setShadowRadius(&self, shadow_radius: f64)
pub fn setShadowRadius(&self, shadow_radius: f64)
Setter for shadowRadius.
Sourcepub fn autoresizingMask(&self) -> CAAutoresizingMask
pub fn autoresizingMask(&self) -> CAAutoresizingMask
Layout methods. *
Sourcepub fn setAutoresizingMask(&self, autoresizing_mask: CAAutoresizingMask)
pub fn setAutoresizingMask(&self, autoresizing_mask: CAAutoresizingMask)
Setter for autoresizingMask.
pub fn layoutManager( &self, ) -> Option<Retained<ProtocolObject<dyn CALayoutManager>>>
Sourcepub fn setLayoutManager(
&self,
layout_manager: Option<&ProtocolObject<dyn CALayoutManager>>,
)
pub fn setLayoutManager( &self, layout_manager: Option<&ProtocolObject<dyn CALayoutManager>>, )
Setter for layoutManager.
pub fn preferredFrameSize(&self) -> CGSize
pub fn setNeedsLayout(&self)
pub fn needsLayout(&self) -> bool
pub fn layoutIfNeeded(&self)
pub fn layoutSublayers(&self)
pub fn resizeSublayersWithOldSize(&self, size: CGSize)
pub fn resizeWithOldSuperlayerSize(&self, size: CGSize)
pub fn actionForKey( &self, event: &NSString, ) -> Option<Retained<ProtocolObject<dyn CAAction>>>
pub fn actions( &self, ) -> Option<Retained<NSDictionary<NSString, ProtocolObject<dyn CAAction>>>>
Sourcepub fn setActions(
&self,
actions: Option<&NSDictionary<NSString, ProtocolObject<dyn CAAction>>>,
)
pub fn setActions( &self, actions: Option<&NSDictionary<NSString, ProtocolObject<dyn CAAction>>>, )
Sourcepub fn addAnimation_forKey(&self, anim: &CAAnimation, key: Option<&NSString>)
pub fn addAnimation_forKey(&self, anim: &CAAnimation, key: Option<&NSString>)
Animation methods. *
pub fn removeAllAnimations(&self)
pub fn removeAnimationForKey(&self, key: &NSString)
pub fn animationKeys(&self) -> Option<Retained<NSArray<NSString>>>
pub unsafe fn animationForKey( &self, key: &NSString, ) -> Option<Retained<CAAnimation>>
pub fn delegate(&self) -> Option<Retained<ProtocolObject<dyn CALayerDelegate>>>
Sourcepub fn setDelegate(
&self,
delegate: Option<&ProtocolObject<dyn CALayerDelegate>>,
)
pub fn setDelegate( &self, delegate: Option<&ProtocolObject<dyn CALayerDelegate>>, )
Setter for delegate.
This is a weak property.
pub fn style(&self) -> Option<Retained<NSDictionary>>
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<CAOpenGLLayer> for SCNLayer
impl AsRef<CAOpenGLLayer> for SCNLayer
Source§fn as_ref(&self) -> &CAOpenGLLayer
fn as_ref(&self) -> &CAOpenGLLayer
Source§impl Borrow<CAOpenGLLayer> for SCNLayer
impl Borrow<CAOpenGLLayer> for SCNLayer
Source§fn borrow(&self) -> &CAOpenGLLayer
fn borrow(&self) -> &CAOpenGLLayer
Source§impl CAMediaTiming for SCNLayer
impl CAMediaTiming for SCNLayer
fn beginTime(&self) -> f64
fn duration(&self) -> f64
fn speed(&self) -> f32
fn timeOffset(&self) -> f64
Source§fn setTimeOffset(&self, time_offset: f64)
fn setTimeOffset(&self, time_offset: f64)
timeOffset.fn repeatCount(&self) -> f32
Source§fn setRepeatCount(&self, repeat_count: f32)
fn setRepeatCount(&self, repeat_count: f32)
repeatCount.fn repeatDuration(&self) -> f64
Source§fn setRepeatDuration(&self, repeat_duration: f64)
fn setRepeatDuration(&self, repeat_duration: f64)
repeatDuration.fn autoreverses(&self) -> bool
Source§fn setAutoreverses(&self, autoreverses: bool)
fn setAutoreverses(&self, autoreverses: bool)
autoreverses.fn fillMode(&self) -> Retained<NSString>
Source§impl ClassType for SCNLayer
impl ClassType for SCNLayer
Source§const NAME: &'static str = "SCNLayer"
const NAME: &'static str = "SCNLayer"
Source§type Super = CAOpenGLLayer
type Super = CAOpenGLLayer
Source§type ThreadKind = <<SCNLayer as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNLayer as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for SCNLayer
impl NSObjectProtocol for SCNLayer
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl NSSecureCoding for SCNLayer
impl NSSecureCoding for SCNLayer
Source§impl RefEncode for SCNLayer
impl RefEncode for SCNLayer
Source§const ENCODING_REF: Encoding = <CAOpenGLLayer as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <CAOpenGLLayer as ::objc2::RefEncode>::ENCODING_REF
Source§impl SCNSceneRenderer for SCNLayer
impl SCNSceneRenderer for SCNLayer
Source§unsafe fn scene(&self) -> Option<Retained<SCNScene>>
unsafe fn scene(&self) -> Option<Retained<SCNScene>>
SCNSceneRenderer and SCNScene only.Source§unsafe fn setScene(&self, scene: Option<&SCNScene>)
unsafe fn setScene(&self, scene: Option<&SCNScene>)
SCNSceneRenderer and SCNScene only.scene.Source§unsafe fn sceneTime(&self) -> NSTimeInterval
unsafe fn sceneTime(&self) -> NSTimeInterval
SCNSceneRenderer only.Source§unsafe fn setSceneTime(&self, scene_time: NSTimeInterval)
unsafe fn setSceneTime(&self, scene_time: NSTimeInterval)
SCNSceneRenderer only.sceneTime.Source§unsafe fn delegate(
&self,
) -> Option<Retained<ProtocolObject<dyn SCNSceneRendererDelegate>>>
unsafe fn delegate( &self, ) -> Option<Retained<ProtocolObject<dyn SCNSceneRendererDelegate>>>
SCNSceneRenderer only.Source§unsafe fn setDelegate(
&self,
delegate: Option<&ProtocolObject<dyn SCNSceneRendererDelegate>>,
)
unsafe fn setDelegate( &self, delegate: Option<&ProtocolObject<dyn SCNSceneRendererDelegate>>, )
SCNSceneRenderer only.Source§unsafe fn hitTest_options(
&self,
point: CGPoint,
options: Option<&NSDictionary<SCNHitTestOption, AnyObject>>,
) -> Retained<NSArray<SCNHitTestResult>>
unsafe fn hitTest_options( &self, point: CGPoint, options: Option<&NSDictionary<SCNHitTestOption, AnyObject>>, ) -> Retained<NSArray<SCNHitTestResult>>
SCNSceneRenderer and SCNHitTest and objc2-core-foundation only.Source§unsafe fn isNodeInsideFrustum_withPointOfView(
&self,
node: &SCNNode,
point_of_view: &SCNNode,
) -> bool
unsafe fn isNodeInsideFrustum_withPointOfView( &self, node: &SCNNode, point_of_view: &SCNNode, ) -> bool
SCNSceneRenderer and SCNNode only.Source§unsafe fn nodesInsideFrustumWithPointOfView(
&self,
point_of_view: &SCNNode,
) -> Retained<NSArray<SCNNode>>
unsafe fn nodesInsideFrustumWithPointOfView( &self, point_of_view: &SCNNode, ) -> Retained<NSArray<SCNNode>>
SCNSceneRenderer and SCNNode only.Source§unsafe fn projectPoint(&self, point: SCNVector3) -> SCNVector3
unsafe fn projectPoint(&self, point: SCNVector3) -> SCNVector3
SCNSceneRenderer and SceneKitTypes and objc2-core-foundation only.Source§unsafe fn unprojectPoint(&self, point: SCNVector3) -> SCNVector3
unsafe fn unprojectPoint(&self, point: SCNVector3) -> SCNVector3
SCNSceneRenderer and SceneKitTypes and objc2-core-foundation only.Source§unsafe fn isPlaying(&self) -> bool
unsafe fn isPlaying(&self) -> bool
SCNSceneRenderer only.Source§unsafe fn setPlaying(&self, playing: bool)
unsafe fn setPlaying(&self, playing: bool)
SCNSceneRenderer only.isPlaying.Source§unsafe fn loops(&self) -> bool
unsafe fn loops(&self) -> bool
SCNSceneRenderer only.Source§unsafe fn setLoops(&self, loops: bool)
unsafe fn setLoops(&self, loops: bool)
SCNSceneRenderer only.loops.Source§unsafe fn pointOfView(&self) -> Option<Retained<SCNNode>>
unsafe fn pointOfView(&self) -> Option<Retained<SCNNode>>
SCNSceneRenderer and SCNNode only.Source§unsafe fn setPointOfView(&self, point_of_view: Option<&SCNNode>)
unsafe fn setPointOfView(&self, point_of_view: Option<&SCNNode>)
SCNSceneRenderer and SCNNode only.pointOfView.Source§unsafe fn autoenablesDefaultLighting(&self) -> bool
unsafe fn autoenablesDefaultLighting(&self) -> bool
SCNSceneRenderer only.Source§unsafe fn setAutoenablesDefaultLighting(
&self,
autoenables_default_lighting: bool,
)
unsafe fn setAutoenablesDefaultLighting( &self, autoenables_default_lighting: bool, )
SCNSceneRenderer only.autoenablesDefaultLighting.Source§unsafe fn isJitteringEnabled(&self) -> bool
unsafe fn isJitteringEnabled(&self) -> bool
SCNSceneRenderer only.Source§unsafe fn setJitteringEnabled(&self, jittering_enabled: bool)
unsafe fn setJitteringEnabled(&self, jittering_enabled: bool)
SCNSceneRenderer only.isJitteringEnabled.Source§unsafe fn isTemporalAntialiasingEnabled(&self) -> bool
unsafe fn isTemporalAntialiasingEnabled(&self) -> bool
SCNSceneRenderer only.Source§unsafe fn setTemporalAntialiasingEnabled(
&self,
temporal_antialiasing_enabled: bool,
)
unsafe fn setTemporalAntialiasingEnabled( &self, temporal_antialiasing_enabled: bool, )
SCNSceneRenderer only.isTemporalAntialiasingEnabled.Source§unsafe fn prepareObject_shouldAbortBlock(
&self,
object: &AnyObject,
block: Option<&DynBlock<dyn Fn() -> Bool + '_>>,
) -> bool
unsafe fn prepareObject_shouldAbortBlock( &self, object: &AnyObject, block: Option<&DynBlock<dyn Fn() -> Bool + '_>>, ) -> bool
SCNSceneRenderer and block2 only.Source§unsafe fn prepareObjects_withCompletionHandler(
&self,
objects: &NSArray,
completion_handler: Option<&DynBlock<dyn Fn(Bool)>>,
)
unsafe fn prepareObjects_withCompletionHandler( &self, objects: &NSArray, completion_handler: Option<&DynBlock<dyn Fn(Bool)>>, )
SCNSceneRenderer and block2 only.Source§unsafe fn showsStatistics(&self) -> bool
unsafe fn showsStatistics(&self) -> bool
SCNSceneRenderer only.Source§unsafe fn setShowsStatistics(&self, shows_statistics: bool)
unsafe fn setShowsStatistics(&self, shows_statistics: bool)
SCNSceneRenderer only.showsStatistics.Source§unsafe fn debugOptions(&self) -> SCNDebugOptions
unsafe fn debugOptions(&self) -> SCNDebugOptions
SCNSceneRenderer only.Source§unsafe fn setDebugOptions(&self, debug_options: SCNDebugOptions)
unsafe fn setDebugOptions(&self, debug_options: SCNDebugOptions)
SCNSceneRenderer only.debugOptions.Source§unsafe fn renderingAPI(&self) -> SCNRenderingAPI
unsafe fn renderingAPI(&self) -> SCNRenderingAPI
SCNSceneRenderer only.Source§unsafe fn workingColorSpace(&self) -> Retained<CGColorSpace>
unsafe fn workingColorSpace(&self) -> Retained<CGColorSpace>
SCNSceneRenderer and objc2-core-graphics only.Source§unsafe fn context(&self) -> *mut c_void
unsafe fn context(&self) -> *mut c_void
SCNSceneRenderer only.Source§unsafe fn currentRenderCommandEncoder(
&self,
) -> Option<Retained<ProtocolObject<dyn MTLRenderCommandEncoder>>>
unsafe fn currentRenderCommandEncoder( &self, ) -> Option<Retained<ProtocolObject<dyn MTLRenderCommandEncoder>>>
SCNSceneRenderer and crate feature objc2-metal and non-watchOS only.Source§unsafe fn currentRenderPassDescriptor(
&self,
) -> Retained<MTLRenderPassDescriptor>
unsafe fn currentRenderPassDescriptor( &self, ) -> Retained<MTLRenderPassDescriptor>
SCNSceneRenderer and crate feature objc2-metal and non-watchOS only.Source§unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn MTLDevice>>>
unsafe fn device(&self) -> Option<Retained<ProtocolObject<dyn MTLDevice>>>
SCNSceneRenderer and crate feature objc2-metal and non-watchOS only.Source§unsafe fn colorPixelFormat(&self) -> MTLPixelFormat
unsafe fn colorPixelFormat(&self) -> MTLPixelFormat
SCNSceneRenderer and crate feature objc2-metal and non-watchOS only.Source§unsafe fn depthPixelFormat(&self) -> MTLPixelFormat
unsafe fn depthPixelFormat(&self) -> MTLPixelFormat
SCNSceneRenderer and crate feature objc2-metal and non-watchOS only.Source§unsafe fn stencilPixelFormat(&self) -> MTLPixelFormat
unsafe fn stencilPixelFormat(&self) -> MTLPixelFormat
SCNSceneRenderer and crate feature objc2-metal and non-watchOS only.Source§unsafe fn commandQueue(
&self,
) -> Option<Retained<ProtocolObject<dyn MTLCommandQueue>>>
unsafe fn commandQueue( &self, ) -> Option<Retained<ProtocolObject<dyn MTLCommandQueue>>>
SCNSceneRenderer and crate feature objc2-metal and non-watchOS only.Source§unsafe fn audioEngine(&self) -> Retained<AVAudioEngine>
unsafe fn audioEngine(&self) -> Retained<AVAudioEngine>
SCNSceneRenderer and objc2-avf-audio only.Source§unsafe fn audioEnvironmentNode(&self) -> Retained<AVAudioEnvironmentNode>
unsafe fn audioEnvironmentNode(&self) -> Retained<AVAudioEnvironmentNode>
SCNSceneRenderer and objc2-avf-audio only.Source§unsafe fn audioListener(&self) -> Option<Retained<SCNNode>>
unsafe fn audioListener(&self) -> Option<Retained<SCNNode>>
SCNSceneRenderer and SCNNode only.Source§unsafe fn setAudioListener(&self, audio_listener: Option<&SCNNode>)
unsafe fn setAudioListener(&self, audio_listener: Option<&SCNNode>)
SCNSceneRenderer and SCNNode only.audioListener.Source§unsafe fn currentViewport(&self) -> CGRect
unsafe fn currentViewport(&self) -> CGRect
SCNSceneRenderer and objc2-core-foundation only.Source§unsafe fn currentTime(&self) -> NSTimeInterval
unsafe fn currentTime(&self) -> NSTimeInterval
SCNSceneRenderer only.Source§unsafe fn setCurrentTime(&self, current_time: NSTimeInterval)
unsafe fn setCurrentTime(&self, current_time: NSTimeInterval)
SCNSceneRenderer only.currentTime.Source§unsafe fn usesReverseZ(&self) -> bool
unsafe fn usesReverseZ(&self) -> bool
SCNSceneRenderer only.Source§unsafe fn setUsesReverseZ(&self, uses_reverse_z: bool)
unsafe fn setUsesReverseZ(&self, uses_reverse_z: bool)
SCNSceneRenderer only.usesReverseZ.Source§impl SCNTechniqueSupport for SCNLayer
impl SCNTechniqueSupport for SCNLayer
Source§unsafe fn technique(&self) -> Option<Retained<SCNTechnique>>
unsafe fn technique(&self) -> Option<Retained<SCNTechnique>>
SCNTechnique only.Source§unsafe fn setTechnique(&self, technique: Option<&SCNTechnique>)
unsafe fn setTechnique(&self, technique: Option<&SCNTechnique>)
SCNTechnique only.