pub struct SCNCameraController { /* private fields */ }SCNCameraController only.Expand description
Implementations§
Source§impl SCNCameraController
impl SCNCameraController
Sourcepub unsafe fn delegate(
&self,
) -> Option<Retained<ProtocolObject<dyn SCNCameraControllerDelegate>>>
pub unsafe fn delegate( &self, ) -> Option<Retained<ProtocolObject<dyn SCNCameraControllerDelegate>>>
§Safety
This is not retained internally, you must ensure the object is still alive.
Sourcepub unsafe fn setDelegate(
&self,
delegate: Option<&ProtocolObject<dyn SCNCameraControllerDelegate>>,
)
pub unsafe fn setDelegate( &self, delegate: Option<&ProtocolObject<dyn SCNCameraControllerDelegate>>, )
pub unsafe fn pointOfView(&self) -> Option<Retained<SCNNode>>
SCNNode only.Sourcepub unsafe fn setPointOfView(&self, point_of_view: Option<&SCNNode>)
Available on crate feature SCNNode only.
pub unsafe fn setPointOfView(&self, point_of_view: Option<&SCNNode>)
SCNNode only.Setter for pointOfView.
pub unsafe fn interactionMode(&self) -> SCNInteractionMode
Sourcepub unsafe fn setInteractionMode(&self, interaction_mode: SCNInteractionMode)
pub unsafe fn setInteractionMode(&self, interaction_mode: SCNInteractionMode)
Setter for interactionMode.
pub unsafe fn target(&self) -> SCNVector3
SceneKitTypes and objc2-core-foundation only.Sourcepub unsafe fn setTarget(&self, target: SCNVector3)
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn setTarget(&self, target: SCNVector3)
SceneKitTypes and objc2-core-foundation only.Setter for target.
pub unsafe fn automaticTarget(&self) -> bool
Sourcepub unsafe fn setAutomaticTarget(&self, automatic_target: bool)
pub unsafe fn setAutomaticTarget(&self, automatic_target: bool)
Setter for automaticTarget.
pub unsafe fn worldUp(&self) -> SCNVector3
SceneKitTypes and objc2-core-foundation only.Sourcepub unsafe fn setWorldUp(&self, world_up: SCNVector3)
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn setWorldUp(&self, world_up: SCNVector3)
SceneKitTypes and objc2-core-foundation only.Setter for worldUp.
pub unsafe fn inertiaEnabled(&self) -> bool
Sourcepub unsafe fn setInertiaEnabled(&self, inertia_enabled: bool)
pub unsafe fn setInertiaEnabled(&self, inertia_enabled: bool)
Setter for inertiaEnabled.
pub unsafe fn inertiaFriction(&self) -> c_float
Sourcepub unsafe fn setInertiaFriction(&self, inertia_friction: c_float)
pub unsafe fn setInertiaFriction(&self, inertia_friction: c_float)
Setter for inertiaFriction.
pub unsafe fn isInertiaRunning(&self) -> bool
pub unsafe fn minimumVerticalAngle(&self) -> c_float
Sourcepub unsafe fn setMinimumVerticalAngle(&self, minimum_vertical_angle: c_float)
pub unsafe fn setMinimumVerticalAngle(&self, minimum_vertical_angle: c_float)
Setter for minimumVerticalAngle.
pub unsafe fn maximumVerticalAngle(&self) -> c_float
Sourcepub unsafe fn setMaximumVerticalAngle(&self, maximum_vertical_angle: c_float)
pub unsafe fn setMaximumVerticalAngle(&self, maximum_vertical_angle: c_float)
Setter for maximumVerticalAngle.
pub unsafe fn minimumHorizontalAngle(&self) -> c_float
Sourcepub unsafe fn setMinimumHorizontalAngle(
&self,
minimum_horizontal_angle: c_float,
)
pub unsafe fn setMinimumHorizontalAngle( &self, minimum_horizontal_angle: c_float, )
Setter for minimumHorizontalAngle.
pub unsafe fn maximumHorizontalAngle(&self) -> c_float
Sourcepub unsafe fn setMaximumHorizontalAngle(
&self,
maximum_horizontal_angle: c_float,
)
pub unsafe fn setMaximumHorizontalAngle( &self, maximum_horizontal_angle: c_float, )
Setter for maximumHorizontalAngle.
pub unsafe fn translateInCameraSpaceByX_Y_Z( &self, delta_x: c_float, delta_y: c_float, delta_z: c_float, )
pub unsafe fn frameNodes(&self, nodes: &NSArray<SCNNode>)
SCNNode only.pub unsafe fn rotateByX_Y(&self, delta_x: c_float, delta_y: c_float)
pub unsafe fn rollBy_aroundScreenPoint_viewport( &self, delta: c_float, point: CGPoint, viewport: CGSize, )
objc2-core-foundation only.pub unsafe fn dollyBy_onScreenPoint_viewport( &self, delta: c_float, point: CGPoint, viewport: CGSize, )
objc2-core-foundation only.pub unsafe fn rollAroundTarget(&self, delta: c_float)
pub unsafe fn dollyToTarget(&self, delta: c_float)
pub unsafe fn clearRoll(&self)
pub unsafe fn stopInertia(&self)
pub unsafe fn beginInteraction_withViewport( &self, location: CGPoint, viewport: CGSize, )
objc2-core-foundation only.pub unsafe fn continueInteraction_withViewport_sensitivity( &self, location: CGPoint, viewport: CGSize, sensitivity: CGFloat, )
objc2-core-foundation only.pub unsafe fn endInteraction_withViewport_velocity( &self, location: CGPoint, viewport: CGSize, velocity: CGPoint, )
objc2-core-foundation only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNCameraController
impl AsRef<AnyObject> for SCNCameraController
Source§impl AsRef<NSObject> for SCNCameraController
impl AsRef<NSObject> for SCNCameraController
Source§impl Borrow<AnyObject> for SCNCameraController
impl Borrow<AnyObject> for SCNCameraController
Source§impl Borrow<NSObject> for SCNCameraController
impl Borrow<NSObject> for SCNCameraController
Source§impl ClassType for SCNCameraController
impl ClassType for SCNCameraController
Source§const NAME: &'static str = "SCNCameraController"
const NAME: &'static str = "SCNCameraController"
Source§type ThreadKind = <<SCNCameraController as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNCameraController as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for SCNCameraController
impl Debug for SCNCameraController
Source§impl Deref for SCNCameraController
impl Deref for SCNCameraController
Source§impl Hash for SCNCameraController
impl Hash for SCNCameraController
Source§impl Message for SCNCameraController
impl Message for SCNCameraController
Source§impl NSObjectProtocol for SCNCameraController
impl NSObjectProtocol for SCNCameraController
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref