pub struct SCNAnimationPlayer { /* private fields */ }SCNAnimation only.Expand description
SCNAnimationPlayer let you control when and how to play and blend an animation
See also Apple’s documentation
Implementations§
Source§impl SCNAnimationPlayer
impl SCNAnimationPlayer
Sourcepub unsafe fn animationPlayerWithAnimation(
animation: &SCNAnimation,
) -> Retained<SCNAnimationPlayer>
pub unsafe fn animationPlayerWithAnimation( animation: &SCNAnimation, ) -> Retained<SCNAnimationPlayer>
Initialize an animation player with an animation
Parameter animation: The animation to play
Sourcepub unsafe fn animation(&self) -> Retained<SCNAnimation>
pub unsafe fn animation(&self) -> Retained<SCNAnimation>
The played animation
Sourcepub unsafe fn speed(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn speed(&self) -> CGFloat
objc2-core-foundation only.The speed to play the animation at. Defaults to 1.0. Animatable
Sourcepub unsafe fn setSpeed(&self, speed: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setSpeed(&self, speed: CGFloat)
objc2-core-foundation only.Setter for speed.
Sourcepub unsafe fn blendFactor(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn blendFactor(&self) -> CGFloat
objc2-core-foundation only.Controls the influence of the played animation. When set to 1 the animation is applied without any blending. When set to less than 1, the animation value is blent with the current presentation value of the animated property. Defaults to 1.0. Animatable.
Sourcepub unsafe fn setBlendFactor(&self, blend_factor: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setBlendFactor(&self, blend_factor: CGFloat)
objc2-core-foundation only.Setter for blendFactor.
Sourcepub unsafe fn play(&self)
pub unsafe fn play(&self)
Set paused to NO and restart playing from the beginning of the animation.
Sourcepub unsafe fn stopWithBlendOutDuration(&self, duration: NSTimeInterval)
pub unsafe fn stopWithBlendOutDuration(&self, duration: NSTimeInterval)
Stop the animation and smoothly blend out the animation over the specified duration.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNAnimationPlayer
impl AsRef<AnyObject> for SCNAnimationPlayer
Source§impl AsRef<NSObject> for SCNAnimationPlayer
impl AsRef<NSObject> for SCNAnimationPlayer
Source§impl AsRef<SCNAnimationPlayer> for SCNAnimationPlayer
impl AsRef<SCNAnimationPlayer> for SCNAnimationPlayer
Source§impl Borrow<AnyObject> for SCNAnimationPlayer
impl Borrow<AnyObject> for SCNAnimationPlayer
Source§impl Borrow<NSObject> for SCNAnimationPlayer
impl Borrow<NSObject> for SCNAnimationPlayer
Source§impl ClassType for SCNAnimationPlayer
impl ClassType for SCNAnimationPlayer
Source§const NAME: &'static str = "SCNAnimationPlayer"
const NAME: &'static str = "SCNAnimationPlayer"
Source§type ThreadKind = <<SCNAnimationPlayer as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNAnimationPlayer as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SCNAnimationPlayer
impl CopyingHelper for SCNAnimationPlayer
Source§type Result = SCNAnimationPlayer
type Result = SCNAnimationPlayer
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for SCNAnimationPlayer
impl Debug for SCNAnimationPlayer
Source§impl Deref for SCNAnimationPlayer
impl Deref for SCNAnimationPlayer
Source§impl Hash for SCNAnimationPlayer
impl Hash for SCNAnimationPlayer
Source§impl Message for SCNAnimationPlayer
impl Message for SCNAnimationPlayer
Source§impl NSCoding for SCNAnimationPlayer
impl NSCoding for SCNAnimationPlayer
Source§impl NSCopying for SCNAnimationPlayer
impl NSCopying for SCNAnimationPlayer
Source§impl NSObjectProtocol for SCNAnimationPlayer
impl NSObjectProtocol for SCNAnimationPlayer
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl NSSecureCoding for SCNAnimationPlayer
impl NSSecureCoding for SCNAnimationPlayer
Source§impl PartialEq for SCNAnimationPlayer
impl PartialEq for SCNAnimationPlayer
Source§impl RefEncode for SCNAnimationPlayer
impl RefEncode for SCNAnimationPlayer
Source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
Source§impl SCNAnimatable for SCNAnimationPlayer
impl SCNAnimatable for SCNAnimationPlayer
Source§unsafe fn addAnimation_forKey(
&self,
animation: &ProtocolObject<dyn SCNAnimationProtocol>,
key: Option<&NSString>,
)
unsafe fn addAnimation_forKey( &self, animation: &ProtocolObject<dyn SCNAnimationProtocol>, key: Option<&NSString>, )
Source§unsafe fn addAnimationPlayer_forKey(
&self,
player: &SCNAnimationPlayer,
key: Option<&NSString>,
)
unsafe fn addAnimationPlayer_forKey( &self, player: &SCNAnimationPlayer, key: Option<&NSString>, )
Source§unsafe fn removeAllAnimations(&self)
unsafe fn removeAllAnimations(&self)
Source§unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
objc2-core-foundation only.Source§unsafe fn removeAnimationForKey(&self, key: &NSString)
unsafe fn removeAnimationForKey(&self, key: &NSString)
Source§unsafe fn removeAnimationForKey_blendOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_blendOutDuration( &self, key: &NSString, duration: CGFloat, )
objc2-core-foundation only.Source§unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
Source§unsafe fn animationPlayerForKey(
&self,
key: &NSString,
) -> Option<Retained<SCNAnimationPlayer>>
unsafe fn animationPlayerForKey( &self, key: &NSString, ) -> Option<Retained<SCNAnimationPlayer>>
Source§unsafe fn removeAnimationForKey_fadeOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_fadeOutDuration( &self, key: &NSString, duration: CGFloat, )
objc2-core-foundation only.Source§unsafe fn animationForKey(
&self,
key: &NSString,
) -> Option<Retained<CAAnimation>>
unsafe fn animationForKey( &self, key: &NSString, ) -> Option<Retained<CAAnimation>>
objc2-quartz-core and non-watchOS only.