pub struct SCNAction { /* private fields */ }SCNAction only.Expand description
Implementations§
Source§impl SCNAction
impl SCNAction
Sourcepub unsafe fn duration(&self) -> NSTimeInterval
pub unsafe fn duration(&self) -> NSTimeInterval
This is the expected duration of an action’s animation. The actual time an action takes to complete is modified by the speed property of the action.
Sourcepub unsafe fn setDuration(&self, duration: NSTimeInterval)
pub unsafe fn setDuration(&self, duration: NSTimeInterval)
Setter for duration.
Sourcepub unsafe fn timingMode(&self) -> SCNActionTimingMode
Available on crate feature SceneKitTypes only.
pub unsafe fn timingMode(&self) -> SCNActionTimingMode
SceneKitTypes only.The timing mode used to execute an action.
Sourcepub unsafe fn setTimingMode(&self, timing_mode: SCNActionTimingMode)
Available on crate feature SceneKitTypes only.
pub unsafe fn setTimingMode(&self, timing_mode: SCNActionTimingMode)
SceneKitTypes only.Setter for timingMode.
Sourcepub unsafe fn timingFunction(&self) -> SCNActionTimingFunction
Available on crate feature block2 only.
pub unsafe fn timingFunction(&self) -> SCNActionTimingFunction
block2 only.When set, prodives a custom timing via a block. Applies after the ‘timingMode’ property is taken into account, defaults to nil
See: SCNActionTimingFunction
Sourcepub unsafe fn setTimingFunction(&self, timing_function: SCNActionTimingFunction)
Available on crate feature block2 only.
pub unsafe fn setTimingFunction(&self, timing_function: SCNActionTimingFunction)
block2 only.Sourcepub unsafe fn speed(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn speed(&self) -> CGFloat
objc2-core-foundation only.A speed factor that modifies how fast an action runs. Defaults to 1.
Sourcepub unsafe fn setSpeed(&self, speed: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setSpeed(&self, speed: CGFloat)
objc2-core-foundation only.Setter for speed.
Sourcepub unsafe fn reversedAction(&self) -> Retained<SCNAction>
pub unsafe fn reversedAction(&self) -> Retained<SCNAction>
Creates an action that reverses the behavior of another action.
pub unsafe fn moveByX_y_z_duration( delta_x: CGFloat, delta_y: CGFloat, delta_z: CGFloat, duration: NSTimeInterval, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn moveBy_duration( delta: SCNVector3, duration: NSTimeInterval, ) -> Retained<SCNAction>
SceneKitTypes and objc2-core-foundation only.pub unsafe fn moveTo_duration( location: SCNVector3, duration: NSTimeInterval, ) -> Retained<SCNAction>
SceneKitTypes and objc2-core-foundation only.pub unsafe fn rotateByX_y_z_duration( x_angle: CGFloat, y_angle: CGFloat, z_angle: CGFloat, duration: NSTimeInterval, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn rotateToX_y_z_duration( x_angle: CGFloat, y_angle: CGFloat, z_angle: CGFloat, duration: NSTimeInterval, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn rotateToX_y_z_duration_shortestUnitArc( x_angle: CGFloat, y_angle: CGFloat, z_angle: CGFloat, duration: NSTimeInterval, shortest_unit_arc: bool, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn rotateByAngle_aroundAxis_duration( angle: CGFloat, axis: SCNVector3, duration: NSTimeInterval, ) -> Retained<SCNAction>
SceneKitTypes and objc2-core-foundation only.pub unsafe fn rotateToAxisAngle_duration( axis_angle: SCNVector4, duration: NSTimeInterval, ) -> Retained<SCNAction>
SceneKitTypes and objc2-core-foundation only.pub unsafe fn scaleBy_duration( scale: CGFloat, sec: NSTimeInterval, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn scaleTo_duration( scale: CGFloat, sec: NSTimeInterval, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn sequence(actions: &NSArray<SCNAction>) -> Retained<SCNAction>
pub unsafe fn group(actions: &NSArray<SCNAction>) -> Retained<SCNAction>
pub unsafe fn repeatAction_count( action: &SCNAction, count: NSUInteger, ) -> Retained<SCNAction>
pub unsafe fn repeatActionForever(action: &SCNAction) -> Retained<SCNAction>
pub unsafe fn fadeInWithDuration(sec: NSTimeInterval) -> Retained<SCNAction>
pub unsafe fn fadeOutWithDuration(sec: NSTimeInterval) -> Retained<SCNAction>
pub unsafe fn fadeOpacityBy_duration( factor: CGFloat, sec: NSTimeInterval, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn fadeOpacityTo_duration( opacity: CGFloat, sec: NSTimeInterval, ) -> Retained<SCNAction>
objc2-core-foundation only.pub unsafe fn hide() -> Retained<SCNAction>
pub unsafe fn unhide() -> Retained<SCNAction>
pub unsafe fn waitForDuration(sec: NSTimeInterval) -> Retained<SCNAction>
pub unsafe fn waitForDuration_withRange( sec: NSTimeInterval, duration_range: NSTimeInterval, ) -> Retained<SCNAction>
pub unsafe fn removeFromParentNode() -> Retained<SCNAction>
Sourcepub unsafe fn runBlock(
block: &DynBlock<dyn Fn(NonNull<SCNNode>)>,
) -> Retained<SCNAction>
Available on crate features SCNNode and block2 only.
pub unsafe fn runBlock( block: &DynBlock<dyn Fn(NonNull<SCNNode>)>, ) -> Retained<SCNAction>
SCNNode and block2 only.§Safety
block block must be sendable.
Sourcepub unsafe fn runBlock_queue(
block: &DynBlock<dyn Fn(NonNull<SCNNode>)>,
queue: &DispatchQueue,
) -> Retained<SCNAction>
Available on crate features SCNNode and block2 and dispatch2 only.
pub unsafe fn runBlock_queue( block: &DynBlock<dyn Fn(NonNull<SCNNode>)>, queue: &DispatchQueue, ) -> Retained<SCNAction>
SCNNode and block2 and dispatch2 only.§Safety
blockblock must be sendable.queuepossibly has additional threading requirements.
pub unsafe fn javaScriptActionWithScript_duration( script: &NSString, seconds: NSTimeInterval, ) -> Retained<SCNAction>
Sourcepub unsafe fn customActionWithDuration_actionBlock(
seconds: NSTimeInterval,
block: &DynBlock<dyn Fn(NonNull<SCNNode>, CGFloat)>,
) -> Retained<SCNAction>
Available on crate features SCNNode and block2 and objc2-core-foundation only.
pub unsafe fn customActionWithDuration_actionBlock( seconds: NSTimeInterval, block: &DynBlock<dyn Fn(NonNull<SCNNode>, CGFloat)>, ) -> Retained<SCNAction>
SCNNode and block2 and objc2-core-foundation only.§Safety
block block must be sendable.
Sourcepub unsafe fn playAudioSource_waitForCompletion(
source: &SCNAudioSource,
wait: bool,
) -> Retained<SCNAction>
Available on crate feature SCNAudioSource only.
pub unsafe fn playAudioSource_waitForCompletion( source: &SCNAudioSource, wait: bool, ) -> Retained<SCNAction>
SCNAudioSource only.Creates an action that plays a sound
Parameter source: The audio source to play (see SCNAudioSource.h)
Parameter wait: If YES, then the duration of this action is the same
as the length of the audio playback. If NO, the action is considered
to have completed immediately.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for SCNAction
impl ClassType for SCNAction
Source§const NAME: &'static str = "SCNAction"
const NAME: &'static str = "SCNAction"
Source§type ThreadKind = <<SCNAction as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNAction as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SCNAction
impl CopyingHelper for SCNAction
Source§impl NSCopying for SCNAction
impl NSCopying for SCNAction
Source§impl NSObjectProtocol for SCNAction
impl NSObjectProtocol for SCNAction
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref