#[repr(C)]pub struct SCNProgram { /* private fields */ }SCNShadable only.Expand description
A SCNProgram lets you specify custom shaders to use when rendering materials.
See also Apple’s documentation
Implementations§
Source§impl SCNProgram
impl SCNProgram
Sourcepub unsafe fn vertexShader(&self) -> Option<Retained<NSString>>
pub unsafe fn vertexShader(&self) -> Option<Retained<NSString>>
Determines the receiver’s vertex shader.
Sourcepub unsafe fn setVertexShader(&self, vertex_shader: Option<&NSString>)
pub unsafe fn setVertexShader(&self, vertex_shader: Option<&NSString>)
Setter for vertexShader.
Sourcepub unsafe fn fragmentShader(&self) -> Option<Retained<NSString>>
pub unsafe fn fragmentShader(&self) -> Option<Retained<NSString>>
Determines the receiver’s fragment shader.
Sourcepub unsafe fn setFragmentShader(&self, fragment_shader: Option<&NSString>)
pub unsafe fn setFragmentShader(&self, fragment_shader: Option<&NSString>)
Setter for fragmentShader.
Sourcepub unsafe fn tessellationControlShader(&self) -> Option<Retained<NSString>>
pub unsafe fn tessellationControlShader(&self) -> Option<Retained<NSString>>
Determines the receiver’s tessellation control shader. Tessellation shaders require OpenGL Core Profile.
Sourcepub unsafe fn setTessellationControlShader(
&self,
tessellation_control_shader: Option<&NSString>,
)
pub unsafe fn setTessellationControlShader( &self, tessellation_control_shader: Option<&NSString>, )
Setter for tessellationControlShader.
Sourcepub unsafe fn tessellationEvaluationShader(&self) -> Option<Retained<NSString>>
pub unsafe fn tessellationEvaluationShader(&self) -> Option<Retained<NSString>>
Determines the receiver’s tessellation evaluation shader. Tessellation shaders require OpenGL Core Profile.
Sourcepub unsafe fn setTessellationEvaluationShader(
&self,
tessellation_evaluation_shader: Option<&NSString>,
)
pub unsafe fn setTessellationEvaluationShader( &self, tessellation_evaluation_shader: Option<&NSString>, )
Setter for tessellationEvaluationShader.
Sourcepub unsafe fn geometryShader(&self) -> Option<Retained<NSString>>
pub unsafe fn geometryShader(&self) -> Option<Retained<NSString>>
Determines the receiver’s geometry shader. Geometry shaders require OpenGL Core Profile.
Sourcepub unsafe fn setGeometryShader(&self, geometry_shader: Option<&NSString>)
pub unsafe fn setGeometryShader(&self, geometry_shader: Option<&NSString>)
Setter for geometryShader.
Sourcepub unsafe fn vertexFunctionName(&self) -> Option<Retained<NSString>>
pub unsafe fn vertexFunctionName(&self) -> Option<Retained<NSString>>
Determines the receiver’s vertex function name.
The name of the vertex function (for Metal programs).
Sourcepub unsafe fn setVertexFunctionName(
&self,
vertex_function_name: Option<&NSString>,
)
pub unsafe fn setVertexFunctionName( &self, vertex_function_name: Option<&NSString>, )
Setter for vertexFunctionName.
Sourcepub unsafe fn fragmentFunctionName(&self) -> Option<Retained<NSString>>
pub unsafe fn fragmentFunctionName(&self) -> Option<Retained<NSString>>
Determines the receiver’s fragment function name.
The name of the fragment function (for Metal programs).
Sourcepub unsafe fn setFragmentFunctionName(
&self,
fragment_function_name: Option<&NSString>,
)
pub unsafe fn setFragmentFunctionName( &self, fragment_function_name: Option<&NSString>, )
Setter for fragmentFunctionName.
Sourcepub unsafe fn handleBindingOfBufferNamed_frequency_usingBlock(
&self,
name: &NSString,
frequency: SCNBufferFrequency,
block: SCNBufferBindingBlock,
)
Available on crate features SCNNode and SCNRenderer and block2 only.
pub unsafe fn handleBindingOfBufferNamed_frequency_usingBlock( &self, name: &NSString, frequency: SCNBufferFrequency, block: SCNBufferBindingBlock, )
SCNNode and SCNRenderer and block2 only.Sets the block to call at render time to bind the buffer of the specified symbol of the receiver’s program.
Parameter name: The name of the buffer to bind.
Parameter frequency: The frequency at which the block has to be invoked. Can be per frame, per node or per geometry or material. See SCNBufferBindingBlock above.
Parameter block: The block that binds the buffer.
This method can only be used with Metal based programs.
Sourcepub unsafe fn isOpaque(&self) -> bool
pub unsafe fn isOpaque(&self) -> bool
Determines the receiver’s fragment are opaque or not. Defaults to YES.
Sourcepub unsafe fn setSemantic_forSymbol_options(
&self,
semantic: Option<&NSString>,
symbol: &NSString,
options: Option<&NSDictionary<NSString, AnyObject>>,
)
pub unsafe fn setSemantic_forSymbol_options( &self, semantic: Option<&NSString>, symbol: &NSString, options: Option<&NSDictionary<NSString, AnyObject>>, )
Associates a SceneKit semantic to a symbol.
Parameter semantic: The SceneKit semantic to associate to the specified symbol.
Parameter symbol: A symbol from the program source code.
Parameter options: An optional dictionary. See the ‘Semantic options’ above.
Associates semantics handled by the SceneKit runtime to a symbol from the program. Supported semantics are listed in SCNGeometry.h and SCNNode.h.
Sourcepub unsafe fn semanticForSymbol(
&self,
symbol: &NSString,
) -> Option<Retained<NSString>>
pub unsafe fn semanticForSymbol( &self, symbol: &NSString, ) -> Option<Retained<NSString>>
Retrieves the SceneKit semantic associated to a symbol from the program source code.
Parameter symbol: A symbol from the program source code.
Sourcepub unsafe fn delegate(
&self,
) -> Option<Retained<ProtocolObject<dyn SCNProgramDelegate>>>
pub unsafe fn delegate( &self, ) -> Option<Retained<ProtocolObject<dyn SCNProgramDelegate>>>
Determines the receiver’s delegate
Sourcepub unsafe fn setDelegate(
&self,
delegate: Option<&ProtocolObject<dyn SCNProgramDelegate>>,
)
pub unsafe fn setDelegate( &self, delegate: Option<&ProtocolObject<dyn SCNProgramDelegate>>, )
Setter for delegate.
Sourcepub unsafe fn library(&self) -> Option<Retained<ProtocolObject<dyn MTLLibrary>>>
Available on crate feature objc2-metal and non-watchOS only.
pub unsafe fn library(&self) -> Option<Retained<ProtocolObject<dyn MTLLibrary>>>
objc2-metal and non-watchOS only.Specifies the Metal library to use to locate the function names specified above.
If set to nil the default library is used. Defaults to nil.
Sourcepub unsafe fn setLibrary(
&self,
library: Option<&ProtocolObject<dyn MTLLibrary>>,
)
Available on crate feature objc2-metal and non-watchOS only.
pub unsafe fn setLibrary( &self, library: Option<&ProtocolObject<dyn MTLLibrary>>, )
objc2-metal and non-watchOS only.Setter for library.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNProgram
impl AsRef<AnyObject> for SCNProgram
Source§impl AsRef<NSObject> for SCNProgram
impl AsRef<NSObject> for SCNProgram
Source§impl AsRef<SCNProgram> for SCNProgram
impl AsRef<SCNProgram> for SCNProgram
Source§impl Borrow<AnyObject> for SCNProgram
impl Borrow<AnyObject> for SCNProgram
Source§impl Borrow<NSObject> for SCNProgram
impl Borrow<NSObject> for SCNProgram
Source§impl ClassType for SCNProgram
impl ClassType for SCNProgram
Source§const NAME: &'static str = "SCNProgram"
const NAME: &'static str = "SCNProgram"
Source§type ThreadKind = <<SCNProgram as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNProgram as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SCNProgram
impl CopyingHelper for SCNProgram
Source§type Result = SCNProgram
type Result = SCNProgram
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for SCNProgram
impl Debug for SCNProgram
Source§impl Deref for SCNProgram
impl Deref for SCNProgram
Source§impl Hash for SCNProgram
impl Hash for SCNProgram
Source§impl Message for SCNProgram
impl Message for SCNProgram
Source§impl NSCoding for SCNProgram
impl NSCoding for SCNProgram
Source§impl NSCopying for SCNProgram
impl NSCopying for SCNProgram
Source§impl NSObjectProtocol for SCNProgram
impl NSObjectProtocol for SCNProgram
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref