SCNPhysicsField

Struct SCNPhysicsField 

Source
#[repr(C)]
pub struct SCNPhysicsField { /* private fields */ }
Available on crate feature SCNPhysicsField only.
Expand description

SCNPhysicsField is an abstract class that describes a force field that applies in the physics world.

See also Apple’s documentation

Implementations§

Source§

impl SCNPhysicsField

Source

pub unsafe fn strength(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setStrength(&self, strength: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for strength.

Source

pub unsafe fn falloffExponent(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setFalloffExponent(&self, falloff_exponent: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for falloffExponent.

Source

pub unsafe fn minimumDistance(&self) -> CGFloat

Available on crate feature objc2-core-foundation only.
Source

pub unsafe fn setMinimumDistance(&self, minimum_distance: CGFloat)

Available on crate feature objc2-core-foundation only.

Setter for minimumDistance.

Source

pub unsafe fn isActive(&self) -> bool

Source

pub unsafe fn setActive(&self, active: bool)

Setter for isActive.

Source

pub unsafe fn isExclusive(&self) -> bool

Source

pub unsafe fn setExclusive(&self, exclusive: bool)

Setter for isExclusive.

Source

pub unsafe fn halfExtent(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setHalfExtent(&self, half_extent: SCNVector3)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for halfExtent.

Source

pub unsafe fn usesEllipsoidalExtent(&self) -> bool

Source

pub unsafe fn setUsesEllipsoidalExtent(&self, uses_ellipsoidal_extent: bool)

Source

pub unsafe fn scope(&self) -> SCNPhysicsFieldScope

Source

pub unsafe fn setScope(&self, scope: SCNPhysicsFieldScope)

Setter for scope.

Source

pub unsafe fn offset(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setOffset(&self, offset: SCNVector3)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for offset.

Source

pub unsafe fn direction(&self) -> SCNVector3

Available on crate features SceneKitTypes and objc2-core-foundation only.
Source

pub unsafe fn setDirection(&self, direction: SCNVector3)

Available on crate features SceneKitTypes and objc2-core-foundation only.

Setter for direction.

Source

pub unsafe fn categoryBitMask(&self) -> NSUInteger

Determines the node physicsBody’s categories that will be influenced by the receiver. Defaults to all bit set.

Source

pub unsafe fn setCategoryBitMask(&self, category_bit_mask: NSUInteger)

Setter for categoryBitMask.

Source

pub unsafe fn dragField() -> Retained<SCNPhysicsField>

Slows an object proportionally to the object’s velocity. Use this to simulate effects such as friction from motion through the air.

Source

pub unsafe fn vortexField() -> Retained<SCNPhysicsField>

Applies a force tangential to the direction from the sample point to the field’s position. The force will be CCW to the direction. Make the strength negative to apply force in the CW direction. Amount is proportional to distance from center and the object’s mass. Use this to create effects such as tornadoes.

Source

pub unsafe fn radialGravityField() -> Retained<SCNPhysicsField>

Applies a force in the direction of the origin of the field in local space. To repel objects, use a negative strength. The force is proportional to the distance from the field origin. Varies with the mass of the object according to F = ma The field node’s rotation property can be used to orient the gravity in a particular direction.

Source

pub unsafe fn linearGravityField() -> Retained<SCNPhysicsField>

Applies a force in the direction of the “direction” vector in the local space. To repel objects, use a negative strength. The force is the same everywhere in the field. Varies with the mass of the object according to F = ma The field node’s rotation property can be used to orient the gravity in a particular direction.

Source

pub unsafe fn noiseFieldWithSmoothness_animationSpeed( smoothness: CGFloat, speed: CGFloat, ) -> Retained<SCNPhysicsField>

Available on crate feature objc2-core-foundation only.

A time varying differentiable Perlin simplex noise field. A smoothness of 0 means as noisy as possible. Use this to simulate such effects as fireflies, or snow. To freeze the noise in place, set animationSpeed to 0.0. Mass is ignored. You can change the “smoothness” and “animationSpeed” using KVC.

Source

pub unsafe fn turbulenceFieldWithSmoothness_animationSpeed( smoothness: CGFloat, speed: CGFloat, ) -> Retained<SCNPhysicsField>

Available on crate feature objc2-core-foundation only.

Just like Noise, except the strength of the noise is proportional to the velocity of the object in the field.

Source

pub unsafe fn springField() -> Retained<SCNPhysicsField>

A Hooke’s law force - a force linearly proportional to distance from the center of the field. An object in this field will oscillate with a period proportional to the inverse of the mass. An example use is to keep objects confined to a particular region.

Source

pub unsafe fn electricField() -> Retained<SCNPhysicsField>

A force proportional to the charge on the object. An example use of this field is to make objects behavior differently from one another when they enter a region, or to make an object’s behavior different than its mass based behavior This field models the first part of the Lorentz equation, F = qE

Source

pub unsafe fn magneticField() -> Retained<SCNPhysicsField>

A force proportional to the charge on the object and the object’s velocity. An example use of this field is to make objects behavior differently from one another when they enter a region, or to make an object’s behavior different than its mass based behavior This field models the second part of the Lorentz equation, F = qvB

Source

pub unsafe fn customFieldWithEvaluationBlock( block: SCNFieldForceEvaluator, ) -> Retained<SCNPhysicsField>

Available on crate features SceneKitTypes and block2 and objc2-core-foundation only.

A field force with a custom force evaluator.

Source§

impl SCNPhysicsField

Methods declared on superclass NSObject.

Source

pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

Source

pub unsafe fn new() -> Retained<Self>

Methods from Deref<Target = NSObject>§

Source

pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

Source

pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Source

pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

Source

pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

Source§

impl AsRef<AnyObject> for SCNPhysicsField

Source§

fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl AsRef<NSObject> for SCNPhysicsField

Source§

fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl AsRef<SCNPhysicsField> for SCNPhysicsField

Source§

fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl Borrow<AnyObject> for SCNPhysicsField

Source§

fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
Source§

impl Borrow<NSObject> for SCNPhysicsField

Source§

fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
Source§

impl ClassType for SCNPhysicsField

Source§

const NAME: &'static str = "SCNPhysicsField"

The name of the Objective-C class that this type represents. Read more
Source§

type Super = NSObject

The superclass of this class. Read more
Source§

type ThreadKind = <<SCNPhysicsField as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
Source§

fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
Source§

fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
Source§

impl CopyingHelper for SCNPhysicsField

Source§

type Result = SCNPhysicsField

The immutable counterpart of the type, or Self if the type has no immutable counterpart. Read more
Source§

impl Debug for SCNPhysicsField

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Deref for SCNPhysicsField

Source§

type Target = NSObject

The resulting type after dereferencing.
Source§

fn deref(&self) -> &Self::Target

Dereferences the value.
Source§

impl Hash for SCNPhysicsField

Source§

fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl Message for SCNPhysicsField

Source§

fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
Source§

impl NSCoding for SCNPhysicsField

Source§

unsafe fn encodeWithCoder(&self, coder: &NSCoder)
where Self: Sized + Message,

Source§

unsafe fn initWithCoder( this: Allocated<Self>, coder: &NSCoder, ) -> Option<Retained<Self>>
where Self: Sized + Message,

Source§

impl NSCopying for SCNPhysicsField

Source§

fn copy(&self) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
Source§

unsafe fn copyWithZone(&self, zone: *mut NSZone) -> Retained<Self::Result>
where Self: Sized + Message + CopyingHelper,

Returns a new instance that’s a copy of the receiver. Read more
Source§

impl NSObjectProtocol for SCNPhysicsField

Source§

fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
Source§

fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
Source§

fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
Source§

fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
Source§

fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
Source§

fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
Source§

fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
Source§

fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
Source§

fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
Source§

fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
Source§

fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
Source§

impl NSSecureCoding for SCNPhysicsField

Source§

unsafe fn supportsSecureCoding() -> bool
where Self: Sized + ClassType,

Source§

impl PartialEq for SCNPhysicsField

Source§

fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl RefEncode for SCNPhysicsField

Source§

const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
Source§

impl DowncastTarget for SCNPhysicsField

Source§

impl Eq for SCNPhysicsField

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

Source§

fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AutoreleaseSafe for T
where T: ?Sized,