#[repr(C)]pub struct SCNGeometrySource { /* private fields */ }SCNGeometry only.Expand description
A geometry source contains geometry data for a specific semantic. The data format is described by properties.
See also Apple’s documentation
Implementations§
Source§impl SCNGeometrySource
impl SCNGeometrySource
Sourcepub unsafe fn geometrySourceWithData_semantic_vectorCount_floatComponents_componentsPerVector_bytesPerComponent_dataOffset_dataStride(
data: &NSData,
semantic: &SCNGeometrySourceSemantic,
vector_count: NSInteger,
float_components: bool,
components_per_vector: NSInteger,
bytes_per_component: NSInteger,
offset: NSInteger,
stride: NSInteger,
) -> Retained<Self>
pub unsafe fn geometrySourceWithData_semantic_vectorCount_floatComponents_componentsPerVector_bytesPerComponent_dataOffset_dataStride( data: &NSData, semantic: &SCNGeometrySourceSemantic, vector_count: NSInteger, float_components: bool, components_per_vector: NSInteger, bytes_per_component: NSInteger, offset: NSInteger, stride: NSInteger, ) -> Retained<Self>
Creates and returns a geometry source from the given data and parameters.
Parameter data: The geometry data.
Parameter semantic: The semantic of the geometry source.
Parameter vectorCount: The number of geometry source vectors.
Parameter floatComponents: A flag that indicates if vector components are floating point values.
Parameter componentsPerVector: The number of scalar components in a vector.
Parameter bytesPerComponent: The number of bytes that represent a vector component.
Parameter offset: The offset from the beginning of the data. In bytes.
Parameter stride: The number of bytes from a vector to the next one in the data.
Sourcepub unsafe fn geometrySourceWithVertices_count(
vertices: NonNull<SCNVector3>,
count: NSInteger,
) -> Retained<Self>
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn geometrySourceWithVertices_count( vertices: NonNull<SCNVector3>, count: NSInteger, ) -> Retained<Self>
SceneKitTypes and objc2-core-foundation only.Creates and returns a geometry source from vertices stored in a buffer of SCNVector3 values.
Parameter vertices: The buffer of vertices.
Parameter count: The number of vertices.
Input vertices are copied to an optimized data format. The actual format is described by the properties of the resulting instance.
Sourcepub unsafe fn geometrySourceWithNormals_count(
normals: NonNull<SCNVector3>,
count: NSInteger,
) -> Retained<Self>
Available on crate features SceneKitTypes and objc2-core-foundation only.
pub unsafe fn geometrySourceWithNormals_count( normals: NonNull<SCNVector3>, count: NSInteger, ) -> Retained<Self>
SceneKitTypes and objc2-core-foundation only.Creates and returns a geometry source from normals stored in a buffer of SCNVector3 values.
Parameter normals: The buffer of normals.
Parameter count: The number of normals.
Input normals are copied to an optimized data format. The actual format is described by the properties of the resulting instance.
Sourcepub unsafe fn geometrySourceWithTextureCoordinates_count(
texcoord: NonNull<CGPoint>,
count: NSInteger,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn geometrySourceWithTextureCoordinates_count( texcoord: NonNull<CGPoint>, count: NSInteger, ) -> Retained<Self>
objc2-core-foundation only.Creates and returns a geometry source from texture coordinates stored in a buffer of CGPoint values.
Parameter texcoord: The buffer of texture coordinates.
Parameter count: The number of texture coordinate points.
Input texture coordinates are copied to an optimized data format. The actual format is described by the properties of the resulting instance.
Sourcepub unsafe fn geometrySourceWithBuffer_vertexFormat_semantic_vertexCount_dataOffset_dataStride(
buffer: &ProtocolObject<dyn MTLBuffer>,
vertex_format: MTLVertexFormat,
semantic: &SCNGeometrySourceSemantic,
vertex_count: NSInteger,
offset: NSInteger,
stride: NSInteger,
) -> Retained<Self>
Available on crate feature objc2-metal and non-watchOS only.
pub unsafe fn geometrySourceWithBuffer_vertexFormat_semantic_vertexCount_dataOffset_dataStride( buffer: &ProtocolObject<dyn MTLBuffer>, vertex_format: MTLVertexFormat, semantic: &SCNGeometrySourceSemantic, vertex_count: NSInteger, offset: NSInteger, stride: NSInteger, ) -> Retained<Self>
objc2-metal and non-watchOS only.Creates and returns a geometry source from the given data and parameters.
Parameter buffer: A Metal buffer.
Parameter vertexFormat: The vertex format.
Parameter semantic: The semantic of the geometry source.
Parameter vertexCount: The number of vertex.
Parameter offset: The offset from the beginning of the data. In bytes.
Parameter stride: The number of bytes from a vector to the next one in the data.
Attempting to modify the Metal buffer outside the SCNSceneRenderer delegate callbacks is undefined. The typical usage it to modify the MTLBuffer within the willRenderScene callback, using a compute kernel or a vertex function in the user own command buffer. So something like:
- (void)renderer:(id <SCNSceneRenderer
)aRenderer willRenderScene:(SCNScene *)scene atTime:(NSTimeInterval)time { // ask for a new command buffer id <MTLCommandBuffer myCommandBuffer = [aRenderer.commandQueue commandBuffer];
// get a compute command encoder id <MTLComputeCommandEncoder
myComputeCommandEncoder = [myCommandBuffer computeCommandEncoder];
// configure the compute command encoder’s pipeline state, buffer inputs etc… //…
// dispatch the [myComputeCommandEncoder dispatchThreadgroups:numberOfWorkingGroups threadsPerThreadgroup:numberOfThreads]; [myComputeCommandEncoder endEncoding];
[myCommandBuffer commit]; }
Sourcepub unsafe fn semantic(&self) -> Retained<SCNGeometrySourceSemantic>
pub unsafe fn semantic(&self) -> Retained<SCNGeometrySourceSemantic>
The semantic of the geometry source
Sourcepub unsafe fn vectorCount(&self) -> NSInteger
pub unsafe fn vectorCount(&self) -> NSInteger
The number of vectors in the data.
Sourcepub unsafe fn floatComponents(&self) -> bool
pub unsafe fn floatComponents(&self) -> bool
A flag that indicates if vector components are floating point values.
Sourcepub unsafe fn componentsPerVector(&self) -> NSInteger
pub unsafe fn componentsPerVector(&self) -> NSInteger
The number of scalar components in each vector.
Sourcepub unsafe fn bytesPerComponent(&self) -> NSInteger
pub unsafe fn bytesPerComponent(&self) -> NSInteger
The size of a vector component in bytes.
Sourcepub unsafe fn dataOffset(&self) -> NSInteger
pub unsafe fn dataOffset(&self) -> NSInteger
The offset from the beginning of the data. In bytes.
Sourcepub unsafe fn dataStride(&self) -> NSInteger
pub unsafe fn dataStride(&self) -> NSInteger
The number of bytes from a vector to the next one in the data.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNGeometrySource
impl AsRef<AnyObject> for SCNGeometrySource
Source§impl AsRef<NSObject> for SCNGeometrySource
impl AsRef<NSObject> for SCNGeometrySource
Source§impl AsRef<SCNGeometrySource> for SCNGeometrySource
impl AsRef<SCNGeometrySource> for SCNGeometrySource
Source§impl Borrow<AnyObject> for SCNGeometrySource
impl Borrow<AnyObject> for SCNGeometrySource
Source§impl Borrow<NSObject> for SCNGeometrySource
impl Borrow<NSObject> for SCNGeometrySource
Source§impl ClassType for SCNGeometrySource
impl ClassType for SCNGeometrySource
Source§const NAME: &'static str = "SCNGeometrySource"
const NAME: &'static str = "SCNGeometrySource"
Source§type ThreadKind = <<SCNGeometrySource as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNGeometrySource as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for SCNGeometrySource
impl Debug for SCNGeometrySource
Source§impl Deref for SCNGeometrySource
impl Deref for SCNGeometrySource
Source§impl Hash for SCNGeometrySource
impl Hash for SCNGeometrySource
Source§impl Message for SCNGeometrySource
impl Message for SCNGeometrySource
Source§impl NSCoding for SCNGeometrySource
impl NSCoding for SCNGeometrySource
Source§impl NSObjectProtocol for SCNGeometrySource
impl NSObjectProtocol for SCNGeometrySource
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref