#[repr(C)]pub struct SCNAnimation { /* private fields */ }SCNAnimation only.Expand description
SCNAnimation represents an animation that targets a specific key path.
See also Apple’s documentation
Implementations§
Source§impl SCNAnimation
impl SCNAnimation
Sourcepub unsafe fn animationWithContentsOfURL(
animation_url: &NSURL,
) -> Retained<SCNAnimation>
pub unsafe fn animationWithContentsOfURL( animation_url: &NSURL, ) -> Retained<SCNAnimation>
Loads and returns an animation loaded from the specified URL.
Parameter animationUrl: The url to load.
Sourcepub unsafe fn animationNamed(
animation_name: &NSString,
) -> Retained<SCNAnimation>
pub unsafe fn animationNamed( animation_name: &NSString, ) -> Retained<SCNAnimation>
Loads and returns the animation with the specified name in the current application bundle.
Parameter animationName: The name of the animation to load.
Sourcepub unsafe fn animationWithCAAnimation(
ca_animation: &CAAnimation,
) -> Retained<SCNAnimation>
Available on crate feature objc2-quartz-core and non-watchOS only.
pub unsafe fn animationWithCAAnimation( ca_animation: &CAAnimation, ) -> Retained<SCNAnimation>
objc2-quartz-core and non-watchOS only.Returns a SCNAnimation initialized from a CAAnimation.
Parameter caAnimation: The CAAnimation to initialize from.
Only CABasicAnimation, CAKeyframeAnimation and CAAnimationGroup are currently supported.
Sourcepub unsafe fn duration(&self) -> NSTimeInterval
pub unsafe fn duration(&self) -> NSTimeInterval
The duration of the animation in seconds. Defaults to 0.
Sourcepub unsafe fn setDuration(&self, duration: NSTimeInterval)
pub unsafe fn setDuration(&self, duration: NSTimeInterval)
Setter for duration.
Sourcepub unsafe fn keyPath(&self) -> Option<Retained<NSString>>
pub unsafe fn keyPath(&self) -> Option<Retained<NSString>>
The key-path describing the property to be animated for single-property animations, nil for animations targetting multiple nodes. defaults to nil. The key-path uses the KVC syntax. It’s also possible to target a specific sub-node with the following syntax: / <node -name>.property1.property2.field (field is optional, <node -name> is the name of the targeted node).
Sourcepub unsafe fn setKeyPath(&self, key_path: Option<&NSString>)
pub unsafe fn setKeyPath(&self, key_path: Option<&NSString>)
Setter for keyPath.
Sourcepub unsafe fn timingFunction(&self) -> Retained<SCNTimingFunction>
pub unsafe fn timingFunction(&self) -> Retained<SCNTimingFunction>
A timing function defining the pacing of the animation. Defaults to nil indicating linear pacing.
Sourcepub unsafe fn setTimingFunction(&self, timing_function: &SCNTimingFunction)
pub unsafe fn setTimingFunction(&self, timing_function: &SCNTimingFunction)
Setter for timingFunction.
Sourcepub unsafe fn blendInDuration(&self) -> NSTimeInterval
pub unsafe fn blendInDuration(&self) -> NSTimeInterval
Determines the receiver’s blend-in duration.
When the blendInDuration is greater than zero, the effect of the animation progressively increase from 0% to 100% during the specified duration.
Sourcepub unsafe fn setBlendInDuration(&self, blend_in_duration: NSTimeInterval)
pub unsafe fn setBlendInDuration(&self, blend_in_duration: NSTimeInterval)
Setter for blendInDuration.
Sourcepub unsafe fn blendOutDuration(&self) -> NSTimeInterval
pub unsafe fn blendOutDuration(&self) -> NSTimeInterval
Determines the receiver’s blend-out duration.
When the blendOutDuration is greater than zero, the effect of the animation progressively decrease from 100% to 0% at the end of the animation duration.
Sourcepub unsafe fn setBlendOutDuration(&self, blend_out_duration: NSTimeInterval)
pub unsafe fn setBlendOutDuration(&self, blend_out_duration: NSTimeInterval)
Setter for blendOutDuration.
Sourcepub unsafe fn isRemovedOnCompletion(&self) -> bool
pub unsafe fn isRemovedOnCompletion(&self) -> bool
When true, the animation is removed from the render tree once its active duration has passed. Defaults to YES.
Sourcepub unsafe fn setRemovedOnCompletion(&self, removed_on_completion: bool)
pub unsafe fn setRemovedOnCompletion(&self, removed_on_completion: bool)
Setter for isRemovedOnCompletion.
Sourcepub unsafe fn isAppliedOnCompletion(&self) -> bool
pub unsafe fn isAppliedOnCompletion(&self) -> bool
When true, the animation is applied to the model tree once its active duration has passed. Defaults to NO.
Sourcepub unsafe fn setAppliedOnCompletion(&self, applied_on_completion: bool)
pub unsafe fn setAppliedOnCompletion(&self, applied_on_completion: bool)
Setter for isAppliedOnCompletion.
Sourcepub unsafe fn repeatCount(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn repeatCount(&self) -> CGFloat
objc2-core-foundation only.The repeat count of the object. May be fractional. Defaults to 0.
Sourcepub unsafe fn setRepeatCount(&self, repeat_count: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setRepeatCount(&self, repeat_count: CGFloat)
objc2-core-foundation only.Setter for repeatCount.
Sourcepub unsafe fn autoreverses(&self) -> bool
pub unsafe fn autoreverses(&self) -> bool
When true, the object plays backwards after playing forwards. Defaults to NO.
Sourcepub unsafe fn setAutoreverses(&self, autoreverses: bool)
pub unsafe fn setAutoreverses(&self, autoreverses: bool)
Setter for autoreverses.
Sourcepub unsafe fn startDelay(&self) -> NSTimeInterval
pub unsafe fn startDelay(&self) -> NSTimeInterval
The relative delay to start the animation, in relation to its parent animation if applicable. Defaults to 0.
This property is bridged with CoreAnimations’s beginTime. However, for top level animations, startDelay is relative to the current time (unlike CAAnimation’s beginTime that is absolute). So if a CAAnimation has a non-zero beginTime, startDelay is initialized as caAnimation.beginTime - CACurrentMediaTime().
Sourcepub unsafe fn setStartDelay(&self, start_delay: NSTimeInterval)
pub unsafe fn setStartDelay(&self, start_delay: NSTimeInterval)
Setter for startDelay.
Sourcepub unsafe fn timeOffset(&self) -> NSTimeInterval
pub unsafe fn timeOffset(&self) -> NSTimeInterval
Additional offset in active local time. i.e. to convert from parent time tp to active local time t: t = (tp - begin) * speed + offset. Defaults to 0.
Sourcepub unsafe fn setTimeOffset(&self, time_offset: NSTimeInterval)
pub unsafe fn setTimeOffset(&self, time_offset: NSTimeInterval)
Setter for timeOffset.
Sourcepub unsafe fn fillsForward(&self) -> bool
pub unsafe fn fillsForward(&self) -> bool
When true, the animation remains active after its active duration and evaluates to its end value. Defaults to NO.
Sourcepub unsafe fn setFillsForward(&self, fills_forward: bool)
pub unsafe fn setFillsForward(&self, fills_forward: bool)
Setter for fillsForward.
Sourcepub unsafe fn fillsBackward(&self) -> bool
pub unsafe fn fillsBackward(&self) -> bool
When true, the animation is active before its active duration and evaluates to its start value. Defaults to NO.
Sourcepub unsafe fn setFillsBackward(&self, fills_backward: bool)
pub unsafe fn setFillsBackward(&self, fills_backward: bool)
Setter for fillsBackward.
Sourcepub unsafe fn usesSceneTimeBase(&self) -> bool
pub unsafe fn usesSceneTimeBase(&self) -> bool
Determines whether the receiver is evaluated using the scene time or the system time. Defaults to NO.
A scene-time based animation is evaluated using the “sceneTime” value of the renderer that renders the scene. The “sceneTime” base is typically used by players or editors that need to preview, edit and being able to change the evaluation time.
See: SCNSceneSourceAnimationImportPolicyKey
Sourcepub unsafe fn setUsesSceneTimeBase(&self, uses_scene_time_base: bool)
pub unsafe fn setUsesSceneTimeBase(&self, uses_scene_time_base: bool)
Setter for usesSceneTimeBase.
Sourcepub unsafe fn animationDidStart(&self) -> SCNAnimationDidStartBlock
Available on crate feature block2 only.
pub unsafe fn animationDidStart(&self) -> SCNAnimationDidStartBlock
block2 only.Called when the animation starts.
Sourcepub unsafe fn setAnimationDidStart(
&self,
animation_did_start: SCNAnimationDidStartBlock,
)
Available on crate feature block2 only.
pub unsafe fn setAnimationDidStart( &self, animation_did_start: SCNAnimationDidStartBlock, )
block2 only.Setter for animationDidStart.
Sourcepub unsafe fn animationDidStop(&self) -> SCNAnimationDidStopBlock
Available on crate feature block2 only.
pub unsafe fn animationDidStop(&self) -> SCNAnimationDidStopBlock
block2 only.Called when the animation either completes its active duration or is removed from the object it is attached to (i.e. the layer). The ‘completed’ argument of SCNAnimationDidStopBlock is true if the animation reached the end of its active duration without being removed.
Sourcepub unsafe fn setAnimationDidStop(
&self,
animation_did_stop: SCNAnimationDidStopBlock,
)
Available on crate feature block2 only.
pub unsafe fn setAnimationDidStop( &self, animation_did_stop: SCNAnimationDidStopBlock, )
block2 only.Setter for animationDidStop.
Sourcepub unsafe fn animationEvents(
&self,
) -> Option<Retained<NSArray<SCNAnimationEvent>>>
pub unsafe fn animationEvents( &self, ) -> Option<Retained<NSArray<SCNAnimationEvent>>>
Specifies the animation events attached to the receiver.
See: SCNAnimationEvent
Sourcepub unsafe fn setAnimationEvents(
&self,
animation_events: Option<&NSArray<SCNAnimationEvent>>,
)
pub unsafe fn setAnimationEvents( &self, animation_events: Option<&NSArray<SCNAnimationEvent>>, )
Setter for animationEvents.
Sourcepub unsafe fn isAdditive(&self) -> bool
pub unsafe fn isAdditive(&self) -> bool
When true the value specified by the animation will be “added” to the current presentation value of the property to produce the new presentation value. The addition function is type-dependent, e.g. for affine transforms the two matrices are concatenated. Defaults to NO.
Sourcepub unsafe fn setAdditive(&self, additive: bool)
pub unsafe fn setAdditive(&self, additive: bool)
Setter for isAdditive.
Sourcepub unsafe fn isCumulative(&self) -> bool
pub unsafe fn isCumulative(&self) -> bool
The `cumulative’ property affects how repeating animations produce their result. If true then the current value of the animation is the value at the end of the previous repeat cycle, plus the value of the current repeat cycle. If false, the value is simply the value calculated for the current repeat cycle. Defaults to NO.
Sourcepub unsafe fn setCumulative(&self, cumulative: bool)
pub unsafe fn setCumulative(&self, cumulative: bool)
Setter for isCumulative.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNAnimation
impl AsRef<AnyObject> for SCNAnimation
Source§impl AsRef<NSObject> for SCNAnimation
impl AsRef<NSObject> for SCNAnimation
Source§impl AsRef<SCNAnimation> for SCNAnimation
impl AsRef<SCNAnimation> for SCNAnimation
Source§impl Borrow<AnyObject> for SCNAnimation
impl Borrow<AnyObject> for SCNAnimation
Source§impl Borrow<NSObject> for SCNAnimation
impl Borrow<NSObject> for SCNAnimation
Source§impl ClassType for SCNAnimation
impl ClassType for SCNAnimation
Source§const NAME: &'static str = "SCNAnimation"
const NAME: &'static str = "SCNAnimation"
Source§type ThreadKind = <<SCNAnimation as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNAnimation as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SCNAnimation
impl CopyingHelper for SCNAnimation
Source§type Result = SCNAnimation
type Result = SCNAnimation
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for SCNAnimation
impl Debug for SCNAnimation
Source§impl Deref for SCNAnimation
impl Deref for SCNAnimation
Source§impl Hash for SCNAnimation
impl Hash for SCNAnimation
Source§impl Message for SCNAnimation
impl Message for SCNAnimation
Source§impl NSCoding for SCNAnimation
impl NSCoding for SCNAnimation
Source§impl NSCopying for SCNAnimation
impl NSCopying for SCNAnimation
Source§impl NSObjectProtocol for SCNAnimation
impl NSObjectProtocol for SCNAnimation
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref