#[repr(C)]pub struct SCNPlane { /* private fields */ }SCNGeometry and SCNParametricGeometry only.Expand description
SCNPlane represents a rectangle with controllable width and height. The plane has one visible side.
See also Apple’s documentation
Implementations§
Source§impl SCNPlane
impl SCNPlane
Sourcepub unsafe fn planeWithWidth_height(
width: CGFloat,
height: CGFloat,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub unsafe fn planeWithWidth_height( width: CGFloat, height: CGFloat, ) -> Retained<Self>
objc2-core-foundation only.Creates and returns a plane with given width and height.
Parameter width: The width of the plane.
Parameter height: The height of the plane.
Sourcepub unsafe fn width(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn width(&self) -> CGFloat
objc2-core-foundation only.The plane extent along the X axis. Animatable.
If the value is less than or equal to 0, the geometry is empty. The default value is 1.
Sourcepub unsafe fn setWidth(&self, width: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setWidth(&self, width: CGFloat)
objc2-core-foundation only.Setter for width.
Sourcepub unsafe fn height(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn height(&self) -> CGFloat
objc2-core-foundation only.The plane extent along the Y axis. Animatable.
If the value is less than or equal to 0, the geometry is empty. The default value is 1.
Sourcepub unsafe fn setHeight(&self, height: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setHeight(&self, height: CGFloat)
objc2-core-foundation only.Setter for height.
Sourcepub unsafe fn widthSegmentCount(&self) -> NSInteger
pub unsafe fn widthSegmentCount(&self) -> NSInteger
The number of subdivisions along the X axis. Animatable.
If the value is less than 1, the behavior is undefined. The default value is 1.
Sourcepub unsafe fn setWidthSegmentCount(&self, width_segment_count: NSInteger)
pub unsafe fn setWidthSegmentCount(&self, width_segment_count: NSInteger)
Setter for widthSegmentCount.
Sourcepub unsafe fn heightSegmentCount(&self) -> NSInteger
pub unsafe fn heightSegmentCount(&self) -> NSInteger
The number of subdivisions along the Y axis. The default value is 1. Animatable.
If the value is less than 1, the behavior is undefined. The default value is 1.
Sourcepub unsafe fn setHeightSegmentCount(&self, height_segment_count: NSInteger)
pub unsafe fn setHeightSegmentCount(&self, height_segment_count: NSInteger)
Setter for heightSegmentCount.
Sourcepub unsafe fn cornerRadius(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn cornerRadius(&self) -> CGFloat
objc2-core-foundation only.The corner radius. Animatable.
If the value is strictly less than 0, the geometry is empty. The default value is 0.
Sourcepub unsafe fn setCornerRadius(&self, corner_radius: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setCornerRadius(&self, corner_radius: CGFloat)
objc2-core-foundation only.Setter for cornerRadius.
Sourcepub unsafe fn cornerSegmentCount(&self) -> NSInteger
pub unsafe fn cornerSegmentCount(&self) -> NSInteger
The number of subdivisions for the rounded corners. Animatable.
If the value is less than 1, the behavior is undefined. The default value is 10.
Sourcepub unsafe fn setCornerSegmentCount(&self, corner_segment_count: NSInteger)
pub unsafe fn setCornerSegmentCount(&self, corner_segment_count: NSInteger)
Setter for cornerSegmentCount.
Source§impl SCNPlane
Methods declared on superclass SCNGeometry.
impl SCNPlane
Methods declared on superclass SCNGeometry.
Sourcepub unsafe fn geometry() -> Retained<Self>
pub unsafe fn geometry() -> Retained<Self>
Creates and returns an empty geometry object.
An empty geometry may be used as the lowest level of detail of a geometry.
Sourcepub unsafe fn geometryWithSources_elements(
sources: &NSArray<SCNGeometrySource>,
elements: Option<&NSArray<SCNGeometryElement>>,
) -> Retained<Self>
pub unsafe fn geometryWithSources_elements( sources: &NSArray<SCNGeometrySource>, elements: Option<&NSArray<SCNGeometryElement>>, ) -> Retained<Self>
Creates and returns a new geometry built from geometry sources and geometry elements.
Parameter sources: An array of geometry sources. If several geometry sources have the same semantic, only the first one is taken into account.
Parameter elements: An array of geometry elements. The sort order in the array determines the mapping between materials and geometry elements.
A geometry is made of geometry sources (at least SCNGeometrySourceSemanticVertex) and at least one geometry element. Multiple sources for texture coordinates are accepted. In that case the mappingChannel is implicitly set based on the order of the texture sources, starting at index 0.
Sourcepub unsafe fn geometryWithSources_elements_sourceChannels(
sources: &NSArray<SCNGeometrySource>,
elements: Option<&NSArray<SCNGeometryElement>>,
source_channels: Option<&NSArray<NSNumber>>,
) -> Retained<Self>
pub unsafe fn geometryWithSources_elements_sourceChannels( sources: &NSArray<SCNGeometrySource>, elements: Option<&NSArray<SCNGeometryElement>>, source_channels: Option<&NSArray<NSNumber>>, ) -> Retained<Self>
Creates and returns a new geometry built from geometry sources and geometry elements, with per-source indexed geometry data.
Parameter sources: An array of geometry sources. If several geometry sources have the same semantic, only the first one is taken into account.
Parameter elements: An array of geometry elements. The sort order in the array determines the mapping between materials and geometry elements.
Parameter sourceChannels: An array of indices that describes, for each geometry source, which channel of the geometry elements to use.
Example: geometry made of 3 primitives (2 quads, 1 pentagon) using different indices to reference position and UV data (2 channels)
Positions ┆ POS0 POS3 POS4 ┆ quad quad pentagon quad quad pentagon ┆ SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 0.0, 0.0) ┆ ┌───────────┬───────────┐ ┆ ┌─────┐ ┌─────┐ ┌───────┐ ┌─────┐ ┌─────┐ ┌───────┐ ┆ primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 1.0, 0.0) ┆ │UV0 UV3│UV0 UV3│ ┆ 4 4 5 0 1 2 3 5 4 3 2 7 6 5 2 1 0 1 2 3 2 3 0 1 1 2 3 4 0 ┆ primitiveCount:3
2 │ (1.0, 0.0, 0.0) ┆ │ │ │ ┆ └───┘ └───────────────────────┘ └───────────────────────┘ ┆ indicesChannelCount:2
3 │ (1.0, 1.0, 0.0) ┆ │ A │ B │ ┆ polygons channel 0 channel 1 ┆ interleavedIndicesChannels:…
4 │ (2.0, 0.0, 0.0) ┆ │ │ │ ┆ (positions) (UVs) ┆ bytesPerIndex:…];
5 │ (2.0, 1.0, 0.0) ┆ │UV1 UV2│UV1 UV2│ ┆ ┆
6 │ (2.0, 2.0, 0.0) ┆ POS1 ├───────────┴───────────┤ POS5 ┆ ┆ SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
7 │ (0.0, 2.0, 0.0) ┆ │UVO UV4 UV3│ ┆ ┆ elements:
@
[element]
┆ │ POS2 │ ┆ quad A quad B pentagon C ┆ sourceChannels:
@
[0, 1]];
UVs ┆ │ │ ┆ ┌─────────────┐ ┌─────────────┐ ┌─────────────────┐ ┆
0 │ (0.0, 0.0) ┆ │ C │ ┆ 4 4 5 0 0 1 1 2 2 3 3 5 2 4 3 3 0 2 1 7 1 6 2 5 3 2 4 1 0 ┆
1 │ (0.0, 1.0) ┆ │ │ ┆ └───┘└──────────────────────────────────────────────────┘ ┆
2 │ (1.0, 1.0) ┆ │UV1 UV2│ ┆ polygons interleaved channels ┆
3 │ (1.0, 0.0) ┆ └───────────────────────┘ ┆ (positions and UVs) ┆
4 │ (0.5, 0.0) ┆ POS7 POS6 ┆ ┆
Example: geometry made of 3 primitives (2 quads, 1 pentagon) using the same indices to reference position and UV data (1 channel)
Positions ┆ POS0 POS3 POS4 ┆ quad A quad B pentagon C ┆ SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 4.0, 0.0) ┆ ┌───────────┬───────────┐ ┆ ┌────────┐ ┌────────┐ ┌───────────┐ ┆ primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 2.0, 0.0) ┆ │UV0 UV3│UV3 UV4│ ┆ 4 4 5 0 1 2 3 5 4 3 2 7 6 5 2 1 ┆ primitiveCount:3
2 │ (2.0, 2.0, 0.0) ┆ │ │ │ ┆ └───┘ └───────────────────────────────────┘ ┆ bytesPerIndex:…];
3 │ (2.0, 4.0, 0.0) ┆ │ A │ B │ ┆ polygons channel 0 ┆
4 │ (4.0, 4.0, 0.0) ┆ │ │ │ ┆ (positions and UVs) ┆ SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
5 │ (4.0, 2.0, 0.0) ┆ │UV1 UV2│UV2 UV5│ ┆ ┆ elements:
@
[element]];
6 │ (4.0, 0.0, 0.0) ┆ POS1 ├───────────┴───────────┤ POS5 ┆ ┆
7 │ (0.0, 0.0, 0.0) ┆ │UV1 UV2 UV5│ ┆ ┆ === or equivalently ===
┆ │ POS2 │ ┆ ┆
UVs ┆ │ │ ┆ ┆ SCNGeometryElement *element = [SCNGeometryElement geometryElementWithData:…
0 │ (0.0, 0.0) ┆ │ C │ ┆ ┆ primitiveType:SCNGeometryPrimitiveTypePolygon
1 │ (0.0, 0.5) ┆ │ │ ┆ ┆ primitiveCount:3
2 │ (0.5, 0.5) ┆ │UV7 UV6│ ┆ ┆ indicesChannelCount:1
3 │ (0.5, 0.0) ┆ └───────────────────────┘ ┆ ┆ interleavedIndicesChannels:…
4 │ (1.0, 0.0) ┆ POS7 POS6 ┆ ┆ bytesPerIndex:…];
5 │ (1.0, 0.5) ┆ ┆ ┆
6 │ (1.0, 1.0) ┆ ┆ ┆ SCNGeometry *geometry = [SCNGeometry geometryWithSources:
@
[positionSource, texcoordsSource]
7 │ (0.0, 1.0) ┆ ┆ ┆ elements:
@
[element]
┆ ┆ ┆ sourceChannels:
@
[0, 0]]; ┆Methods from Deref<Target = SCNGeometry>§
Sourcepub unsafe fn materials(&self) -> Retained<NSArray<SCNMaterial>>
Available on crate feature SCNMaterial only.
pub unsafe fn materials(&self) -> Retained<NSArray<SCNMaterial>>
SCNMaterial only.Specifies the receiver’s materials array.
Each geometry element can be rendered using a different material. The index of the material used for a geometry element is equal to the index of that element modulo the number of materials.
Sourcepub unsafe fn setMaterials(&self, materials: &NSArray<SCNMaterial>)
Available on crate feature SCNMaterial only.
pub unsafe fn setMaterials(&self, materials: &NSArray<SCNMaterial>)
SCNMaterial only.Setter for materials.
Sourcepub unsafe fn firstMaterial(&self) -> Option<Retained<SCNMaterial>>
Available on crate feature SCNMaterial only.
pub unsafe fn firstMaterial(&self) -> Option<Retained<SCNMaterial>>
SCNMaterial only.Determines the first material of the geometry. Returns nil if the geometry has no material.
This method is here for convenience. It is equivalent to the first object in the “materials” array above.
Sourcepub unsafe fn setFirstMaterial(&self, first_material: Option<&SCNMaterial>)
Available on crate feature SCNMaterial only.
pub unsafe fn setFirstMaterial(&self, first_material: Option<&SCNMaterial>)
SCNMaterial only.Setter for firstMaterial.
Sourcepub unsafe fn insertMaterial_atIndex(
&self,
material: &SCNMaterial,
index: NSUInteger,
)
Available on crate feature SCNMaterial only.
pub unsafe fn insertMaterial_atIndex( &self, material: &SCNMaterial, index: NSUInteger, )
SCNMaterial only.Insert a material in the materials array at the specified index.
Parameter material: The material to insert.
Parameter index: Index in the materials array to insert the new material.
Sourcepub unsafe fn removeMaterialAtIndex(&self, index: NSUInteger)
pub unsafe fn removeMaterialAtIndex(&self, index: NSUInteger)
Remove the material at the specified index from the materials array.
Parameter index: The index of the material to remove from the ‘materials’ array.
Sourcepub unsafe fn replaceMaterialAtIndex_withMaterial(
&self,
index: NSUInteger,
material: &SCNMaterial,
)
Available on crate feature SCNMaterial only.
pub unsafe fn replaceMaterialAtIndex_withMaterial( &self, index: NSUInteger, material: &SCNMaterial, )
SCNMaterial only.Remove the material at the index ‘index’ from the materials array of the receiver and insert ‘material’ in its position.
Parameter index: The index of the material to replace in the materials array.
Parameter material: The new material that will replace the previous one.
Sourcepub unsafe fn materialWithName(
&self,
name: &NSString,
) -> Option<Retained<SCNMaterial>>
Available on crate feature SCNMaterial only.
pub unsafe fn materialWithName( &self, name: &NSString, ) -> Option<Retained<SCNMaterial>>
SCNMaterial only.Return the first material from the materials array of the receiver with the specified name.
Parameter name: The name of the material to retrieve.
Sourcepub unsafe fn geometrySources(&self) -> Retained<NSArray<SCNGeometrySource>>
pub unsafe fn geometrySources(&self) -> Retained<NSArray<SCNGeometrySource>>
The array of geometry sources of the receiver.
Sourcepub unsafe fn geometrySourcesForSemantic(
&self,
semantic: &SCNGeometrySourceSemantic,
) -> Retained<NSArray<SCNGeometrySource>>
pub unsafe fn geometrySourcesForSemantic( &self, semantic: &SCNGeometrySourceSemantic, ) -> Retained<NSArray<SCNGeometrySource>>
Returns the geometry sources for a given semantic.
Parameter semantic: The semantic of the geometry sources that should be retrieved.
Returns nil if no geometry source is found for the given semantic. May return more than one source, typically for multiple texture coordinate sources.
Sourcepub unsafe fn geometryElements(&self) -> Retained<NSArray<SCNGeometryElement>>
pub unsafe fn geometryElements(&self) -> Retained<NSArray<SCNGeometryElement>>
The array of geometry elements of the receiver.
Sourcepub unsafe fn geometryElementCount(&self) -> NSInteger
pub unsafe fn geometryElementCount(&self) -> NSInteger
Returns the number of geometry elements owned by the geometry.
Sourcepub unsafe fn geometryElementAtIndex(
&self,
element_index: NSInteger,
) -> Retained<SCNGeometryElement>
pub unsafe fn geometryElementAtIndex( &self, element_index: NSInteger, ) -> Retained<SCNGeometryElement>
Returns the geometry element at a given index.
Parameter elementIndex: The index of the geometry element.
Sourcepub unsafe fn geometrySourceChannels(
&self,
) -> Option<Retained<NSArray<NSNumber>>>
pub unsafe fn geometrySourceChannels( &self, ) -> Option<Retained<NSArray<NSNumber>>>
An array of indices that describes, for each geometry source, which channel of the geometry elements to use.
Sourcepub unsafe fn levelsOfDetail(
&self,
) -> Option<Retained<NSArray<SCNLevelOfDetail>>>
Available on crate feature SCNLevelOfDetail only.
pub unsafe fn levelsOfDetail( &self, ) -> Option<Retained<NSArray<SCNLevelOfDetail>>>
SCNLevelOfDetail only.Determines the receiver’s levels of detail. Defaults to nil.
Sourcepub unsafe fn setLevelsOfDetail(
&self,
levels_of_detail: Option<&NSArray<SCNLevelOfDetail>>,
)
Available on crate feature SCNLevelOfDetail only.
pub unsafe fn setLevelsOfDetail( &self, levels_of_detail: Option<&NSArray<SCNLevelOfDetail>>, )
SCNLevelOfDetail only.Setter for levelsOfDetail.
pub unsafe fn tessellator(&self) -> Option<Retained<SCNGeometryTessellator>>
Sourcepub unsafe fn setTessellator(
&self,
tessellator: Option<&SCNGeometryTessellator>,
)
pub unsafe fn setTessellator( &self, tessellator: Option<&SCNGeometryTessellator>, )
Setter for tessellator.
Sourcepub unsafe fn subdivisionLevel(&self) -> NSUInteger
pub unsafe fn subdivisionLevel(&self) -> NSUInteger
Specifies the subdivision level of the receiver. Defaults to 0.
A subdivision level of 0 means no subdivision. When the tessellator property of the receiver is not nil, the refinement is done on the GPU.
Sourcepub unsafe fn setSubdivisionLevel(&self, subdivision_level: NSUInteger)
pub unsafe fn setSubdivisionLevel(&self, subdivision_level: NSUInteger)
Setter for subdivisionLevel.
Sourcepub unsafe fn wantsAdaptiveSubdivision(&self) -> bool
pub unsafe fn wantsAdaptiveSubdivision(&self) -> bool
Specifies if the subdivision is adaptive or uniform. Defaults to YES.
Adaptive subdivision requires that the tessellator property of the receiver is not nil.
Sourcepub unsafe fn setWantsAdaptiveSubdivision(
&self,
wants_adaptive_subdivision: bool,
)
pub unsafe fn setWantsAdaptiveSubdivision( &self, wants_adaptive_subdivision: bool, )
Setter for wantsAdaptiveSubdivision.
Sourcepub unsafe fn edgeCreasesElement(&self) -> Option<Retained<SCNGeometryElement>>
pub unsafe fn edgeCreasesElement(&self) -> Option<Retained<SCNGeometryElement>>
Specifies the edges creases that control the subdivision. Defaults to nil.
The primitive type of this geometry element must be SCNGeometryPrimitiveTypeLine. See subdivisionLevel above to control the level of subdivision. See edgeCreasesSource below to specify sharpness of the creases.
Sourcepub unsafe fn setEdgeCreasesElement(
&self,
edge_creases_element: Option<&SCNGeometryElement>,
)
pub unsafe fn setEdgeCreasesElement( &self, edge_creases_element: Option<&SCNGeometryElement>, )
Setter for edgeCreasesElement.
Sourcepub unsafe fn edgeCreasesSource(&self) -> Option<Retained<SCNGeometrySource>>
pub unsafe fn edgeCreasesSource(&self) -> Option<Retained<SCNGeometrySource>>
Specifies the crease value of the edges specified by edgeCreasesElement. Defaults to nil.
The semantic of this geometry source must be “SCNGeometrySourceSemanticEdgeCrease”. The creases values are floating values between 0 and 10, where 0 means smooth and 10 means infinitely sharp. See subdivisionLevel above to control the level of subdivision. See edgeCreasesElement above to specify edges for edge creases.
Sourcepub unsafe fn setEdgeCreasesSource(
&self,
edge_creases_source: Option<&SCNGeometrySource>,
)
pub unsafe fn setEdgeCreasesSource( &self, edge_creases_source: Option<&SCNGeometrySource>, )
Setter for edgeCreasesSource.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<SCNGeometry> for SCNPlane
impl AsRef<SCNGeometry> for SCNPlane
Source§fn as_ref(&self) -> &SCNGeometry
fn as_ref(&self) -> &SCNGeometry
Source§impl Borrow<SCNGeometry> for SCNPlane
impl Borrow<SCNGeometry> for SCNPlane
Source§fn borrow(&self) -> &SCNGeometry
fn borrow(&self) -> &SCNGeometry
Source§impl ClassType for SCNPlane
impl ClassType for SCNPlane
Source§const NAME: &'static str = "SCNPlane"
const NAME: &'static str = "SCNPlane"
Source§type Super = SCNGeometry
type Super = SCNGeometry
Source§type ThreadKind = <<SCNPlane as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNPlane as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for SCNPlane
impl CopyingHelper for SCNPlane
Source§impl NSCopying for SCNPlane
impl NSCopying for SCNPlane
Source§impl NSObjectProtocol for SCNPlane
impl NSObjectProtocol for SCNPlane
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl NSSecureCoding for SCNPlane
impl NSSecureCoding for SCNPlane
Source§impl RefEncode for SCNPlane
impl RefEncode for SCNPlane
Source§const ENCODING_REF: Encoding = <SCNGeometry as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <SCNGeometry as ::objc2::RefEncode>::ENCODING_REF
Source§impl SCNAnimatable for SCNPlane
Available on crate feature SCNAnimation only.
impl SCNAnimatable for SCNPlane
SCNAnimation only.Source§unsafe fn addAnimation_forKey(
&self,
animation: &ProtocolObject<dyn SCNAnimationProtocol>,
key: Option<&NSString>,
)
unsafe fn addAnimation_forKey( &self, animation: &ProtocolObject<dyn SCNAnimationProtocol>, key: Option<&NSString>, )
Source§unsafe fn addAnimationPlayer_forKey(
&self,
player: &SCNAnimationPlayer,
key: Option<&NSString>,
)
unsafe fn addAnimationPlayer_forKey( &self, player: &SCNAnimationPlayer, key: Option<&NSString>, )
Source§unsafe fn removeAllAnimations(&self)
unsafe fn removeAllAnimations(&self)
Source§unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
objc2-core-foundation only.Source§unsafe fn removeAnimationForKey(&self, key: &NSString)
unsafe fn removeAnimationForKey(&self, key: &NSString)
Source§unsafe fn removeAnimationForKey_blendOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_blendOutDuration( &self, key: &NSString, duration: CGFloat, )
objc2-core-foundation only.Source§unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
Source§unsafe fn animationPlayerForKey(
&self,
key: &NSString,
) -> Option<Retained<SCNAnimationPlayer>>
unsafe fn animationPlayerForKey( &self, key: &NSString, ) -> Option<Retained<SCNAnimationPlayer>>
Source§unsafe fn removeAnimationForKey_fadeOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_fadeOutDuration( &self, key: &NSString, duration: CGFloat, )
objc2-core-foundation only.Source§unsafe fn animationForKey(
&self,
key: &NSString,
) -> Option<Retained<CAAnimation>>
unsafe fn animationForKey( &self, key: &NSString, ) -> Option<Retained<CAAnimation>>
objc2-quartz-core and non-watchOS only.Source§unsafe fn pauseAnimationForKey(&self, key: &NSString)
unsafe fn pauseAnimationForKey(&self, key: &NSString)
Source§unsafe fn resumeAnimationForKey(&self, key: &NSString)
unsafe fn resumeAnimationForKey(&self, key: &NSString)
Source§impl SCNBoundingVolume for SCNPlane
Available on crate feature SCNBoundingVolume only.
impl SCNBoundingVolume for SCNPlane
SCNBoundingVolume only.Source§unsafe fn getBoundingBoxMin_max(
&self,
min: *mut SCNVector3,
max: *mut SCNVector3,
) -> bool
unsafe fn getBoundingBoxMin_max( &self, min: *mut SCNVector3, max: *mut SCNVector3, ) -> bool
SceneKitTypes and objc2-core-foundation only.Source§unsafe fn setBoundingBoxMin_max(
&self,
min: *mut SCNVector3,
max: *mut SCNVector3,
)
unsafe fn setBoundingBoxMin_max( &self, min: *mut SCNVector3, max: *mut SCNVector3, )
SceneKitTypes and objc2-core-foundation only.Source§unsafe fn getBoundingSphereCenter_radius(
&self,
center: *mut SCNVector3,
radius: *mut CGFloat,
) -> bool
unsafe fn getBoundingSphereCenter_radius( &self, center: *mut SCNVector3, radius: *mut CGFloat, ) -> bool
SceneKitTypes and objc2-core-foundation only.Source§impl SCNShadable for SCNPlane
Available on crate feature SCNShadable only.
impl SCNShadable for SCNPlane
SCNShadable only.Source§unsafe fn program(&self) -> Option<Retained<SCNProgram>>
unsafe fn program(&self) -> Option<Retained<SCNProgram>>
Source§unsafe fn setProgram(&self, program: Option<&SCNProgram>)
unsafe fn setProgram(&self, program: Option<&SCNProgram>)
program.Source§unsafe fn handleBindingOfSymbol_usingBlock(
&self,
symbol: &NSString,
block: SCNBindingBlock,
)
unsafe fn handleBindingOfSymbol_usingBlock( &self, symbol: &NSString, block: SCNBindingBlock, )
SCNNode and SCNRenderer and block2 only.Source§unsafe fn handleUnbindingOfSymbol_usingBlock(
&self,
symbol: &NSString,
block: SCNBindingBlock,
)
unsafe fn handleUnbindingOfSymbol_usingBlock( &self, symbol: &NSString, block: SCNBindingBlock, )
SCNNode and SCNRenderer and block2 only.Source§unsafe fn shaderModifiers(
&self,
) -> Option<Retained<NSDictionary<SCNShaderModifierEntryPoint, NSString>>>
unsafe fn shaderModifiers( &self, ) -> Option<Retained<NSDictionary<SCNShaderModifierEntryPoint, NSString>>>
Source§unsafe fn setShaderModifiers(
&self,
shader_modifiers: Option<&NSDictionary<SCNShaderModifierEntryPoint, NSString>>,
)
unsafe fn setShaderModifiers( &self, shader_modifiers: Option<&NSDictionary<SCNShaderModifierEntryPoint, NSString>>, )
shaderModifiers.Source§unsafe fn minimumLanguageVersion(&self) -> Option<Retained<NSNumber>>
unsafe fn minimumLanguageVersion(&self) -> Option<Retained<NSNumber>>
Source§unsafe fn setMinimumLanguageVersion(
&self,
minimum_language_version: Option<&NSNumber>,
)
unsafe fn setMinimumLanguageVersion( &self, minimum_language_version: Option<&NSNumber>, )
minimumLanguageVersion.